Rumors again on Silent Hills and Metal Gear Solid Remake [2020]

Discussion in 'Console Gaming' started by Nesh, Dec 4, 2020.

  1. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    12,837
    Likes Received:
    3,038
    Could be a bunch of nonsense but it is interesting that these rumors come up every once in a while
    We didnt get any announcements at the game awards.
    But could also probably be in line with rumors of Sony acquiring Bluepoint.

    Well I wish these rumors are true. I d love to revisit MGS1 in next gen experience, of course assuming it is closer to the atmosphere of the original and it is not over the top like the GC remake. The action scenes were ridiculous in the latter.

    https://www.express.co.uk/entertain...Nbp82jcWgohMJXoTdXDgayPSZHKUJWYrrds9wAMH02Ens


     
    #1 Nesh, Dec 4, 2020
    Last edited: Dec 4, 2020
  2. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    3,677
    Likes Received:
    3,591
    Location:
    France
    But there was already a MGS remake on gamecube !
     
  3. jayco

    Veteran Regular

    Joined:
    Nov 18, 2006
    Messages:
    1,710
    Likes Received:
    1,229
    #3 jayco, Dec 4, 2020
    Last edited: Dec 4, 2020
    Nesh likes this.
  4. goonergaz

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    4,156
    Likes Received:
    1,481
    It’s interesting, my guess when they were working on DS was against the trend and I thought it was MGS...be great if true.
     
  5. BillSpencer

    Regular Newcomer

    Joined:
    Nov 18, 2020
    Messages:
    308
    Likes Received:
    117
    I hope they keep all the voice acting and the soundtrack intact. They can do whatever they like with the graphics and gameplay!
     
    Nesh likes this.
  6. mr magoo

    Newcomer

    Joined:
    May 31, 2012
    Messages:
    105
    Likes Received:
    201
    Location:
    Stockholm
    TBH if BPs remake will be remotely as good as demon souls then i need to preorder PS5 aswell ...
     
  7. milk

    milk Like Verified
    Veteran Regular

    Joined:
    Jun 6, 2012
    Messages:
    3,658
    Likes Received:
    3,706
    MGS1 does not hold up to the test of time, IN MY OPINION. Game design wise. Its sneaking mechanics end up being barely utilized, and you spend most of the time watching cutscenes or playing through gimicky arcadey action setpieces and bosses. It's like buying a mario game, and you have 3 platforming levels in it, and the rest is mingames and cutscenes. (fuck, I just described Conker Bad Fur Day, didn't I?)

    If yhey remake MGS1, I would hope they'd actually redesign the whole fucking thing.
     
  8. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    3,677
    Likes Received:
    3,591
    Location:
    France
    if you played in the hardest difficulty you HAD to play stealth, because if spotted it was game over.
     
  9. milk

    milk Like Verified
    Veteran Regular

    Joined:
    Jun 6, 2012
    Messages:
    3,658
    Likes Received:
    3,706
    My complaint about MGS1 is not that the stealth sections were easy. But that they were scarce. The game is full of one-time set-piece moments that do more to dilute the core mechanic than enhance it.

    Perma death is always a player option in any game, even if not in the code itself, they player can always chose to restart from zero every time he fails. This may change the experience, but it's still no fix for poor game design
     
  10. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    12,837
    Likes Received:
    3,038
    I am not sure if you played or remember the game well.
    I remember myself using a lot of stealth. If you are going Rambo you will be getting spawned soldiers all the time until you hide.
    It was also a lot more fun going stealth.
    The game was short and packed with variety like no other in my book. To this day we might discover mechanics we didnt know were even in. Every area and encounter was super memorable and required a different strategy or gameplay mechanic. Nothing was experienced like a mini game.
    MGS was ahead of it's time. I played it again a few months ago, and I was astonished how that game has set the gameplay standards and game directing we experience in modern games.
    So yeah you described Conker Bad Fur Day. :p
     
    jayco, goonergaz and cheapchips like this.
  11. goonergaz

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    4,156
    Likes Received:
    1,481
    Yeah, I played it a couple years ago and after adjusting to the controls it was a great experience for me.
     
    Nesh and jayco like this.
  12. jayco

    Veteran Regular

    Joined:
    Nov 18, 2006
    Messages:
    1,710
    Likes Received:
    1,229
    Heresy.

    edit: I've played it recently on my Vita and I think still holds quite well despite the outdated graphics. I do think however that the gameplay style doesn't fit with today's typical gamer interest.
     
    Nesh likes this.
  13. milk

    milk Like Verified
    Veteran Regular

    Joined:
    Jun 6, 2012
    Messages:
    3,658
    Likes Received:
    3,706
    I think you missunderstood what I meant. I think the stealth mechanics are great, and they DO hold up very well. What I take issue with is the campaign design. The game has not that many stealth sections to take advantage of those great mechanics. Almost half of the campaign time is not sneaking gameplay, and does not use the core mechanics. A lot of it is bosses and other setpiece moments that are not nearly as mechanically interesting as the stealth sections. Ex: forced action shooting range sections, sniper battle, guided RPG though labyrinths, rappelling down building, jeep chases... The game has dozens of those. And while they aren't horrible, they ain't great either, so everytime I'm playing through those I'm thinking "I would so much rather be playing through another stealth segment than this, because the stealth gameplay is so much deeper and more polished, and for god's sake its what I bought the game for!"

    Almost everything in MGS1 that is not actual stealth, actually waters down the game's best aspects instead of enhancing them, but then they account for half of the playtime (and I'm ignoring cutscene and dialogue there)
     
    #13 milk, Dec 7, 2020
    Last edited: Dec 7, 2020
  14. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    12,837
    Likes Received:
    3,038
    I had no issue with any of the sections you mention. I found each boss very interesting, and it offered multiple ways of approach. It is one of the reasons why I loved it so much and why every boss is memorable. How can you NOT find the Praying Mantis boss memorable? Ocelot could read your tactics if you werent careful enough and changed his own (i.e try using C4's and he will notice if you arent careful and will avoid walking through them). That was so ahead of if its time. Cyborg Ninja's boss fight was exhilarating, trying to figure out where he was hiding and discover new approaches. The encounter with Sniper Wolf was an intense 1 on 1 battle and if I recall the second time we encounter her could also put stealth to good use. You could identify with Snake's super expertise and training in every section of the game and he could adapt nto what was thrown at him. The various elements you mention, I viewed them as interesting variety and why I never got bored of the game. Imagine how flat it would have been if every boss was approached with the same stealth mechanic as in the normal sections. Every boss was filled with character and curiosity spreading to the gameplay mechanics. I liked how the game put you in moments where Snake had limited options and was forced to take other measures. It took you by surprise. Like that time where you found out that you were in the elevator with other soldiers using stealth camo. Or how about that section where you were locked in a cell and had to experiment with various ways to trick the guard? That was soooo amazing.
    I felt that the stealth was adequate and was topped with a lot of spices. And of course the game needs its peak moments, which is were we got the epic battle at the top of Rex and a jeep chase. Every single "non-stealth" section of the game was unique. I finished the game like 10 times. That says a lot I think :p
     
    milk likes this.
  15. jayco

    Veteran Regular

    Joined:
    Nov 18, 2006
    Messages:
    1,710
    Likes Received:
    1,229


    Let's take any random twitter post as confirmation¡¡¡ :runaway::runaway:
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...