[PS3] Metal Gear Solid 4 *spoilers*

This partial adherence to realism is what really turns me off. When you have a game that is nearly an interactive movie, it had better be a good movie.
While the premise of a global economy fuelled by war is definitely interesting, the games frequent insertions of the bizarre (ie. when the walking handycam starts dancing, or Liquid Snake's amputated arm somehow takes over Ocelot) destroy the suspension of disbelief, and pull you out of a world that is otherwise well crafted. As I am not a big fan of manga/anime or even the generic action blockbuster movies, you can understand why the game is not my cup of tea.

You really should play the game all the way through these types of things are all explained eloquently

:)

Jack
 
You really should play the game all the way through these types of things are all explained eloquently

:)

Jack

Haha, not quite. (That was one of the more upsetting cop-outs.
Especially since MGS3 says that psychics do really exist. Or was The Sorrow a nanomachine ghost? I liked the paranormal/supernatural explanation better -- Ocelot being Sorrow's kid and all.
)
 
I'll just chime in to say that although MGS goes for some realism in the game mechanics (ex. guns and sneaking strategy) it is really an anime-based game. I've played all of the home console games and the over-arching problem with the the over-arching story is that they tried to go for too much. I am absolutely convinced that the story was a neat package with 1 and Kojima overstepped his storytelling bounds with 2 and the whole Patriots conspiracy. It's like when a child decides to tell a white lie that snowballs into multiple branches that each also have their own multiple tangents. That said, I believe that 4 did a valiant job in trying to end the mess. Just my two cents.
 
He can't walk on water. He can RUN on water. Like Sonic. I think, in fact, that there's a mission where you face Vamp in MGS2 and he jumps in and out of the water like a salmon. And I don't think Ryan Payton gathered the loose threads so much as helped bring western design concepts to Japan. Like the over-the-shoulder camera and shooting controls that aren't completely, absolutely horrible.

According to wikipedia: "he has the ability to both run across and even stand on the surface of the water"http://en.wikipedia.org/wiki/List_of_recurring_Metal_Gear_characters#Vamp

And I have my doubts that much of it is 'eloquently' explained.
 
Yes running suggested that he used his speed to achieve that (some animals do that too).

There is one scene though in MGS2 where he is standing on water. It is during the boss fight with Vamp. Watch the cut scene.

4 explains why he can not die and has supernatural speed. His appetite for blood is also explained in 2. What gave him the ability to stand on the pool of water during the boss fight I am not sure. There was also an attack that immobilized your character in MGS2. It seemed to be magical powers then, but it was something probably that had to do with nanomachine technology.
 
For single player campaign alone MGS4 is worth $60. All games have low res textures...please don't judge the full game by a demo the game is excellent.
 
All games have low res textures...please don't judge the full game by a demo the game is excellent
Yes, but MGS4 full of low res textures ,after Uncharted seems like Konami not used PS3 advantages as was during times of PS2 (MGS2-3)
 
I personally I like the visuals in MSG4 and I've played all the AAA games. I feel like its definitely one of the best looking games out there. But I guess all this is all moot since it is subjective. But it is a great game and deserves a purchase for all ps3 owners imo.
 
Ditto. It may not have as sharp textures as Uncharted, but the art-direction, the number of enemies, smoother framerate (most of the time anyway when it's between 30 and 60) put it right up there in my book. The first Act which you play in the demo might not show this well, but the game becomes more and more impressive as you progress deeper into the story. Act 2 really is a sight to see and 3 and 4 are very impressive as well.

Most importantly though and graphics aside, it's a much more complete game than most games I've played sofar this gen.
 
Yes, but MGS4 full of low res textures ,after Uncharted seems like Konami not used PS3 advantages as was during times of PS2 (MGS2-3)

Konami used only early versions of ICE code. AFAIR, even ICE team is not mentioned in credits. You cannot compare it to Uncharted which was "ICE itself".
 
Konami used only early versions of ICE code. AFAIR, even ICE team is not mentioned in credits. You cannot compare it to Uncharted which was "ICE itself".

But what does that got to do with Konami not pushing the HW "better"? Not to be snotty or anything, but I assume that Naughty Dog and Konami are basically even in regards to resources, budget, schedule etc.

Just curious :)
 
But what does that got to do with Konami not pushing the HW "better"?

