Just wondering if Wii is PL2x because that means it's 7.1 surround.
Also I was wondering about the audio tools that Factor 5 developed for GC, I heard these were superior to what 360 is using as 360 is using WMA and compression but of course it get's discrete channels.
The last thing is the most confusing.Everyone knows that PL2x allows for older 2 channel(stereo) sound to be decoded to simulate 5.1 or 7.1 surround,but can it also work with a sound created for 4 channel? I ask because PL2 is backward compatible with Pro Logic and that could simulate 4.1. So can devs, when making games for Wii actually develop the sound with more than 2 channels in mind?And can they develop the sound to specifically target towards any speaker,or is it a case where it's always just developed in stereo,and the decoder is always "guessing" where the sound should go?
Also I was wondering about the audio tools that Factor 5 developed for GC, I heard these were superior to what 360 is using as 360 is using WMA and compression but of course it get's discrete channels.
The last thing is the most confusing.Everyone knows that PL2x allows for older 2 channel(stereo) sound to be decoded to simulate 5.1 or 7.1 surround,but can it also work with a sound created for 4 channel? I ask because PL2 is backward compatible with Pro Logic and that could simulate 4.1. So can devs, when making games for Wii actually develop the sound with more than 2 channels in mind?And can they develop the sound to specifically target towards any speaker,or is it a case where it's always just developed in stereo,and the decoder is always "guessing" where the sound should go?
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