I just checked futureshop.ca and it says "In-store availability," so Canadians can pick theirs up today. Will probably pick it up on my lunch break or right after work.
My Gamestop has it in-store today too. Got a text message from them yesterday.
I just checked futureshop.ca and it says "In-store availability," so Canadians can pick theirs up today. Will probably pick it up on my lunch break or right after work.
[Comment From Robert]
I see you thanked studios like Infinity Ward and Guerrilla Games in the Uncharted 2 credits. It confused a number of gamers. Why did you throw a shoutout for those studios into the credits of your own game? Thanks!
TravisMcIntosh-NaughtyDog: We're good friends with Sony Santa Monice (GOW III), and we share ideas all the time, they've helped us out many times in the past with tech demonstrations and we've returned the same. I can walk there in 10 minutes. We don't really grab code or assets though, mainly ideas.
Neil Druckmann, Naughty Dog:
Re: thanking other developers. We try to be quite open with our technology and our process. We exchanged technology and ideas with other developers. We wanted to make sure we thanked everyone that helped us out in some way.
They had Insomniac and GG in the credits for the first game too.
The first one dragged on in the second half, and really failed to keep me interested.
UDF really shines after the mediocre first half. I loved the platforming, gunplay, puzzles and Spaniards.
In fact the absence of Spaniards or something equivalent will probably make the game feel incomplete however great the sequel is.
First levels are trying to tease you in - it gets hard, don't worry. I remember you have hard and crushing going forward.I'm at the start of the game, in the jungle, right after the museum. The graphics and art overall are awsome
But is it me, or does the game feel somewhat easier than the first one? And the shooting, especially with the handguns (I alway try to use only handguns in UC) fees a bit more random... I can shoot a bit further from an enemys head, and score a headshot... Perhaps I should try it in hard mode and not normal. It seems though as if crushing will be UC1s hard... In normal Drake can take a lot of damage, to the point that I haven't seen the screen turn to black and white yet.
Up to now, the game seems like the best thing that the PS3 has to offer, so great job ND!
First levels are trying to tease you in - it gets hard, don't worry. I remember you have hard and crushing going forward.
About the stealth section - I quite liked it. It teased you into the machanics and had a great atmosphere.When i turned the corner on the roof and saw the town below...I could NOT believe that they were all detailed 3D models! Insane.
PS. One of the best starts to a video game - I was saying "oh shit" and giggling like a little girl all through it.
PS. If you'd tried Crushing on the co-op in the beta - it's almost impossible with three people. So never fear!