Panajev2001a
Veteran
V3 I was looking for over the top figures: bigger die size was going to lead to lower amount of chips per wafer and lower yelds ( more processor failing the validation process ) so I ran the calculations using a big die size ( even if it is not ridicously big... just very big ) and the rest came accordingly...
If you put ~250 mm^2 ( original PlayStation 2 chips were around 229+ mm^2 IIRC and that was using 250 nm technology... ) value for die size you obtain more chips per wafer... but I tried not to be overly positive to have the calculations try to include negative effect of lots of factors that might come up in play or not...
The basic building block, the APU, is repeated over and over on the die so it should be a bit easier to verify, debug and manufacture... it is also true that transistors wise those APU should not be too huge... I expect them to be 1.5-2x the PlayStation 2's VUs due to added Integer Units, more complex FP units ( maybe for FDIV power ), wider busses and the 128 KB of Local Storage...
14 mm^2 for 64 MB of e-DRAM ? even considering the 1,024 bits datapaths ? ( meaning that you have limits how close everything can be together without cross-talk and other issues... )
I am just curious... I am trying to get an idea of the Broadband Engine size...
If you put ~250 mm^2 ( original PlayStation 2 chips were around 229+ mm^2 IIRC and that was using 250 nm technology... ) value for die size you obtain more chips per wafer... but I tried not to be overly positive to have the calculations try to include negative effect of lots of factors that might come up in play or not...
The basic building block, the APU, is repeated over and over on the die so it should be a bit easier to verify, debug and manufacture... it is also true that transistors wise those APU should not be too huge... I expect them to be 1.5-2x the PlayStation 2's VUs due to added Integer Units, more complex FP units ( maybe for FDIV power ), wider busses and the 128 KB of Local Storage...
14 mm^2 for 64 MB of e-DRAM ? even considering the 1,024 bits datapaths ? ( meaning that you have limits how close everything can be together without cross-talk and other issues... )
I am just curious... I am trying to get an idea of the Broadband Engine size...