PS3/X360: The possibility to render 95% scene of StarWar EP3

Zephyr

Newcomer
I guess many of us have watched the movie. Given the horsepower of PS3, we assume sony's claim is true, is it possible for PS3 to render 95% scene of StarWar EP3 in real-time? Of course, there is very little information about how Lucas to render its work(at least for me), but I guess someone here may know more. And it is an interesting topic, isnt it? Thank you in advance for sharing your information with us here.
One important factor is the resolution, and it is reasonable to discuss the possibility in 640 x 360, 1280 x 720, and 1920 x 1080.
 
No . The res is way to high . It would chug . The server farms most likely crunched out each frame in hours .
 
No, it is not possible to render 95% of the scene at 24 frames per second.

Like jvd said, the resolution is way too high. We're talking about scenes that probably have upwards of gigabytes of data so the memory is not there either.

The amount of processing power required to render scenes like those found in Episode 3 are phenomenal. Maybe 1,000 PS3's linked together would be able to do it, but then it is no longer feasible.
 
Well, i thing it's possible.

Sure sony is not refering to a 95% of the screen resolution, but a 95% of the "work".

So PS3 would render the frame but not the "5%", i mean, all the heavy effects (The 95% is the geometry and some effects) :LOL:
 
Um dunno what you mean


A ps3 would have trouble rendering toy story 1 in real time .


Lets get a system that can render toy story 1 then we will work our way out of the 90s
 
jvd said:
Um dunno what you mean


A ps3 would have trouble rendering toy story 1 in real time .


Lets get a system that can render toy story 1 then we will work our way out of the 90s

But the Killzone video looked every bit as detailed as Toy Story, Even the old Geforce3 could render Final Fantasy: The Spirits Within in real time. Obviously the PS3 has more than enough power to do cinmatic quality CG in games.


:p

Yes I am being a smartass. ;)
 
Even the old Geforce3 could render Final Fantasy: The Spirits Within in real time.
Yeah...sure...with horrible frame rates and at a significantly lower quality than the actual movie. You can't even compare the two. That Geforce 3 demo was a joke.
 
Sony took your sanity, people.

Yea, PS3 can render Episode 3. ILM throw out your thousand-CPU renderfarm and invest in teh plastation!
 
Laa-Yosh said:
Sony took your sanity, people.

Yea, PS3 can render Episode 3. ILM throw out your thousand-CPU renderfarm and invest in teh plastation!
That's exactly the point. People are setting their expectations of the PS3 to ridiculous heights. There's no way PS3 can render scenes from Episode III in real-time. Maybe in a parallel dimension, but assuredly not this one.
 
hey look, did you know the N64 could render Episode 1 in realtime? only a few slight optimizations had to be made:
401_t.jpg
 
Well it was just a matter of time till we'd hear some absurdity like this. It happened with PS2.

Jvd, Toy Story graphics now look a bit date, i'm pretty sure the PS3/X360 could output graphics that are very close to Toy Story. Obviously, they can't use the rendering methods used by Pixar, but in the end i'm confident the output could be very similar, and even better, having seen the crazyness of some videos (GOW, GR3 etc). Toy Story was never a fast pacing movie with lots of stuff happening at once. Most of the time.

Also, i think the look of Toy Story could be fairly easy to replicate. They are plastic dolls in a plastic world and i think we can safely say that the plastic look has been spot on in the last few years of PC games. Even too much. Everything looks like shiny plastic, even things that shouldn't be shiny at all!
So much so that we now want more realistic surfaces, even more realistic than the ones present in Toy Story.
Sub-surface scattering is possible in realtime now, and although i haven't checked out Toy Story for a long time, i'm pretty sure there's nothing like that in the movie.
Polygon counts will be high enough to have models that look as smooth as the ones in Toy Story.

I might be a bit optimistic but i think i'm realistically optimistic. Toy Story 1 is not FFTSW afterall.
 
I think I heard it all now. It's a games console dude, not a super render farm with 2000 pc's.

I'm trying to guess what the next absurd thing the PS3 is thought to be capable of doing is.
 
Hey, now that Saddam can't use PS2's to nuke us, who's gonna use PS3's to change the orbit of the Earth and kill us all that way? Magneto?
 
In defense of crazy claims, something like Heavenly Sword is showing a LOT happening. The FFVII Tech demo was amazing too. I don't know how close to full SW scenes they could get but the gap isn't so great.

Remember render farms use complicated, high-qulaity rendering algorithms. Realtime uses polygon chugging monsters. It works differently, doesn't have the same quality, and is a lot quicker. Think how long it would take to raytrace the Heavenly Sword scenes, and then see how by switching to a different rendering method, it becomes realtime.

Creating cinematic frames at cinematic resolutions and cinematic quality? No way. Creating similar visuals, at TV resolutions, in poly-rendering. We're getting closer.
 
Thank you for all your guys information.

There are some misleading words in my original post.

"Creating similar visuals, at TV resolutions, in poly-rendering. We're getting closer." This is exact what I want to know, actually, I set the limitation of resolution. Is it possible or just meaningless?
 
Zephyr said:
"Creating similar visuals, at TV resolutions, in poly-rendering. We're getting closer." This is exact what I want to know, actually, I set the limitation of resolution. Is it possible or just meaningless?
You will not be rendering accurate replicas. The difference will be distinguishable. If you looks at Episode 3 on one TV and the console rendering on another TV, you'll notice. The question that I don't think anyone can answer yet is by how much?

Take the robot army scene on Naboo from EP1. All those robots unfurling. That might well be possible in realtime on next-gen consoles with lower poly models and normal mapping. The robots are all identical so it's a pretty easy scene to setup. Use fake reflections and no-one will notice. Rendering people is still going to be hard. Look at the Doc Oc example - that was damned realistic. Then look at the other game examples. People look okay, but not real. The processing requirements for Super Doc rendering are too much to feature in complicated scenes. So really, the computer generated imagery from films will be reproducable at some level of degredation in realtime. No-one knows what the quality will be like though.
 
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