Well, one thing to consider is that with point sprites you arent going to get any sort of TnL cache so each vertex is transformed once, its like having a non indexed mesh, then i suppose hardware manufacturer dont care much about them as well (heh, who would use them in a game? nobody really, pc game industry sucks) they are probably not optimized much (in hardware).
What u guys think about FP TnL test in 3dmark 2001? i was wondering if using a simple vertex shader instead of the FP pipe would speed it up, since maybe FP pipe isnt improved much compared to VS and in case they emulate it with shaders maybe there's still some slowdown due to beta-drivers or bad optimization.
What u guys think about FP TnL test in 3dmark 2001? i was wondering if using a simple vertex shader instead of the FP pipe would speed it up, since maybe FP pipe isnt improved much compared to VS and in case they emulate it with shaders maybe there's still some slowdown due to beta-drivers or bad optimization.