The way I took their HDR announcement is that they will support HDR 1080p signal on PS4 and PS4 Slim. It is only the PS4 Pro that will support HDR 4K signals.
So if MS wanted they could add HDR for games on the fat XB1 too?
Tommy McClain
The way I took their HDR announcement is that they will support HDR 1080p signal on PS4 and PS4 Slim. It is only the PS4 Pro that will support HDR 4K signals.
So if MS wanted they could add HDR for games on the fat XB1 too?
Tommy McClain
this was what I was looking for! Thanks and makes sense.Not necessarily. They may be using a different IC to output HDMI that is not as programmable.
That single one assures that I won't fucking buy one. I mean... Seriously, Sony? What the fuck.Also, from the other thread, it officially does NOT support UHD 4K BluRay playback.
Supposedly the drive needs some minor modifications to the optical block but as far as I am aware this is not expensive. The bigger expense would be an additional DSP on the drive controller for the move from 25 to 33 per layer. Sony said the iMLSE technique is very processing intensive. So much that they couldn't implement it until a few years ago.Kinda surprised. Was it that hard to implement?
That's not true, the games are detecting if you are in 1080p or 4K, and they change the game rendering for each resolution. The only exception is multiplayer games, they must have the same frame rate between PS4 and Pro for competitve multiplayer fairness.One thing that sucks is they don't get 60fps Elderscrolls, Fallouts, MassEffects, Witchers, etc. They have to settle for downsampled 1080p or 4K. At least with PC you have options to go for higher framerate. Though I guess they have their hands tied otherwise anything that effects gameplay even in single player might create animosity among the early adopters who probably have the highest software attachrates. But without the ability to access higher frame-rates they aren't really effectively combatting the threat of PC gaming.
Didn't they mention downsampling for 1080p displays?That's not true, the games are detecting if you are in 1080p or 4K, and they change the game rendering for each resolution. The only exception is multiplayer games, they must have the same frame rate between PS4 and Pro for competitve multiplayer fairness.
They said it's up to the devs. It's one way to do it. There were a few interviews with devs after the conference. They talked about downsampling being not ideal, and it's better to detect and render in 1080p with better visuals and/or better frame rate. Except for competitive multiplayer games, obviously.Didn't they mention downsampling for 1080p monitors?
I don't know the finer details of implementation for the standard, but for the overall architecture Cerny directed the peculiarities of the optical drive could have been abstracted. It might be an accounting or market positioning decision, or something off about the situation around the console. I don't know if Cerny would have the authority to push the overall strategy at the corporate strategy level. As for Sony Pictures, I thought they financially don't have as much to be proud of and it's possible they wouldn't benefit enough to offset the burden put on gaming--which is one of the few bright spots for Sony overall.I knew Cerny was fucking high as a kite during the event (he sounds like the worst reefer addict every time he speaks publically), but during design of this thing as well? And Sony Pictures had no say either...? I suppose the 3 pennies they could save on not including this feature outweighed the massive consumer benefit of including it.
I dunno. They shipped with 1.4. Unless they are specifically meant to be upgraded. I guess we should wait on more detailsI could swear the OG PS4 has HDMI 2.0.
That's not true, the games are detecting if you are in 1080p or 4K, and they change the game rendering for each resolution. The only exception is multiplayer games, they must have the same frame rate between PS4 and Pro for competitve multiplayer fairness.
I could swear the OG PS4 has HDMI 2.0.
PS4 Pro to take PS4 experience to new heights. GPU based on elements of AMD's Polaris tech, and some beyond #PS4Pro
Speaking to developers on site, several aspects of the checkerboard technology came into focus. Up until now, we've seen it as a software post-process upscale, but in actual fact, it's one of a number of new custom features backed into the PS4 Pro's GPU and as such comes with zero cost to game developers. We also understand that while it is a hardware feature, game-makers do seem to have a certain level of control - which may perhaps explain why different games exhibit varying levels of artefacting.
An interesting snippet from Eurogamer's coverage:
http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro