It is always going to be difficult to compare 2 different systems - DC has VGA support, whereas PS2 is mainly aimed at standard TV , why not argue about somethings else thats pointless like DC not having optical out, so it's sound is inferior.Lazy8s said:Phil:
If you truly want them under the same conditions, the PS2 is going to have to pick up its slack in IQ as well.Since this was about DC vs PS2, we should actually compare the two under same conditions.
Lazy8s said:archie4oz:
Most PS2 games were tested to be between 2 and 5 mpps. The CPU resources weren't lacking for AI and game logic even in a comparably complex DC game like Test Drive Le Mans.If you want any CPU left over to do anything they are...
Once you start thinking realistically about the use of effects, the costs balance out - the DC will have the dot3 as a cheap second texture pass, but the setup cost takes time, the PS2 render cost may be more expensive in terms of passes, but the setup cost is not as much of a problem.Lazy8s said:Fafalada:
It was a native effect, so the associated set-up costs had been considered when it was chosen for hardware support. Bump mapping is an effect you'd only want to use selectively anyway, and it's not like the DC had zero polygons to spare. For 640x480 console games, there should be acceptable balances that could be achieved from the trade-off of bump mapping.Except that it wasn't just that.
I didn't specify VGA. And like optical audio out (which gives better sound output but not "sound" in general - DC's sound chip was more robust for audio generation), there are some incomparable console specific features that will still make a difference and be appreciated by its users.It is always going to be difficult to compare 2 different systems - DC has VGA support, whereas PS2 is mainly aimed at standard TV , why not argue about somethings else thats pointless like DC not having optical out, so it's sound is inferior.
Considering that 99% of DCs games traded off color depth, you shouldn't even begin to consider that as an argument.Remember that the games which used FSAA via supersampling on PS2 traded off color depth, full height buffers and the ability for proscan support.
Lazy8s said:Crazyace:
I didn't specify VGA. And like optical audio out (which gives better sound output but not "sound" in general - DC's sound chip was more robust for audio generation), there are some incomparable console specific features that will still make a difference and be appreciated by its users.It is always going to be difficult to compare 2 different systems - DC has VGA support, whereas PS2 is mainly aimed at standard TV , why not argue about somethings else thats pointless like DC not having optical out, so it's sound is inferior.
Lazy8s said:I didn't specify VGA. And like optical audio out (which gives better sound output but not "sound" in general - DC's sound chip was more robust for audio generation), there are some incomparable console specific features that will still make a difference and be appreciated by its users.
Fox5 said:Wasn't the DC's sound chip just a genesis cpu?
Shenmue didn't stream music off of the disc since it was too busy streaming data for the game. It was the sound chip which did all of the mixing on a multitude of sources that included lots of ambient layers and even two songs simultaneously (background music plus the music being played by the shops on the streets of Dobuita). The voices were heavily compressed since the game had to fit dozens of hours of spoken dialogue (not an exaggeration) - it was what caused Shenmue to be spread across multiple GDs in the first place..(shenmue and sonic adventure 2 had very cracky sound for some reason,
Most PS2 games were tested to be between 2 and 5 mpps. The CPU resources weren't lacking for AI and game logic even in a comparably complex DC game like Test Drive Le Mans.
You cited that there should be equal terms. The DC has a better implementation of things like z-buffer precision and mip-mapping than PS2, so it would only be fair.
IIRC DC sound chip had an ARM in it.... Would have remember a 68000 (where I learnt to program many moons ago...).
You figured DC was out of PS2's league for geometry, so I referenced a DC example that showed overlap into PS2's typical range. Maybe you have a different definition for 'league', but I would expect no overlap with the majority range at all as a prerequisite for such a term... at the very least.If you're gonna use a DC showcase vs. a PS2 average, why not use a PS2 showcase (perhaps like GPC by the *same* studio!)?
No, I meant that it sustains 32-bit precision all of the time.You mean the DC secretely supports doubles or something for it's Z-buffer?
Doesn’t the M3k have IO duties to look after that the ARM7 doesn't?archie4oz said:45MHz ARM7 vs. 37MHz MIPS3K I'd consider the two comparableIIRC DC sound chip had an ARM in it.... Would have remember a 68000 (where I learnt to program many moons ago...).
How much power does it take to real time encode DTS or 5.1?(I got Tremor to decode vorbis streams on both (eating up pretty much all the resources on both) so I'd say that's good enough for me)...
You figured DC was out of PS2's league for geometry, so I referenced a DC example that showed overlap into PS2's typical range. Maybe you have a different definition for 'league', but I would expect no overlap with the majority range at all as a prerequisite for such a term... at the very least.
No, I meant that it sustains 32-bit precision all of the time.
Doesn’t the M3k have IO duties to look after that the ARM7 doesn't?
How much power does it take to real time encode DTS or 5.1?
Teasy said:Look I have never gone gagga over the aesthetic design of any system and I'm not about to start now. Its not something I care to much about, never have. So please allow that to sink into your head and accept it
Teasy said:I agree, and this is one of the ways that the DS looks better in reality then those shots we saw (when I say reality I mean in someone's hand in a video... a lot closer to reality then a pic). Its suprising how different it looks to those images infact, much smaller and a lot less plastic-like.
Teasy said:I just posted the PSP pic to make a point. That you shouldn't assume that something can't look a lot better in real life then it does in a pic.
Teasy said:I'm not giving the DS the benefit of the doubt because I haven't seen it in person. I am saying that I have seen the DS in video's in use and it looks much better then it does in the images we saw.
Teasy said:Were as nobody is telling me that they have seen the PSP keyboard addon in video's or in person and that it looks much better in reality then in those pics. Some are just saying that they think the keyboard looks sexy from seeing the same pics I've seen. Of course that keyboard addon could possibly look better in realife, I have no problem with that. But, just like with DS until I actually saw it in video's, I'm not going to assume it looks good.
Teasy said:P.S. Charles prefering Camilla to Diana is a mystery to anyone appart from Charles himself, nothing to do with being British.
Teasy said:P.P.S aesthetically PSP looks better then DS from what I've seen.
Teasy said:As for never knowing Sony to make flimsy expensive stuff. Why have so many people had to buy replacement PS2's? Why did so many people have to do the same with PS1?