Sigma said:The G70 has complete FP texture filtering (I think this is a big advantage...)
Does the R520 support TransparentAA?
They call it adaptive AA.
Sigma said:The G70 has complete FP texture filtering (I think this is a big advantage...)
Does the R520 support TransparentAA?
It runs cooler than my R480 board.Waltar said:Quick question, since the cooler basically looks like an nv30 cooler with a bigger fan, how godamn hot is this thing running? has anyone used a temp probe on it to check?
DemoCoder said:... so I think it is premature to claim that these will be the R520's forte vs the G70.
It'll be interesting to see if any games ever actually use FP textures and filter them.Sigma said:The G70 has complete FP texture filtering (I think this is a big advantage...)
Yes, but it seems it's only supersampling of transparent areas - not the "dithered" technique that 7800GTX also supports.Does the R520 support TransparentAA?
Yay! Monarch! That's where I got my X800 pro from.SugarCoat said:well the pre-order frenzy begins!
http://www.monarchcomputer.com/Merchant2/merchant.mv?Screen=PROD&Product_Code=190704
Really? Do R480s run a lot hotter than R420s? Or are they about the same? (Just trying to get an idea)OpenGL guy said:It runs cooler than my R480 board.
Not sure off the top of my head and I don't have an R420 handy. Didn't some web site already post this info some time ago?digitalwanderer said:Really? Do R480s run a lot hotter than R420s? Or are they about the same? (Just trying to get an idea)
Junkstyle said:so the XL cant beat the 7800GTX and the 1800XT wont be out until mid-November and will be a 2 slotted beast with a captain crunch plastic fan noisemaker.
System power consumption when idle is 276W (power factor is about 0.5, thus the idle power consumption of X1800XT is 138W)
System Power consumption when running 3DMark 05 is 323W (with pf= 0.5, the full-load power consumption of the card is 161W)
I don't know if I'd qualify it in that way. It's not necessarily the complexity of the shader that is important, but rather how instructions are ordered and grouped.Joe DeFuria said:The more complex a shader that you have, the better ATI's part will do.
Sadly, and while not as bad as the Radeon X850 XT Platinum Edition, the board is hot and it is noisy. At the full fan speed you experience at first boot, the cooler is loud and bothersome, whining at a constant pitch with a decibel level to make even my deaf old ears prick and take notice. Shortly after it reverts to temperature controlled mode. The steppings from slowest speed (it never stops completely) upwards towards full speed aren't analogue, the stepped pitch changes of what appears to be a digital control making the transition to higher or lower speeds noticeable.
ChronoReverse said:According to Hexus
What, you expect me to hunt it up?OpenGL guy said:Not sure off the top of my head and I don't have an R420 handy. Didn't some web site already post this info some time ago?
I doubt it's that much of an issue. From what I can tell, register usage only relates to how many of the NV4x's functional units can possibly be active for any given clock cycle, and the minimal usage is two FP32 operations per clock. NV's parts were typically ahead of the R4xx on a per-clock shader op basis because they have more functional units. The fact that these units aren't always able to be used due to register pressure just places a maximum limit on the possible amount of performance that nVidia can get out of the architecture.Dave Baumann said:Register usage is still the crunch on NVIDIA's parts.