@iroboto
From http://timothylottes.blogspot.ca/2016/09/thinking-clearly-about-4k.html
Wow, that did not paste well, but you can see Scorpio will be 24,000 flops/pixel at 4k30, where PS4 was 29,000 flops/pixel at 1080p30. So Scorpio at native 4k has less flops/pixel than PS4 does at 1080p. Probably not a good choice.
You can also see PS4 Pro at 1080p60 has more flops/pixel than PS4 does at 1080p30, so either 60Hz is a good target, or something like double 1080p, which is half of 4k (good for reconstruction).
Also, I saw this link because it was retweeted by Tiago Sousa, lead rendering programmer at id software. He's retweeted a number of people who have said that 4k is a poor choice and that HDR > resolution. Unlikely much of the industry sees things differently.
From http://timothylottes.blogspot.ca/2016/09/thinking-clearly-about-4k.html
Code:
RAW DATA
========
Using "Google Supplied" numbers for Tflops,
360 -> .24 Tflops [Xbox 360 ]
XB1 -> 1.2 Tflops [Xbox One ]
PS4 -> 1.8 Tflops [PS4 ]
PRO -> 4.2 Tflops [PS4 Pro ]
SCO -> 6.0 Tflops [Xbox Scorpio]
And looking at flop/pix in units of 1000,
360 XB1 PS4 PRO SCO
================================= ===== ===== ===== ===== =====
960 x 540 @ 30 Hz = 16 Mpix/s 15 77 116 270 386
1280 x 720 @ 30 Hz = 28 Mpix/s 9 43 65 152 217
960 x 540 @ 60 Hz = 31 Mpix/s 8 __39_ 58 135 193
1280 x 720 @ 60 Hz = 55 Mpix/s 4 22 33 76 109
960 x 540 @ 120 Hz = 62 Mpix/s 4 19 29 68 96
1920 x 1080 @ 30 Hz = 62 Mpix/s 4 19 __29_ 68 96
1280 x 720 @ 120 Hz = 111 Mpix/s 2 11 16 38 54
1920 x 1080 @ 60 Hz = 124 Mpix/s 2 10 14 __34_ __48_
1920 x 1080 @ 120 Hz = 249 Mpix/s 1 5 7 17 24
3840 x 2160 @ 30 Hz = 249 Mpix/s 1 5 7 17 24
3840 x 2160 @ 60 Hz = 498 Mpix/s 0 2 4 8 12
3840 x 2160 @ 120 Hz = 995 Mpix/s 0 1 2 4 6
Wow, that did not paste well, but you can see Scorpio will be 24,000 flops/pixel at 4k30, where PS4 was 29,000 flops/pixel at 1080p30. So Scorpio at native 4k has less flops/pixel than PS4 does at 1080p. Probably not a good choice.
You can also see PS4 Pro at 1080p60 has more flops/pixel than PS4 does at 1080p30, so either 60Hz is a good target, or something like double 1080p, which is half of 4k (good for reconstruction).
Also, I saw this link because it was retweeted by Tiago Sousa, lead rendering programmer at id software. He's retweeted a number of people who have said that 4k is a poor choice and that HDR > resolution. Unlikely much of the industry sees things differently.
Last edited: