4K resolution requires 4x more power than 1080p. If 6TF gets a 1.3TF up to 4K. You would need > 16TF to get a 4.2TF quality graphics up to 4K.
Rather 3* more power for UHD.
4K resolution requires 4x more power than 1080p. If 6TF gets a 1.3TF up to 4K. You would need > 16TF to get a 4.2TF quality graphics up to 4K.
Sony can simply cancel the NEO all together, wait another year until 10nm is mature, and utilize a 10TFLOP "Vega" part in the PS4. Or, better yet, switch to NVIDIA who could offer significantly greater performance per watt.
Except the PC makes for a very poor console experience.Or maybe the people who want a 1000 $ console should just buy an xbox controller and stream to their TV from their PC.
Probably true. Right now we use methods that are not optimized for 4K resolution so we are seeing more brute force than necessary.Rather 3* more power for UHD.
Did your friend talk about worldwide launch or launch in certain countries?
My take on this is still the same. Every statement saying "Sony considered more power" is being misinterpreted.
Except the PC makes for a very poor console experience.
I see a contradiction hereNot from a MS rep from a Sony Rep telling him about knowing MS plan with a new model this year. He tells him no PS4 Neo this year...
Yes litterally no PS4 NEO this year. But a great new model of Xbox this year with a release just after E3...
What?Having said all that I'm still stuck with MS because of their lack of true exclusives.
Specs look the way they do because price will be reasonable for a console I think.Sony is restricted by both financial budget and power budget aswell as AMDS tech roadmap. Thats why specs look the way they do
I'm really curious how large this market is too which is why I am eagerly anticipating both Neo and Scorpio. Premium markets are traditionally more nuanced than mass markets but equally they can be quite lucrative. However the Neo/Scorpio are likely to break convention as traditional premium market means better design and better materials and this is arguably the least important part of a console. And consoles exist in performance vacuum where lack of performance is outweighed by reduced cost. So how will consoles will better performance fair? There is certainly a market, I am potentially part of that market, but how many others?I agree with you on that. But im not sure if the people willing to pay top dollar for a high end console are a worthwhile market for Sony or MS
What?
Halo 5, Sunset Overdrive ?Lack of true exclusives as you can get them on PC.
Pretty positive Sony is in the awkward position. Console in 2013 then 2016 and then another console in 2019/2020?
4K resolution requires 4x more power than 1080p. If 6TF gets a 1.3TF up to 4K. You would need > 16TF to get a 4.2TF quality graphics up to 4K.
You're not going to see that jump in 3 years from now at a reasonable TDP and price point. PS5 isn't going to be some massive generational switch unless we have fundamentally changed technology or have a break through somewhere. PS5 will be at best an improvement over Neo.
Halo 5, Sunset Overdrive ?
I'm hoping we get some more feedback on this as well from some of the AAA Devs here.Does it really take 4x the power to go from 1080p to 4K? How do we define power? Surely, we've seen how quite a few parts of the pipeline don't run at full res even today, so why would we want to brute force everything and suck 4x the "power" just because the frame buffer is in 4K?