Shifty Geezer said:In defense of crazy claims, something like Heavenly Sword is showing a LOT happening. The FFVII Tech demo was amazing too. I don't know how close to full SW scenes they could get but the gap isn't so great.
Remember render farms use complicated, high-qulaity rendering algorithms. Realtime uses polygon chugging monsters. It works differently, doesn't have the same quality, and is a lot quicker. Think how long it would take to raytrace the Heavenly Sword scenes, and then see how by switching to a different rendering method, it becomes realtime.
Creating cinematic frames at cinematic resolutions and cinematic quality? No way. Creating similar visuals, at TV resolutions, in poly-rendering. We're getting closer.
I concur, this is similar to what I stated months ago. That improvements in real-time s/w cheats/hacks combined with new h/w designs would allow for a jump more impressive than the spec-jump alone would suggest. Using far lower rez- far less AA, lower IQ, lower rez textures, simpler models, the look of many an old CGI could be replicated in real-time with decent results.Shifty Geezer said:You will not be rendering accurate replicas. The difference will be distinguishable. If you looks at Episode 3 on one TV and the console rendering on another TV, you'll notice. The question that I don't think anyone can answer yet is by how much?Zephyr said:"Creating similar visuals, at TV resolutions, in poly-rendering. We're getting closer." This is exact what I want to know, actually, I set the limitation of resolution. Is it possible or just meaningless?
Take the robot army scene on Naboo from EP1. All those robots unfurling. That might well be possible in realtime on next-gen consoles with lower poly models and normal mapping. The robots are all identical so it's a pretty easy scene to setup. Use fake reflections and no-one will notice. Rendering people is still going to be hard. Look at the Doc Oc example - that was damned realistic. Then look at the other game examples. People look okay, but not real. The processing requirements for Super Doc rendering are too much to feature in complicated scenes. So really, the computer generated imagery from films will be reproducable at some level of degredation in realtime. No-one knows what the quality will be like though.
mckmas8808 said:Well you know I didn't want to go back down that is it realtime road again. But really the thick smoke in the Killzone demo looked 100% as thick as the smoke in the Episode 3 video.
PC-Engine said:There's more to CGI than just smoke.
Actually it'll last many years - entire lifespan of the machine.Laa-Yosh said:PS3 rendering Episode3 in realtime - it's the joke of the year...
Laa-Yosh said:This is so out of this world absurdely stupid that I've gotta get all my pals from the industry to read it and have a good laugh.
PS3 rendering Episode3 in realtime - it's the joke of the year...
Shifty Geezer said:That statement of George's I really can't fathom. A lot of the boasts of PS2 seemed rather subjective and could be taken, if you squint with your head on one side, as being indicative of the sort of leap in graphics performance to expect, rather than actually performance.
But Lucas's statement is crazy. I guess he hadn't seen much real-time graphics and at first glanced PS2 seemed to be comparable with offline renders? :?
What was the best the PC had to offer at the time?
Laa-Yosh said:This is so out of this world absurdely stupid that I've gotta get all my pals from the industry to read it and have a good laugh.
PS3 rendering Episode3 in realtime - it's the joke of the year...
Dr Evil said:Laa-Yosh said:This is so out of this world absurdely stupid that I've gotta get all my pals from the industry to read it and have a good laugh.
PS3 rendering Episode3 in realtime - it's the joke of the year...
I had fun for a while too, but this is getting too far...
Lot's of people making outrageous claims which have absolutely nothing to with reality, hmm maybe I should take some acid and then read these, maybe then I could appreciate the out of this world aspect of these stupid claims.
london-boy said:Dr Evil said:Laa-Yosh said:This is so out of this world absurdely stupid that I've gotta get all my pals from the industry to read it and have a good laugh.
PS3 rendering Episode3 in realtime - it's the joke of the year...
I had fun for a while too, but this is getting too far...
Lot's of people making outrageous claims which have absolutely nothing to with reality, hmm maybe I should take some acid and then read these, maybe then I could appreciate the out of this world aspect of these stupid claims.
!! U're saying LucasArts have been on acid all this time!? Explains the mess they did with the prequels..
wishcraft said:if I remember correctly, they did say they used different techniques to what they use in rendering movies. this way, on the sony conference, they can render CGI "like" graphics in real time.. so I believe it's close to possible, we'll just have to see..
btw wasn't the ps3 killzone trailer a lot more detailed than toy story, and had a lot more going on??