Errr...they used early ICE, it means that even simple things were made by ICE team.

Not to be snotty or anything, but I assume that Naughty Dog and Konami are basically even in regards to resources, budget, schedule etc.

ICE - is not only Naughty Dog, it's all the best engineers from all the best Sony studios trying to push hardware. There is no way that anybody can "push" it better. :)
 
Ditto. It may not have as sharp textures as Uncharted, but the art-direction, the number of enemies, smoother framerate (most of the time anyway when it's between 30 and 60) put it right up there in my book. The first Act which you play in the demo might not show this well, but the game becomes more and more impressive as you progress deeper into the story. Act 2 really is a sight to see and 3 and 4 are very impressive as well.
.

Not to mention the fact that MGS4 has the cutscenes running in realtime, not some prerendered movies and there are no tearings or pop ups or stutterings. The guys at Kojima Productions are amazing artists & programmers.
 
Errr...they used early ICE, it means that even simple things were made by ICE team.

ICE - is not only Naughty Dog, it's all the best engineers from all the best Sony studios trying to push hardware. There is no way that anybody can "push" it better. :)

So ND had access to ICE that Konami did not have, due to being 3rd party then? I mean Unchartered got released before MGS4, roughly 6 months or there abouts.

Or are we having a case of MGS4 engine and assets was so far ahead that replacing old ICE stuff with new ICE stuff, would mean a lot of work needed to be redone. IE not worth it?
 
So ND had access to ICE that Konami did not have, due to being 3rd party then? I mean Unchartered got released before MGS4, roughly 6 months or there abouts.

Or are we having a case of MGS4 engine and assets was so far ahead that replacing old ICE stuff with new ICE stuff, would mean a lot of work needed to be redone. IE not worth it?

The latter.
 
Yes, but MGS4 full of low res textures ,after Uncharted seems like Konami not used PS3 advantages as was during times of PS2 (MGS2-3)

I also thought that Uncharted was more impressive in terms of IQ, had less distracting artifacts than MGS4.
 
IMHO, MGS4 is still one of the greatest achievements this generation. What it may lack in graphics (though I disagree personally), it makes up for it in game-mechanics.

I disagree completely, MGS4 to me has very very dated in game mechanics. Your constrained by ridiculous things, like boxes or 40cm tall ledges. For some reason your character is unable to climb these! The whole game is basically build around the same mechanics in previous MGS games. The feeling i got from MGS4 was a PS2 game with PS3 graphics.

A game that didn't forget it's a game and is most importantly, fun and challenging to play.

I didn't find MGS4 much fun to play, if Konami would have hired an editor to cut some of the redundant cutscenes away i might have enjoyed it more.

Challenging? What exactly is challenging about MGS4? You have a camo suit that makes you invisible for all practical reasons, there is no challenge, you just have to move slowly enough (or just tranqulize everybody if your on speed runs).

Most of the challenge comes when engaging in the cat & mouse game with the enemy soldiers. Sure, you can trick them easily once you figured out how they work, but you have to get there first and the way to get there is some good fun. The AI is also quite complex once you start playing on the higher difficulty settings.

Are we playing the same game? The Enemies all run around on scripted paths, all that is required of you is to lie still with camo suit if they are close, and move slowly if they are in visible range. If you get into trouble and actually have to shoot enemies, they are exceptionally bad. They really suck, i never encountered normal enemies that proved to be a challenge, you can easily kill all enemies (where they dont respawn) on any given stage without breaking a sweat.

Engaging cat and mouse game? Unless the AI has been alerted, all it takes is some crawling and pacience. If AI is allready allerted, you might aswell tranqulize or kill them anyway.

Also, have to give credit to Team Kojima for making MGS4 as varied as it is. Espionage action, stealth play, action, escape on vehicles, beat'm up showdown, boss fights, varied landscapes and levels, many different enemy types with varying AI (metal gears, soldiers)...

I dont really think its that varied. The base core gameplay is allways the same (not that there is anything wrong with that), basically you just try to run around and not getting seen. Sure it has some different boss fights and what not (it also has a lot of the same basic boss fights - like with those girls).

Its just a stealth game, get from point a to point b without sounding alerts, that is the game. You might have to do something at point B, but this is still what the game is all about. I would not give MGS4 credit for "espionage action, stealth play, action, escape on vehicles" and so forth" You sound like a commerical.

