Likewise, as MS already include an activation system in their OS, network-enabled Xbox 360 games may include an auth system.Inane_Dork said:I don't think the tech will be used, but then again, I never thought a Sony CD would include a rootkit.
Likewise, as MS already include an activation system in their OS, network-enabled Xbox 360 games may include an auth system.Inane_Dork said:I don't think the tech will be used, but then again, I never thought a Sony CD would include a rootkit.
So are people who sell their used stuff on ebay scourges against the system? Is every grandmother who sells a rocking chair at a yard sale destroying the furniture industry? Is every used car sold destroying Detroit? Should used book stores be systematically shut down? How about the Salvation Army? Really?Magnum PI said:every merchant who profits from the used market is a thief for the videogame industry.
they make a lot of money reselling used games while the creators gets nada.
used videogames market hurts the industry much more than piracy.
a688 said:Merchants are putting up the store space for used games. The publishers/creators/everybody else arn't.
Markets for used items exist because they have a place.
Are used DVDs killing the movie industry?
If publishers wanted to make money from used game sales, why don't they buy back used games and resale them.
Retarded managers and shitty games hurt the industry much more than piracy.
valioso said:I don't have a problem with buying used games, but developers should get some of that $$ as well.
If you happen sell a car it it is because you didn't use it in full, and you sell its residual value which represents the remaining usage potential.Comfortably Lomb said:So are people who sell their used stuff on ebay scourges against the system? Is every grandmother who sells a rocking chair at a yard sale destroying the furniture industry? Is every used car sold destroying Detroit? Should used book stores be systematically shut down? How about the Salvation Army? Really?
They provide the exact same service as a reseller of stolen videogames provide.These people are profiting from providing a service, not by cheating the gaming industry out of anything.
These games are sold N times. During the first sale, the publisher and the console manufacturer made some money . But for the remaining N-1 sales the reseller of used games makes more than 15 $ each time, and these is N-1 times the publishers and co makes nothing.The games aren't being copied and used by multiple people but rather just one individual at a time.
Unless you prove your point, this somewhat insulting statement is gratuitous.Saying this is damaging behavior is absolutely ridiculous.
wco81 said:EA stock is still around its all-time high so someone is making money, despite the used game market.
Absolutely. I don't see MS as being any better in this regard. Most every big and powerful company simply cannot get enough DRM. If it weren't for consumers, they'd have it. But then again, without us they wouldn't exist, so...one said:Likewise, as MS already include an activation system in their OS, network-enabled Xbox 360 games may include an auth system.
Magnum PI said:For each EA, how much bankrupted developpers ?
Do you want an industry only with giants like EA ?
Of course they are. They're no longer in the original wrapping, have been handled, could be scratched marginally enough so that they still run but are no longer in mint condition, and usually are purchased used further away from their original release than most new games.The so-said used videogames are'nt used at all.
Or the industry could accept the fact that it's like every other consumer industry on the planet and realize that once they've sold the product the consumer can do whatever they'd like with it short of intellectual property infringement.If you really love videogames, please support the industry by buying original games.
wco81 said:Where was that? That would be interesting to see.
These industries are suffering from this at various levels.wco81 said:What about used books, records, movies, etc.?
These are commodities which have been established for decades, if not centuries.
but those resellers do risk some money in buying a used product because there's no guarantee that they will get back what they paid for it or enough to cover their overhead.
I think pricing is a big issue too. Some of the people who buy used games can't pay full price or need to extract savings as much as they can.
Yeah I can see publishers and developers wanting to move to online distribution as soon as possible. Will they price the products to better reflect their costs in this case?
Magnum PI said:What are you trying to prove here ?
Should publishers/creators/etc.. also pay the used games merchant ?
When a seller of new games puts up the store space to sell games, the merchant makes money, the publisher/etc.. makes money. It's a partnership.
No.....I don't know where to start to tell you how wrong you are.A seller of used games is parasiting the publisher/developper investment in money and human resource.. He is the only one to make money, and he the added-value he's of was made by someone else.
No. If one person buys a new game and then sells it later to another person. The first person has only spend NewCost - SellPrice while the publisher has their cut of NewCost. The first person now has more money to purchase another new game, therefore allowing the publisher to get more money. In Piracy the second+ owners have given nothing to the previous owners.For the publisher, piracy and used games have the same net result.
You're rightThis is no argument.
I'm glad you avoided putting words in my mouth and suggesting that I pirate my games. I never said pirating games was "ok". I only said that horrible decisions by management and shitty games do worse things for the industry than piracy currently does. What hurts a game company more. Somebody who pirates the game out of the hundred thousand or so that purchase it or the shitty game that only a few hundred buy because its so horrible. If you don't believe me then why are game companies so in love with sequals.Typical denial of pro-piracy argument.. When you want to give yourself the moral right to pirate videogames, there is never enough bad faith.