PSP NEWS!

chaphack said:
Yeay man, i readily admitted the specs are pretty impressive(on paper at least), just that well, pixel effects are cool. Not saying PSP is underwhelming, but it could just round things off with added some cool pixel shading. Ya know, that itch that needs to be scratched. :LOL:

Chap, have you ever stopped to think that this is a monster handheld? No company has ever announced a handheld THIS powerfull. I mean, at least we can try to see things from this point of view, it´s not a console. That said, some pixel effects would be nice, but I´d be lying if I said I´m not impressed by those specs.
 
I have seen pretty bad mock up's in the past but this takes the cake.

Be prepared, you may laugh yourself to death.

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PSP.jpg
 
The power is the exact reason they need to at least support dot3, and preferably some multistage combiners (ie. DX7 level pixelshading). The framebuffer doesnt have a whole lot of precision ...

Power without balance is a waste.
 
Grall, there is a difference between N64's R4300 and PSP's CPU R4000...

I am looking more into it, but I remember that they were not exactly the same core...
 
MfA said:
The power is the exact reason they need to at least support dot3, and preferably some multistage combiners (ie. DX7 level pixelshading). The framebuffer doesnt have a whole lot of precision ...

Power without balance is a waste.

I think they have thought about that issue and how not to make that mistake :)
 
looks fine so far and I think it's clear the diceding factor is battery life.

I did. Some nifty pixel effects will round things off nicely.

some nifty pixel effects? frankly I will be really impressed if they fit in into an handheld device for low cost and such a small (yes it still is) screen.
 
Cyborg said:
Rechargable batteries doesnt solve the battery comsumption problem, it just avoids you to empty your pocket to feed the monster. Even if gamegear would of had a rechargable battery, if its empty every 4 to 6 hours, its a worthless piece of junk for gaming.

If you're playing for 4-6 hours in a stretch in the same place then I have one word for you: adaptor! Realistically, all a portable should need to do in a stretch is play the longest thing they're promising (i.e. a movie taking up a full UMD) or supply a plane-ride's worth of gaming. Might it go out on a LONG car haul? Perhaps, but then there are two words: car adaptor.

4-6 hours is plenty of time. Laptops haven't been in this category all that long, and yet somehow people manage to function with them! *gasp* *shock* (And even then, just watch how much shorter they last when playing a movie on their DVD-ROM.)

Simply put, I'd RATHER have a solid rechargable battery than have to keep discard AA's (though granted you can use recharchables there too, but increasing the annoyance factor some). I'm sure they'll have huge battery extensions for separate purchase for those random people who'll play for 20 hours straight without ever getting near an outlet.

Frankly, on the power:heat side, I'd be more worried about hotter-running adversely effecting other components over time.
 
The power is the exact reason they need to at least support dot3, and preferably some multistage combiners (ie. DX7 level pixelshading).
Well, it would be nice, no doubt, but come on now, do you not see what kinds of handheld do we have today and what does this thing bring to the table? It's a small powerhouse that I think could produce graphics that would look almost as good as PS2 games. I would be floored to see just multitexturing in games, to the level PS2 can do, everything else is just *huge* bonus that I don't even want to dream about...

It just sounds like a science fiction that people want them to make even more advanced graphics in this... how much would it have to cost? $1000 like those sub-notebooks? Besides, that would make the pocket device clearly superior to PS2 as far as graphics go, and I'm not sure if that's something Sony actually wants to do...

I'm not saying they won't do it though, I have no idea... rasterizer probably has yet to be fully specced as we haven't seen any of the functions it's supposed to support. Seeing that they've such a nice programmable VFPU that supports NURBS, etc. it gives some hope that rasterizer might support some advanced functions too.
 
4-6 hours is plenty of time.

Wow, you sure do have low standards, but it doesnt work like that with the mainstream. In your mind, gamegear was the best handheld of its time then?

Your argument is about as logical as saying that portables could last 10 to 20 mins, since there's a market that only play portables while on the shitter, no?

What about cell phones? I mean who ever talks as much as 4+ hours in a row? Yet would you buy a cell phone with that kind of battery life? Doubtfull.

Who here on this forum would be satisfied with 4 to 6 hours of battery life? Seriously..
 
6 hours of continuous gaming? Whohoo! I would probably faint after such a long time of peeking into such a small screen :p

Gamegear was an ugly, big monster. No wonder noone wanted that.

Seriously though, 4-6 is just fine for me. My current pocket gaming device (Pocket PC) probably does even less, and it's OK by me. I just recharge it every night.
 
Well I've been pretty satisfied with my iPod battery life, and supposedly the PSP will use the same lith polymer battery.. 6-8+ hours running at full volume (i like loud music :p).
 
Did anyone notice SONY intentionally hasn't revealed the screen size that will be used in the PSP? ;)

If it's bigger than 5" then I suspect the second P in PSP won't really mean all that much :LOL:

It won't fit in a pocket that's for sure ;)
 
zurich said:
Well I've been pretty satisfied with my iPod battery life, and supposedly the PSP will use the same lith polymer battery.. 6-8+ hours running at full volume (i like loud music :p).

The psp will use alot more power than your ipod .


Looks impressive. Yet I'm not impressed. I need to see the games on the actually psp screen. I still doubt games like zoe or res evil would look good on a screen that small. But i've been expecting a dc quality handheld for the past 2 years .


Hopefully they willl figure something out on the battery side. Mabye a laptop battery ?
 
PC-Engine said:
A laptop battery is gonna make the PSP extremely heavy :oops:

I didn't mean a full laptop bat. I meant like mabye half the size of one or the ones they use in the mini laptop. Those batterys would last a very long time since they don't have to power a huge screen .
 
jvd said:
PC-Engine said:
A laptop battery is gonna make the PSP extremely heavy :oops:

I didn't mean a full laptop bat. I meant like mabye half the size of one or the ones they use in the mini laptop. Those batterys would last a very long time since they don't have to power a huge screen .

The question of course is how much will a laptop battery add to the cost? ;)
 
So is it correct to assume that the PSP is about 50% as powerful as a EE/GS@90nm or slightly less powerful than a DC?
Difficult to compare with EE/GS when they haven't revelaled much about GPU subsytem performance yet (and they claim tesselation engine along with several other features on there - PS2 tesselates inside VUs). Either way, at least on paper this looks to have a fair bit more then 50% of PS2 resources.
It beats DC CPU and geometry resources by a mile regardless though, and while likely more primitive the rasterizer is faster too.

Is there any info on how much ram this thing is supposed to have yet? Anyway, looks might impressive, but I have a hard time figuring how all this will have decent battery life (I had a hard time believing it ever since UMD was announced to be honest).
And price is a good question too.
 
PC-Engine said:
jvd said:
PC-Engine said:
A laptop battery is gonna make the PSP extremely heavy :oops:

I didn't mean a full laptop bat. I meant like mabye half the size of one or the ones they use in the mini laptop. Those batterys would last a very long time since they don't have to power a huge screen .

The question of course is how much will a laptop battery add to the cost? ;)

50 bucks , had to buy one for my laptop , which the way i play my gba its about a year worth of bats (2-3 hours a day) that with 12 hours bat time.
 
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