inefficient
Veteran
Definetly werid. Never seen anything like it before. I guess the only thing even close would be FlOw. But that you only had to control in 2D.
Takahashi says "Let's cooperate to make N" but the translator mistook N for "en" (circle in Japanese) and said "circle" even though Takahashi repeatedly corrected her.Did anyone get why they wanted to make the circle?
Noby Noby Boy is an interactive playground where players control both ends of a stretchy character called BOY and just fool around, interacting with the structures and bizarre inhabitants of randomly-generated maps. All the BOY-stretching done collectively by all players across the PlayStation Network is reported to a GIRL in space, who grows in turn, connecting the Earth to the Moon and Mars, and opening up new environments to explore.
I still don't understand the gameplay.
You might think that, without objectives or rewards and with no sense of progress, time spent with Noby Noby Boy would soon become aimless and boring. You would - wonderfully, surprisingly - be wrong. By giving you such limitless possibilities, such an improbable plaything and such an anarchistic playground, Noby Noby Boy inspires creativity, curiosity and simple, careless glee.
Playing, I found myself content to noodle around with the game for hours, deep in its ridiculous world. I made my own games, set my own challenges. How many things can I eat relative to how long I am? How many people can I persuade to ride my back? Can I topple that superstructure? Can I turn myself and a couple of trees into a catapult? Can I thread myself through every hole in that giant frame? Can I string myself around skyscrapers like a washing line? Can I lasso the clouds?
The game's a riot! I must say I would welcome some kind of missions, but on the other hand everything's just so wacky that you'll easily lose track of time just fooling around. I mean, which other game lets you EAT the help texts?
The biggest negative for me is the camera, which is a bit poor.. or rather just a weird implementation of one.
I bought the damn thing. It's a doodling pad.
How do I eat something and catapult them ? The manual doesn't quite say (or I might have missed it).
The camera is indeed deep but too complex and clumsy for my taste. Not that it really matters. I probably won't bother learning it. There's no objectives anyway, will just let the Boy run loose while I ponder over work related challenges.
I didn't realize I'd enjoy a virtual toy set. Turns out to be a fun and relaxing experience just experimenting with silly things and seeing what a "new map" will bring. :smile:
Controls and camera are ok for me, although repeatedly tapping L2 and R2 to fly is tiring. (There are details to the controls and camera that the tutorial didn't mention, but need to found out.)
You eat by tapping L2. You Poop by tapping R2. That part is explained in the help menu/tutorial.
What it might be very clear about is that you have to be a certain size to eat certain objects. The more you consume, the bigger you grow.
At first you are very thin and can stretch only about 100m. Also you can only eat very small objects like small fruits maybe some small children. After a short while you will be big enough to eat full size people and bigger objects. Also you will be able to stretch even longer.
After playing a good while you will be able to eat cars helicopters even small houses. I don't know what the max limit of how long you can stretch is. But some people have been able to stretch past 600m. Problem is at those lengths the creature becomes totally unmanageable. And the maps are too small to play with effectively.