Hopefully that means it should be silent during media playback too.I'm curious to see how silent it is when it's running non pro patched games. Assuming it has a beefier cooling system than the slim (which is really silent already) the Pro might be whisper quiet playing non pro games.
Can we get a comparison to normal household items?PS4 Pro size comparison:
Well, lets assume, AMD build in a 8bit FP with 4x the speed, would the marketing machine not communicate it is 24TF?Agreed, MS needs to tread lightly here. People still quote and meme the shit out of their XBO launch.
All in all, they still need to focus on having games and building their library. That's a bigger priority in terms of marketing. It's also easier to communicate than 12TF @ 16FP.
edit: last but not least, occam's razor, they are still too far away to begin communicating on the technical details of their system.
That was a technical detail. Cerny specifically said 4.2 TF fp32 in the previous sentence. He made no claims about 8.4 TF in generic case. Technical people understand difference between fp16 and fp32. Developers have wanted double rate fp16 for some time already. Sony is the first to deliver and we developers are happy. Simple as that. They are marketing the hardware for both developers and consumers. This is an important feature for the developers. There was no chance that anybody misunderstood him.Well, lets assume, AMD build in a 8bit FP with 4x the speed, would the marketing machine not communicate it is 24TF?
The problem here is cerny mentioned the 8.4 TF@16bit and that is as good as the marketing department. Now everyone is thinking... damn, that's a big number. Still problem is, everyone can do this, except MS.
It would be great to have a thread with people's views on newly patched HDR games. It seems that's a far bigger deal than increased resolutions, and there's not much on the interweb in terms of real, techie views.
It would be great to have a thread with people's views on newly patched HDR games. It seems that's a far bigger deal than increased resolutions, and there's not much on the interweb in terms of real, techie views.
That's why we should group up views from the few that do. I won't for a little while.Not many people with HDR TV's to even test it..
Apparently the earlier discussion was indeed wrong, the new article http://www.4gamer.net/games/990/G999024/20161103002/ with Mark Cerny hands on corrected that point (LDCC debuted in PS4 Pro).Earlier discussion of delta color compression somehow being present in the original PS4 are contradicted by this latest disclosure.
That would be my guess, because it looks as if you can set the PS4's output resolution to 4K in the actual PS4 display settings, which would make the PS4 scale all non-4K content to 4K if the resolution doesn't change when launching non-patched games (which could also be true).So I haven't heard much talk about it but I'm guessing PS4 Pro up-scales non-patched games to 4K unlike the PS4 Slim?
Similar to how Xbox One S does?
My take is PS4 Pro is the ultimate 1080p machine.