[PS3] Metal Gear Solid 4 *spoilers*

Heh, it's interesting to see someone with opposite preferences (MGS4 gameplay vs story), and yet we both still like the game.
 
Heh, it's interesting to see someone with opposite preferences (MGS4 gameplay vs story), and yet we both still like the game.

Well I greatly appreciated the fact that you can play the game in many styles. I mean you could Rambo your way through or sneak without killing almost anybody or something in between. I tried to hide and kill out of the shadows as much as I could, but I also pretty much killed everybody, because of Drebin points. Some places with respawing enemies took awhile :LOL:. There wasn't anything really bad about the gameplay, it was just little more restriced than what I had expected, the levels were fairly linear and many paths were closed by some tiny obstacles that even John Goodman would have been able to climb over.

I liked the fact that weapons and ammunition were readily available at all times, it basically had unlimited ammo in every weapon. I should have played it at a higher difficulty though, I chose the easier normal difficulty and I died only few times during the game other than falling down or killing a friend accidentaly. The bosses weren't that hard, for example the third beauty and the beast didn't hit me even once as I was hiding under some armed vehicle and sniped from there. The rail gun was great BTW. :smile:
 
Well I greatly appreciated the fact that you can play the game in many styles. I mean you could Rambo your way through or sneak without killing almost anybody or something in between. I tried to hide and kill out of the shadows as much as I could, but I also pretty much killed everybody, because of Drebin points. Some places with respawing enemies took awhile :LOL:. There wasn't anything really bad about the gameplay, it was just little more restriced than what I had expected, the levels were fairly linear and many paths were closed by some tiny obstacles that even John Goodman would have been able to climb over.

I liked the fact that weapons and ammunition were readily available at all times, it basically had unlimited ammo in every weapon. I should have played it at a higher difficulty though, I chose the easier normal difficulty and I died only few times during the game other than falling down or killing a friend accidentaly. The bosses weren't that hard, for example the third beauty and the beast didn't hit me even once as I was hiding under some armed vehicle and sniped from there. The rail gun was great BTW. :smile:
Bah, you cant appreciate the game at the easy difficulty ;)

I tried the hardest setting from the beginning and boy was it a blast
 
Whelp, the game certainly has quite a bit of breadth and depth for different people to toy with. I am just happy that it worked. At least people are playing and appreciating it differently as planned.

I have seen several gameplay videos, and quite often I learn new approaches to complete a level. The many comments on loving/hating the story or gameplay simply reflect our diverse tastes. Personally, I can't get over how well Kojima integrate cutscenes into gameplay (even though I couldn't care less about the story itself).

I do hope Kojima release a Director's Cut someday to clean up the story, add deleted scenes and new game modes. :p
 
When people say that u need to have played earlier games to enjoy MGS4, it is not about the story exactly. One can read up the story or watch the great GT videos, but where the game excelled was the way references were made to previous games.Like the MGS3 music in the final boss fight, or the MGS1 music when entering Shadow Moses, or the dialogue of the corrupted AI from MGS2" When i was driving home, I saw an Orange thing in the Sky" in the SouthAmerica level(which itself was a complete homage to MGS3 SnakeEater playstyle). These are the stuff which make it more enjoyable when they suddenly bring back memories. I know the story of MGS1, but the could not grasp any of the references in Shadow Moses as I had not played MGS1.The security cam falling down, the gunshots int corridors, the codec conversations we hear as flashbacks, Snake referring to "furry friends" showing the way and the music when entering Shadow Moses did not incite any reactions from me as I had not experienced these before.
I just learnt in this thread that there are references to MG2:SS in it ! I didn't know that ! I have played MGS2 and MGS3, hence could grab the idiosyncrasies that emanated from those two titles.

It is not that u won't enjoy the game, its just that the game has a lot of content for people who have been there with series and grown up with it. Its an icing on the cake for them!

So don't miss out on something that is an experience u might not get again for a long long time.Go play it ! ;)
 
When people say that u need to have played earlier games to enjoy MGS4, it is not about the story exactly. One can read up the story or watch the great GT videos, but where the game excelled was the way references were made to previous games.Like the MGS3 music in the final boss fight, or the MGS1 music when entering Shadow Moses, or the dialogue of the corrupted AI from MGS2" When i was driving home, I saw an Orange thing in the Sky" in the SouthAmerica level(which itself was a complete homage to MGS3 SnakeEater playstyle). These are the stuff which make it more enjoyable when they suddenly bring back memories. I know the story of MGS1, but the could not grasp any of the references in Shadow Moses as I had not played MGS1.The security cam falling down, the gunshots int corridors, the codec conversations we hear as flashbacks, Snake referring to "furry friends" showing the way and the music when entering Shadow Moses did not incite any reactions from me as I had not experienced these before.
I just learnt in this thread that there are references to MG2:SS in it ! I didn't know that ! I have played MGS2 and MGS3, hence could grab the idiosyncrasies that emanated from those two titles.

It is not that u won't enjoy the game, its just that the game has a lot of content for people who have been there with series and grown up with it. Its an icing on the cake for them!

So don't miss out on something that is an experience u might not get again for a long long time.Go play it ! ;)

Very very true. For example I have played all the MGS games since MGS1, and in the Shadow Mosses when the music begun with all the flashbacks and memories, I couldnt help it but feel touched. In a way that no other game has managed to invoke. It was something else. A unique experience. Its like visiting a place you used to visit when you were a kid, and nostalgia and emotions are awakened. There is a reason why they say its been 15 years or so in the making. The whole series is the experience. They all connect to each other. Its not just the one game you play on the PS3.
 
Good for Konami.

Was there ever a leak as to how much the production of the game cost? I'd imagine that it was expensive.
 
What budget did MGS4 have?
I don't know, but you recall the statement that 'if we are to break even on day one, we'll need to sell a million copies'. That is, selling a million copies was needed to break even. We can speculate the budget from that based on guesses or dev insights into how much the developer/publisher gets per title sold. Without that speculation, we at least know selling 3-4 million units is going to be highly profitable.
 
Where's my in-game music on my i-pod?!?!? Its been a long time since Firmware 2.4 came, and we still don't have music from my HDD on my i-pod which was incorporated for the very concept of in-game custom music :rolleyes:!!! Any reports of when and if it is coming??
 
I don't know, but you recall the statement that 'if we are to break even on day one, we'll need to sell a million copies'. That is, selling a million copies was needed to break even. We can speculate the budget from that based on guesses or dev insights into how much the developer/publisher gets per title sold. Without that speculation, we at least know selling 3-4 million units is going to be highly profitable.

That statement is rumour or urban legend as far as I know. Would like some proof of that.
 
Edit : Scrap that. A search now throws up this -
Ryan Payton, an associate producer at Kojima Productions, claims he was misquoted over new Metal Gear sales figures Payton was quoted in a Reuters article as saying ‘MGS4’ needed to sell over a million copies on launch days to reap back high production costs. (Shifty Geezer : That was reported wrongly. He said if they were to recover costs on day one, it'd take a million sales)

...“Number one, that million dollar figure is incorrect. I don’t even know how many figures we’d need to sell to be profitable. More importantly that’s not something you really talk about in an interview. It’s nothing I’d ever say.”
...
 
MGS2 had development costs of over 10 mil $.
MGS3 was around 20 - 25 mil to develop.
MGS4 was around 40 - 50 mil $ pure development costs (doesn't include marketing costs), which i think make the game the most expensive game ever made.

The first is an official number, the rest are educated guesses based first and foremost on the amount and complexity of full motion cutscenes and overall production values which got higher and higher with each game.

If anyone has some official numbers on 3 and 4 please share.
 
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