http://service.madonion.com/compare?2k1=4202539
I liked to see the detailed test result. Very impressive.
I liked to see the detailed test result. Very impressive.
Randell said:erm you can see the detailed test result?
pascal said:I liked to see the detailed test ...fault I read it as I 'would' like to see..
Randell said:pascal said:I liked to see the detailed test ...ndered WTF. Anyway they are impressive marks.
Sabastian said:Point Sprite 42.0 MSprites/s
pascal said:See the Nature score
pascal said:IIRC the Nature score doenst scalle well with CPUs.
DemoCoder said:Someone else asked what point sprites are useful for? Point sprites are billboard objects. They are quads that always face forward towards the viewer and they have position and size only.
So what are they useful for? Two Words: Particle Systems. Explosions, beams, fog, smoke, fire, fountains, trails, etc
Geeforcer said:Interesting... http://service.madonion.com/compare?2k1=3566685
A heavily o/ced GF4 gets 64MTriangels/s and 37.5MSprites/s, or ~0.6 Sprite/Triangel. Although it is slighly higher then 9700s 0.53 S/T, it is still nowhere near 1/1.
On the other hand... http://service.madonion.com/compare?2k1=3299635
This o/ced GF3 gets 0.94 S/T
http://service.madonion.com/compare?2k1=4102980
Here, Radeon 8500 gets 0.7 S/T
It seems that the faster the card, the lower the Sprite/Triangle ration:
GF3 > R8500 > GF4 > R9700.
Whoa! Thanks for the idea! I'm making the change to our driver right now!DemoCoder said:Which doesn't make sense, because if sprites are slower than triangles, you'd go faster if you just approximated each sprite with a triangle!
What investigation have you done that leads you to believe there's a possible driver issue here? Maybe Geeforcer is on to something with his data.Something is either wrong with the driver, or wrong with 3DMark.