So prolly just a shrink then. Helps facilitate the much higher clocks.
Question: What clocks are Scorpio running at? I know the standard Xbox One runs at 1.75 GHZ, but is that different in Scorpio?
we don't know
So prolly just a shrink then. Helps facilitate the much higher clocks.
Question: What clocks are Scorpio running at? I know the standard Xbox One runs at 1.75 GHZ, but is that different in Scorpio?
Looking at PS4 Pro, I see no reason to think the designers looked at supporting the rest of the system. As I said elsewhere, it's an upgrade of easy wins. More GPU - easy. Slightly higher CPU clock - easy. Slightly more BW - easy. Nothing about balancing workloads to achieve a target. No calculating GPU requirements and trying to get RAM and CPU to match in a balanced system. It's just PS4 on steroids. Scorpio OTOH is a new system architected around achieving a certain goal.Thanks. Too bad that info isn't out; it'd help with comparing the two and also as a gauge of what the consoles' designers felt was needed to support the rest of the increased specs.
Looking at PS4 Pro, I see no reason to think the designers looked at supporting the rest of the system. As I said elsewhere, it's an upgrade of easy wins. More GPU - easy. Slightly higher CPU clock - easy. Slightly more BW - easy. Nothing about balancing workloads to achieve a target. No calculating GPU requirements and trying to get RAM and CPU to match in a balanced system. It's just PS4 on steroids. Scorpio OTOH is a new system architected around achieving a certain goal.
I didn't say slightly more; I said easy. If the only way to get 25% more BW was to refactor the entire system memory, they'd have kept the same BW. But chuck in a bit faster GDDR5, and a up the CPU clock because you can because you shrunk it, and you've got an easy upgrade.I don't know, everything (bar memory) gets a 25%+ boost (25% is not something I'd call slightly more, especially with people throwing around 50% as substantial)
I didn't say slightly more; I said easy. If the only way to get 25% more BW was to refactor the entire system memory, they'd have kept the same BW. But chuck in a bit faster GDDR5, and a up the CPU clock because you can because you shrunk it, and you've got an easy upgrade.
We all know if there was a real target for 4K, or even 1440p, the whole system would have to be enhanced in a balanced way. 230% more GPU coupled with 25% more CPU and BW clearly isn't a top-to-bottom architected solution, unless PS4 had a massive excess of both of these resources... so Sony just put out a better system based on what a cheaply better system could be, and leave it to the devs to work out how to use it. No real targets, no real ambitions other than to get a PS4+ that makes games better to some degree somehow. About the only clearly designed feature is HDR, which only needs modifying the output (and was supported in PS4, so not even an engineering effort for 4Pro).
@iroboto
From http://timothylottes.blogspot.ca/2016/09/thinking-clearly-about-4k.html
Code:RAW DATA ======== Using "Google Supplied" numbers for Tflops, 360 -> .24 Tflops [Xbox 360 ] XB1 -> 1.2 Tflops [Xbox One ] PS4 -> 1.8 Tflops [PS4 ] PRO -> 4.2 Tflops [PS4 Pro ] SCO -> 6.0 Tflops [Xbox Scorpio] And looking at flop/pix in units of 1000, 360 XB1 PS4 PRO SCO ================================= ===== ===== ===== ===== ===== 960 x 540 @ 30 Hz = 16 Mpix/s 15 77 116 270 386 1280 x 720 @ 30 Hz = 28 Mpix/s 9 43 65 152 217 960 x 540 @ 60 Hz = 31 Mpix/s 8 __39_ 58 135 193 1280 x 720 @ 60 Hz = 55 Mpix/s 4 22 33 76 109 960 x 540 @ 120 Hz = 62 Mpix/s 4 19 29 68 96 1920 x 1080 @ 30 Hz = 62 Mpix/s 4 19 __29_ 68 96 1280 x 720 @ 120 Hz = 111 Mpix/s 2 11 16 38 54 1920 x 1080 @ 60 Hz = 124 Mpix/s 2 10 14 __34_ __48_ 1920 x 1080 @ 120 Hz = 249 Mpix/s 1 5 7 17 24 3840 x 2160 @ 30 Hz = 249 Mpix/s 1 5 7 17 24 3840 x 2160 @ 60 Hz = 498 Mpix/s 0 2 4 8 12 3840 x 2160 @ 120 Hz = 995 Mpix/s 0 1 2 4 6
Wow, that did not paste well, but you can see Scorpio will be 24,000 flops/pixel at 4k30, where PS4 was 29,000 flops/pixel at 1080p30. So Scorpio at native 4k has less flops/pixel than PS4 does at 1080p. Probably not a good choice.