The action is horrible, as a shooter it doesn't hold up compared to any decent titles. This largely because of weapon dynamics and horribly stupid AI that gives you 0 challenge in fire fights.

Escape on vehicles? You really gonna give them credit for this basic "addon" that every single action game i have ever played (well, allmost) has? Its not like the vehicle escapes are particularly mind blowing, stay on the vehicle and aim - just like any other game, the motorcycle ride was quite entertaining thought.

It does have variety in the locations, and it does have quite a few different enemies, outside of that i wouldn't give them much credit. Certainly not for all the points you put up there.

All in all, i can understand why MGS fans like the game, but for people who haven't played the previous titles and are not to into the story, MGS4 isnt particularly groundbraking. It just comes out like a run of the mill stealth game, that plays like anyother stealth game, and does little to nothing in regards to evolution of the genre.

Splinter Cell does everything that MGS4 does, and i have to say i prefer the Spy's vs Merc type multiplayer, instead of MGS4's basic FPS shooter ripoff where you might have a chance to play as snake depending on gamemode. This is because as shooters both games are horrible compared to say CoD4, and therefore atleast the Spy vs Merc games offer something completely different in regards to multi, not just some bad shooter multiplayer game.

Im not saying SC is better, im just saying if you take away the enjoyment that some people get from the Storyline and cutscenes in MGS4, your left with a pretty average game, certainly not the masterpiece that some people here swear it is.
 
I disagree completely, MGS4 to me has very very dated in game mechanics. Your constrained by ridiculous things, like boxes or 40cm tall ledges. For some reason your character is unable to climb these! The whole game is basically build around the same mechanics in previous MGS games. The feeling i got from MGS4 was a PS2 game with PS3 graphics.

I didn't find MGS4 much fun to play, if Konami would have hired an editor to cut some of the redundant cutscenes away i might have enjoyed it more.

Challenging? What exactly is challenging about MGS4? You have a camo suit that makes you invisible for all practical reasons, there is no challenge, you just have to move slowly enough (or just tranqulize everybody if your on speed runs).

Are we playing the same game? The Enemies all run around on scripted paths, all that is required of you is to lie still with camo suit if they are close, and move slowly if they are in visible range. If you get into trouble and actually have to shoot enemies, they are exceptionally bad. They really suck, i never encountered normal enemies that proved to be a challenge, you can easily kill all enemies (where they dont respawn) on any given stage without breaking a sweat.

Engaging cat and mouse game? Unless the AI has been alerted, all it takes is some crawling and pacience. If AI is allready allerted, you might aswell tranqulize or kill them anyway.........................................


Splinter Cell does everything that MGS4 does, and i have to say i prefer the Spy's vs Merc type multiplayer, instead of MGS4's basic FPS shooter ripoff where you might have a chance to play as snake depending on gamemode. This is because as shooters both games are horrible compared to say CoD4, and therefore atleast the Spy vs Merc games offer something completely different in regards to multi, not just some bad shooter multiplayer game.

Im not saying SC is better, im just saying if you take away the enjoyment that some people get from the Storyline and cutscenes in MGS4, your left with a pretty average game, certainly not the masterpiece that some people here swear it is.

I think you just 'succinctly' ;), summed up the impressions gamers new to the series may get from Guns of the Patriots.
After three playthroughs of the demo, I see your point on the how the game requires painfully slow crawling and a lot of patience to get past the AI.
 
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This partial adherence to realism is what really turns me off. When you have a game that is nearly an interactive movie, it had better be a good movie.
While the premise of a global economy fuelled by war is definitely interesting, the games frequent insertions of the bizarre (ie. when the walking handycam starts dancing, or Liquid Snake's amputated arm somehow takes over Ocelot) destroy the suspension of disbelief, and pull you out of a world that is otherwise well crafted. As I am not a big fan of manga/anime or even the generic action blockbuster movies, you can understand why the game is not my cup of tea.

The amputated arm taking over a person is an extension of "cellular memory".

That quick "dancing" move could be something programmed into a Japanese robot into the future. Here is a video of a simple dancing Japanese robot. Therefore, these things should not destroy the suspension of disbelief. It's just on the edge of our reality.
 
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