I dont think i have ever seen such much blind love for a video game before. Most people on this forum that are MGS4 fans thinks the game is perfect, perfect on all areas. Nothing could have been done better.
Since I've been one of the most vocal "MGS fans" I take it you're refering to me, in which case, I'm happy to tell you that I'm not even close to calling MGS4 perfect.
In fact, I even prefered MGS3 better (I actually rate it the better game), though given the effort by Team Kojima, it's hard not to be impressed with what they achieved, considering the pressure and the high expecations of the game. It's not hard to imagine why Kojima is reluctant to participate in sequels but remain thankful that he has been on board so far.
To count some flaws with the game, just to make you happy:
- I much prefered the setting of MGS3
- I think MGS4 is too short
- Various technical issues, though none of which I'd considered as being a big issue
- Some acts are too short though epic (Act 3, Act 5).
Yes, the graphics could be better in some parts, the textures could be higher res, the framerate could be a bit more smooth... but honestly, which game doesn't have these flaws in some part or the other? Sure, MGS4 probably isn't the visually most impressive game outthere, but given how complex the game is, I can't seem to understand the heavy criticism it's getting.
In fact, gameplay complexity (regardless if you enjoyed the game or not, or find it challenging or not) is quite high so naturally, it might introduce some flaws with it. Now, which is better: A game striving for less, but is overall more consistant or a game trying more, but fails to achieve a flawless execution here and there? While I agree, a good mix in between is usually a good bet, I actually find MGS4 to be on target on the whole and very consistant with the last few games, which IMO is great for its fans.
As a game, it delievers and feels epic the whole way through. The boss fights are as epic as ever and really give the impression of achieving something great after defeating them. The story might not be to your liking, but given the entire series, it's a very worthy final chapter.
Personally, I think Act 2 was the best, as it reminded me most of MGS3.
vanquish said:
You know I did a playthrough of COD4's Charlie Don't Surf level right after playing the MGS4 demo. Both have similar environments, and COD4 comes out on top, particle effects (grenades,fire and smoke) are still hugely impressive and environments have great detail, I do not know how you can say that COD4 has the worst textures you have seen, they are clearly higher res than those in the MGS4 demo, comparing like for like environments as well, and COD4 runs at 60 fps mostly, twice as much as MGS4.
Sorry, but this comparison with COD is just plain stupid.
1.) COD is a first-person-shooter that goes for a very realistic experience and graphics while MGS4 is an action-stealth-whatever that offers probably a few more challenging aspects considering the type of game it is
2.) There's probably a lot more detail and dynamic lights going on in MGS4 than there is in COD.
3.) AI is practically non-existant in COD with enemies being scripted. The higher the difficulty, the better they aim - that's it.
4.) COD forces the player to stick to a predefined part most of the time by making it practically impossible by heavy fire. What seems realistic actually makes the game a whole lot less [technically] impressive.
You really want to compare THIS with a game like MGS that actually gives you diversity and the freedom to play the game whichever way you like (and chosing the paths)?
I would probably rate a game like Uncharted as being technically more impressive, but once you factor in the huge amount of work that went into the story of MGS, the production values, the music/sound, the AI, the levels and boss fight, I have no doubt that MGS4 is one of the few games that deserved to win on this front. It has its flaws, but on the whole, it's a very impressive package.