You can also see PS4 Pro at 1080p60 has more flops/pixel than PS4 does at 1080p30, so either 60Hz is a good target, or something like double 1080p, which is half of 4k (good for reconstruction).
Also, I saw this link because it was retweeted by Tiago Sousa, lead rendering programmer at id software. He's retweeted a number of people who have said that 4k is a poor choice and that HDR > resolution. Unlikely much of the industry sees things differently.
You're right, in my description of the upgrades. Yeah, I'd call 25% slight in the scope of the whole system.lol, you said slightly - twice.
And unbalanced? How about Scorpio, if Pro is unbalanced then what is Scorpio? Seems in Scorpio everything is ~50% more than Pro so I guess that's a unbalanced mess too!?
Here's one way to look at it. If PS4 is a balanced system for 1080p, where 1.8TF was coupled with 8 Jag cores at 1.6 GHz and GDDR5 BW at 176 GBs, then a ratio of 1.8 : 1.6 : 1.8 is 'balanced'. 4Pro is in the ratio of 4.2 : 2.1 : 2.2.tl;dr The Pro is a Ps4 running games at 4k with more stable framerate and it is balanced around that
You're right, in my description of the upgrades. Yeah, I'd call 25% slight in the scope of the whole system.
Here's one way to look at it. If PS4 is a balanced system for 1080p, where 1.8TF was coupled with 8 Jag cores at 1.6 GHz and GDDR5 BW at 176 GBs, then a ratio of 1.8 : 1.6 : 1.8 is 'balanced'. 4Pro is in the ratio of 4.2 : 2.1 : 2.2.
Normalised for easier comparison 1 : 0.9 : 1 vs 1 : 0.5 : 0.5
Does that look like a balanced system to you? Either PS4 is wholely imbalanced with too much BW and CPU power for the GPU, or 4Pro is imbalanced with not enough of the other resources. Although I'm sure the real situation is far more complex than that as resources don't necessarily scale linearly. But I think it pretty self evident that a 230% increase in GPU processing potential with a 25% increase in BW to feed it data is a highly imbalanced upgrade.
I'm not confused and you're not contradicting me. Everything you've said here, I agree with. But the point is, the design of PS4 wasn't to hit a particular target like "we want to run PS4 games at xx resolution and yy fps." It was to offer an amped up PS4 that'll enables more, in some way, worth some people upgrading. So it's not a 'balanced system' because it's not a new console because Sony weren't going any great engineer lengths to make a fabulous well engineered product. It's "how much extra can we put in at minimum cost, and what can devs do with that?"I don't think you get the point of the Pro...Similarly, the Ps4 pro doesn't have to be balanced, it's not a new console. I don't get what is so confusing about that.
Because PS4 was a carefully designed, balanced system pushing tech.According to SIE, Lossless Delta Color Compression (of GCN 1.2) was implemented already in the original PS4. Which generation of it is present in PS4 Pro was not disclosed.
They'rrreee Greeeeaaat!Never even heard of Tiger cores.
So what is it about the XO that would cause the Scorpio to be unbalanced if you had to support it?And unless Microsoft decide to completely abandon the X1 userbase (which is possible but not probable) Scorpio is also "doomed" to be imbalanced because it has to take into account the X1 architecture and support it fully. That's the thing with mid-gen refresh consoles, they are mostly luxury items, not supposed to stand on their own. That doesn't mean they can't be great value on their own though.
No, they promised repeatedly!And unless Microsoft decide to completely abandon the X1 userbase (which is possible but not probable)
No, they promised repeatedly!