Heh, it's interesting to see someone with opposite preferences (MGS4 gameplay vs story), and yet we both still like the game.
Bah, you cant appreciate the game at the easy difficultyWell I greatly appreciated the fact that you can play the game in many styles. I mean you could Rambo your way through or sneak without killing almost anybody or something in between. I tried to hide and kill out of the shadows as much as I could, but I also pretty much killed everybody, because of Drebin points. Some places with respawing enemies took awhile . There wasn't anything really bad about the gameplay, it was just little more restriced than what I had expected, the levels were fairly linear and many paths were closed by some tiny obstacles that even John Goodman would have been able to climb over.
I liked the fact that weapons and ammunition were readily available at all times, it basically had unlimited ammo in every weapon. I should have played it at a higher difficulty though, I chose the easier normal difficulty and I died only few times during the game other than falling down or killing a friend accidentaly. The bosses weren't that hard, for example the third beauty and the beast didn't hit me even once as I was hiding under some armed vehicle and sniped from there. The rail gun was great BTW. :smile:
When people say that u need to have played earlier games to enjoy MGS4, it is not about the story exactly. One can read up the story or watch the great GT videos, but where the game excelled was the way references were made to previous games.Like the MGS3 music in the final boss fight, or the MGS1 music when entering Shadow Moses, or the dialogue of the corrupted AI from MGS2" When i was driving home, I saw an Orange thing in the Sky" in the SouthAmerica level(which itself was a complete homage to MGS3 SnakeEater playstyle). These are the stuff which make it more enjoyable when they suddenly bring back memories. I know the story of MGS1, but the could not grasp any of the references in Shadow Moses as I had not played MGS1.The security cam falling down, the gunshots int corridors, the codec conversations we hear as flashbacks, Snake referring to "furry friends" showing the way and the music when entering Shadow Moses did not incite any reactions from me as I had not experienced these before.
I just learnt in this thread that there are references to MG2:SS in it ! I didn't know that ! I have played MGS2 and MGS3, hence could grab the idiosyncrasies that emanated from those two titles.
It is not that u won't enjoy the game, its just that the game has a lot of content for people who have been there with series and grown up with it. Its an icing on the cake for them!
So don't miss out on something that is an experience u might not get again for a long long time.Go play it !
Apparently 3 million copies of MGS4 sold (or shipped) in the first two weeks:
http://threespeech.com/blog/2008/08/mgs4-ships-over-3-million-units-in-two-weeks/
3.94 actually.
What budget did MGS4 have?Expenses were covered with the first million units sold, approximately.
I don't know, but you recall the statement that 'if we are to break even on day one, we'll need to sell a million copies'. That is, selling a million copies was needed to break even. We can speculate the budget from that based on guesses or dev insights into how much the developer/publisher gets per title sold. Without that speculation, we at least know selling 3-4 million units is going to be highly profitable.What budget did MGS4 have?
I don't know, but you recall the statement that 'if we are to break even on day one, we'll need to sell a million copies'. That is, selling a million copies was needed to break even. We can speculate the budget from that based on guesses or dev insights into how much the developer/publisher gets per title sold. Without that speculation, we at least know selling 3-4 million units is going to be highly profitable.
Ryan Payton, an associate producer at Kojima Productions, claims he was misquoted over new Metal Gear sales figures Payton was quoted in a Reuters article as saying ‘MGS4’ needed to sell over a million copies on launch days to reap back high production costs. (Shifty Geezer : That was reported wrongly. He said if they were to recover costs on day one, it'd take a million sales)
...“Number one, that million dollar figure is incorrect. I don’t even know how many figures we’d need to sell to be profitable. More importantly that’s not something you really talk about in an interview. It’s nothing I’d ever say.”
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