But this is a pretty serious marketing mistake on Sony's part. There's a reason everyone in the console business (except, apparently, Sony this particular generation) tries to keep the basic package low in price and gouge the consumer on accessories. It works. You want to create a low entry barrier to your system, and then when the buyer is hooked, he/she will buy more stuff - both games and accessories.
This has been my bugger. If Sony shipped with a PS3 SKU model like MS sans BDR I think they walk away with this generation, again, as well as hit 100M sales in 5 years. They basically offer what everyone else is, develop their online strategy and infrastructure, and kill everyone on brand and software.
Not a sexy strategy, but it would have worked.
Now they enter this perfect storm (article forth coming!). HD DVD, a year late, significant price disparity with their primary competition with little initial wow factor to justify such, newfound competition in Japan, and so forth. Ouch.
And back to your point, I think we just need to take a look at crack dealers. They get their product out for free, get their clients hooked, and THEN nail them on repeat business. The key is enticing them with that impulse buy.
So I think the PS3 problems for the next 2 years are pretty simple:
- They have a lot of potential with the standard HDD, BluRay, and Cell. But to get enough developers (3rd parties) to invest in those...
- Sony needs to drive an install base to warrant investment in those "ceilings" but
- The consoles price is a fly in the ointment to driving sales to all but the hardcore gamer
Classic Chicken-or-Egg.
The higher ceiling comes at the cost of time (delays) and consumer cost. The high price, and year delay, potentually mean an
initially smaller install base. The smaller install base makes it difficult investing to show the platforms potential.
What Sony needs to do is nip this in the bud now and get the ball rolling. They need to match price drops and keep general price parity. Once the install base surpasses MS Publishers can begin justifying pushing on those ceilings. Until then it is difficult to justify.
Further, I think Sony picked the wrong ceilings. Content creation doesn't scale linearly. It is nice to have 50GB of space, but the problem is that for many genres disk spanning is a viable solution (or HDD caching). And the reality is that the pace of content creation isn't moving as fast as technology. I think I would argue in many cases the reality is games are getting shorter because assets require more quality so what was spread out over 20 hours is now spread out over 10. The content is just becoming more focused--not necessarily more end result. The HDD, while offering great online potential, does pose manufacturing price reduction issues and for initial wow factor it just isn't there--and is easily bundled in other SKUs, as a for-profit addon, or make it manditory for ONLINE.
So right there I think BDR and the HDD as standards pose bang-for-buck issues to get the ball rolling. Their benefit is something that benefits the userbase if they are either generation standards or absolutely necessary Year 1 and show an unquestionable benefit to the consumer at the kiosk.
Cell is less of an issue as I think it is a good long term (specifically PS4) investment. Maybe a different configuration would have been nice, but Cell should offer some nice benefits in year 1... but it also would have been available in 2005 and while 50% bigger in die area than Xenon it isn't necessarily the end of the world big in regards to total silicon cost when comparing to the 360 (Xenon, Xenos chips).
So if Sony was going to toss $200 of extra stuff into the console and get immediate--and longterm--benefit I would have suggested a far superior GPU. It doesn't cost a lot for developers to improve framerates and image quality. It is something that is immediately available to developers to tap and exploit without significant resource investment, immediately perceivable by customers, and has longterm benefits for both.
I think Sony was hoping BDR would get the ball rolling as a killer app/distinguishing feature. HD DVD never let that ball get rolling.
So the questions I have for Sony are
1.) when will we see exclusive content that demonstrates and justifies the extra cost of the platform
2.) when will drop the price of their platform
3.) when will they not only break even with MS, but outpace them by a significant enough margin that publishers feel confident in investing in extra content to push BDR, push Cell in ways that are not capable on the Xbox 360, and demonstrate the HDD killer app that justifies the inclusion of this poorly scaling hardware on every console sold
Until they can answer these questions -- and hopefully they can do most of it in CY 2007 -- they will be in the frustrating position Chicken-or-Egg. And the Xfactor to overcoming this all generation will be retail cost. If they are able to overcome this with perceived value in not only the US, but places like India, Australia, and so forth they will scream to the finish line. If not, they will be in an ugly boxing match all generation and probably conceed 20M or so sales. The fact the PS2 sells so well due to library and being cheap reinforces this opinion (at least to me). At some point people don't care about the technology at all, only that it is cheap and has a ton of games. Sony's strategy makes getting to that point a lot longer.
Even if the market was a vacuum without MS and Nintendo I think they would have this issue. Of course then they could do a 7 year lifecycle to get those 100M units and the PS4 would be a pretty killer rig