Those big name companies work for publishers because they need big financing, and that means the publishers can exercise creative influence ("we'll agree to finance you $xx million as long as we get to make design decisions to improve marketability of our investment"). They may not (Sony has reportedly a very hands-off approach in dealing with development studios), but by definition they are 'in the publisher's pocket'. A true indie is answerable to no-one but themselves, and the final game is always as they decide it because no-one else has any influence. That's why they're called 'independent developers'.
Ok but if we stick to that definition this list grows shorter.
Last edited by a moderator: