PS3 'near-final' hardware present at E3

Shouldn't the XBox 360 dev-kits be pretty much finalized by now? I assumed what was shown on MTV playing games was the final hardware. Don't tell me those games were just running on the Alpha dev kits! Well, that would explain the frame-rate issues anyway...
 
PS3-a.png


Axider said:
The Xbox360 has his GPU. The PS"3" got his GPU and a little help.. ;)

I see PS"3" chips...hmmm...does this deserve a wink? :devilish:
 
McFly said:
Jaws said:
See above! ;)

Out of which patent is that?

Fredi

Jaws said:
Jaws said:
***BUMP***

A recent SCE patent,

Method and apparatus for real-time global illumination incorporating stream processor based hybrid ray tracing

...
39. A computing device, comprising: a graphics processing unit (GPU) capable of determining lighting characteristics for an object in real time, the lighting characteristics defined through a basis function, the GPU including a stream processor configured to split a stream of data associated with the lighting characteristics into multiple simultaneous operations.

40. The computing device of claim 39, wherein the computing device is a video game console.

41. The computing device of claim 39, further comprising: a display screen in communication with the GPU, the display screen configured to present image data representing the object.

42. The computing device of claim 39, wherein the stream processor is a programmable hardware unit capable of executing code that is replicated multiple times.

43. The computing device of claim 42, wherein the code that is replicated multiple times is configured to process one of a ray tracing algorithm and multiply and add operations for data derived from the ray tracing algorithm.

44. The computing device of claim 43, wherein the ray tracing algorithm determines a direct illumination lighting characteristic in real time and the multiply an add operation determine a secondary lighting characteristic in real time.

45. The computing device of claim 39, wherein the GPU is further configured to render the object through a process involving linear interpolation, such that the lighting characteristics are applied to the rendered object.

46. The computing device of claim 39, wherein the basis function is one of a wavelet and a spherical basis function.
...

Stream processor = CELL?
GPU = NV5x?
Video game console = PS3?

-----------
Reference,

Below is SCEA presentation at SIGGRAPH circa 2001 on the future of next gen games,

http://www.research.scea.com/research/pdfs/la-siggraph-panel_2001_DOM.pdf

and

Ray Tracing on a Stream Processor, Stanford University, March 2004

Paper funded by nVidia investigating raytracing on stream processors using pixel shaders and Cg.

Oh I forgot to add this patent also by Robin Green talking about a video game console too, cross-referenced with the above patent,

Method and apparatus for self shadowing and self interreflection light capture

Method and apparatus for self shadowing and self interreflection light capture
Abstract

A method for rendering an image with high resolution lighting characteristics is provided. The method initiates with generating a texture map associated with the image. The texture map is defined by texels. Then, a value representing a lighting characteristic for each of the texels is calculated. Next, the value is stored. Then, a coordinate space of the texture map is associated with a display screen coordinate space. Next, the image is rendered on a display screen using the stored value. A method for incorporating the lighting characteristics of an image into a texture map is also provided. A computing device and integrated circuit both configured to present real time shadowing effects are also provided.
....

http://www.beyond3d.com/forum/viewtopic.php?p=485226#485226

;)
 
hmmm well if sony has a third chip that handles self reflection and self shadowing, they can indeed have graphics that look better than competing consoles (possibly).
 
Shifty Geezer said:
Axsider said:
It makes really fun to talk with normal gamers
We are not normal gamers on B3D. We are the supreme gamers. We are the gamers to rule all gamers. And really, we've had about our fill of industry insiders, whether legit or not :p

What's more, some of us are the ones making games (or in my case, related stuff). So we're a bit sensitive to BS...
 
Adding raytraced GI is dangerous - it can open the door to a lot of noise and artifacting, if the sampling is not enough. Which can happen very easily in a realtime interactive enviroment. And hardcoding the lighting model is a strange idea, could make every game look the same...

Then again, if they can get it to work as a robust solution, it can have pretty impressive effects...
 
Speculating about this is fun, but I hope no one is going to be complaining now on Monday when no "self shadowing and self interreflection" logic is in PS3 ;) I don't know whether it will or not, but I'm keeping my expectations in check..

(this possibly goes without saying!)
 
Laa-Yosh said:
Adding raytraced GI is dangerous - it can open the door to a lot of noise and artifacting, if the sampling is not enough. Which can happen very easily in a realtime interactive enviroment. And hardcoding the lighting model is a strange idea, could make every game look the same...

Then again, if they can get it to work as a robust solution, it can have pretty impressive effects...

http://www.us.playstation.com/Content/Sites/68/Info/default.aspx

2 Days 19 Hrs 55 Mins

...'till we find out! :devilish:
 
Jaws said:
Laa-Yosh said:
Adding raytraced GI is dangerous - it can open the door to a lot of noise and artifacting, if the sampling is not enough. Which can happen very easily in a realtime interactive enviroment. And hardcoding the lighting model is a strange idea, could make every game look the same...

Then again, if they can get it to work as a robust solution, it can have pretty impressive effects...

http://www.us.playstation.com/Content/Sites/68/Info/default.aspx

2 Days 19 Hrs 55 Mins

...'till we find out! :devilish:

I make it as 2 days and less than 2 hours...(Monday, 3pm PST, 11pm GMT). Is that timer ticking down to the 17th?
 
3 Chips? Umh..CELL + GPU + EEGS ;)
Nahh..I don't think so, 2 ICs are enough, maybe NVIDIA will embedd some media functions on its GPU too (audio?)
 
Gosh, GI possibilities... There's been a fair bit of speculation but it's generally accepted that the hardware required would be too costly. Unless...they've partnered with the Raytracer chip that runs at like 50 MHz but kills rendering?

Too good to be true, but if so, Sony had better allow the OS to run raytracing software and let the masses join the wonderful world of 3D creation!
 
I remembered reading somewhere in an interview which mentioned that Ati and Nvidia was capable of making their own version of PPU which similar to Ageia PhysX.Could that third chip be a PPU?
Oh yeah and Ageia did mentioned that that at least one console in this upcoming generation would incorporate their technology.Which one would it be?The final specs of the Xbox 360 had already been confirned.
 
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