The level I have now uses quite a few different materials, and I've kind of lost track of everything I used, so I'm thinking the thermo is "blown up" w/out cause. Next time I create a level, I'm going to stick to fewer materials to make room for more creations.
Each material or object requires a certain amount of memory for assets (principally textures) but once loaded, requires no more. So I'll be surprised if materials is
really pushing the thermo up. I saw a YouTube video maxing the thermo with materials, and it took probably about 50, maybe even well overm trying to remember the array of blocks demonstrated. So 10 materials leaves plenty of headroom. Though like you I sometimes forget what materials I've used. I'd like a 'sort materials by use' option so those already used are listed. Otherwise I end up going through materials and applying them to an object until it makes the 'it's already made of this material' noise
Switches take up virtually nothing, so it's worth optimizing them to free memory.
Just as reference, if you check out my levels, The Scourge maxxed the thermo and I was deleting spawned explosives to free just enough work-space to make edits. The Bubble Shooter pushes the thermo as there's lots of spawns. The Buggy is also very high because of the aliens. Onooi popped the thermo and I had to cut back on geometry. I'm not really sure where the resources went on that one. It's certainly not large by ordinary standards. And Mushrooms was I think 7/8ths full. Most of my levels are copiable so you can have a nose at them.
Also you can try experiments yourself. That's normally the best way to learn. Build a switch system and then keep duplicating it and see how quickly the thermo fills up (or doesn't!). Then create a critter and duplicate that, and see the thermo climb. Add a complex object and see it jump, and then duplicated the object and see no thermo increase. And then add lots and lots of different stickers and see each one take a tiny slither of RAM, but it all adds up. Basically, don't go overboard on variety, like beginners are prone to do throwing in everything they can!
patsu said:
Is this the one I'm supposed to help test ? Sorry for the slack man.
Yeah, this is the one. Never mind! I also recommend a level Hearted by Media Molecule and now by me, some Basilisk Swamp thing it's called.
Very professionally done, as classy as anything in LBP's story mode.
BTW : How exactly does the new Cool Levels thing work? I have no understanding of how one gets on there! There are some completely new unrated levels listed, some lowly rated levels, and some popularity monsters. 'Mushrooms' has got 23 plays, 6 hearts, and that's it. The heart-to-plays ratio is very high, ~25%, well past the usual 10%, although of course it's statistically too small a sample to mean anything. But still, it has more plays and is higher rated than some stuff on the Cool Levels, but appears to have dropped off the radar! What is the selection criteria to get front-paged?