[PS3] Killzone 3

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Just finished the SP demo. Im impressed with the gameplay, feels smoother to navigate around the map, the action just has a great flow to it. And talking about the map, the level is huge!!!!!
 
It doesn't say anything about quadrupled texture res.

Also, if they can bump up the polygonal detail and draw distance so much, then shouldn't they have had plenty of power left to go beyond 720p30 in Killzone 2? This sounds very fishy to me.

Everybody seems to link to 'Nowgamer' site as source and 'Nowgamer' nor others link to a video or transcript from presentation at London.

Edit: Pics from review code posted today.

http://www.play-mag.co.uk/general/killzone-3-720p-screenshot-blow-out-2/

For 3x geometry comment this one comes out as really odd considering FOV.
http://www.play-mag.co.uk/wp-content/uploads/2011/02/KZ3-025.jpg
 
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It doesn't say anything about quadrupled texture res.

Also, if they can bump up the polygonal detail and draw distance so much, then shouldn't they have had plenty of power left to go beyond 720p30 in Killzone 2? This sounds very fishy to me.

The 4x texture claim is here:
http://forum.beyond3d.com/showpost.php?p=1519681&postcount=1469

It seems that there was a private GG presentation. All we got were paraphrased claims by the attendees.

There was a brief debate on the claims, but without further info from the devs themselves, it's hard to tell what exactly was conveyed. GG did say they found 50% more computing resources after KZ2 in a few interviews.
 
Computing resources and memory are different things. And we already know that the character texture detail is mixed, normal maps are looking low res on clothes and different res color maps are used to give the close-ups a better look. Didn't notice the same on environments and vehicles yet, though.
 
Memory is a computing resource. It can be "stretched" with streaming. KZ2's streaming system was broken. They could also keep/use things differently in KZ3. We won't be able to interpret the claims properly without more info. The translated article mentioned 4x better textures. but didn't exactly say it's 4x resolution.
 
Streaming won't help in a single scene, because you can't stream while actually rendering a frame. You can only load textures that are beyond the next corner and not currently visible. In FPS/TPS games you also have to consider that the player can do a 180 degree turn at any time, so you can't rely on only grabbing those textures when needed, either.

Better streaming means more variety during a level, but it won't automatically get you 4x the texture resolution.
 
It doesn't say anything about quadrupled texture res.

"Also, if they can bump up the polygonal detail and draw distance so much, then shouldn't they have had plenty of power left to go beyond 720p30 in Killzone 2? This sounds very fishy to me."

Two year old technology is different to what they are only able to do now. Bit obvious really. That's like saying why wasn't UC1 as technically proficient as UC2.
 
The 4x texture claim is here:
http://forum.beyond3d.com/showpost.php?p=1519681&postcount=1469

It seems that there was a private GG presentation. All we got were paraphrased claims by the attendees.

There was a brief debate on the claims, but without further info from the devs themselves, it's hard to tell what exactly was conveyed. GG did say they found 50% more computing resources after KZ2 in a few interviews.

GG, also, said they took a level from KZ2 and ran it with their improved engine. The results were that it only took 50% of the total resources available. :) IIRC, it was posted a while back in this thread.
 
Streaming won't help in a single scene, because you can't stream while actually rendering a frame. You can only load textures that are beyond the next corner and not currently visible. In FPS/TPS games you also have to consider that the player can do a 180 degree turn at any time, so you can't rely on only grabbing those textures when needed, either.

Better streaming means more variety during a level, but it won't automatically get you 4x the texture resolution.

The article didn't say 4x higher resolution. It's transcribed and translated to 4x better textures (whatever that means).

Streaming is only one of the improvements in KZ3. It depends on how they segment the level, and store the data for effective memory use (e.g., KZ indoor maps can be confusing, like a maze). And in outdoor, they need more textures, of varying resolution, to fill in the larger level/draw distance.
 
Fake HDR is like a fake orgasm, if done right, it's just as good as the real thing as long as you don't know, and the masses won't know.
 
Everybody seems to link to 'Nowgamer' site as source and 'Nowgamer' nor others link to a video or transcript from presentation at London.

Edit: Pics from review code posted today.

http://www.play-mag.co.uk/general/killzone-3-720p-screenshot-blow-out-2/

For 3x geometry comment this one comes out as really odd considering FOV.
http://www.play-mag.co.uk/wp-content/uploads/2011/02/KZ3-025.jpg

The new shots look amazing to me and as for that pic, there's a huge MAWLER in that level too hence the fact you can't judge everything from one single screenshot.
 
heh, nice analogy.
the thing is HDR is very overrated cause of (*), now whats the game that gets a lot/the most prasie from HDR in these forums?
halo3/reach
But the thing is it doesnt even have HDR! (shock horror fullstop)
it has some sort of MDR (M for medium)
i.e. beauty is in the eye of the beholder (or in this case, it blinds :) )

(*) A/ our monitors can only display LDR, thus all this extra info for the most part is wasted
OK ignoring A then we have B is 90+ % of the time u cant tell the diff (apart from FPS ;) )between a HDR + a LDR scene, thus youre willing to take a constant 10% FPS hit for something that 90+% of the time looks the same, are you nuts!!!
 
Everybody seems to link to 'Nowgamer' site as source and 'Nowgamer' nor others link to a video or transcript from presentation at London.

Edit: Pics from review code posted today.

http://www.play-mag.co.uk/general/killzone-3-720p-screenshot-blow-out-2/

For 3x geometry comment this one comes out as really odd considering FOV.
http://www.play-mag.co.uk/wp-content/uploads/2011/02/KZ3-025.jpg
The buildings in the background are sprites :p

Still looks absolutely amazing, but thought that was pretty funny :smile: I really like the glass in the mechs.
 
The game really looks amazing, particularly the IQ, it is leaps and boundaries ahead of KZ2, which still holds pretty well on its own, even if it is upscaled from 720 to 1080 still looks great.
MLAA sure as hell does a much better job than MSAA, cant wait to see how Uncharted 3 will look like.
 
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