The performance penalties are generally even more severe (not to mention that as far as I know one of them doesn't even support it fully), which is why the number of games with HDR implemented is very small especially on consoles.
Well it doesn't even appear they've gone with an encoded format either. The lack of range really hurts in one of the latest batches of SP shots. It's just excessive bloom and texture/sky washout.
Some of you folks are taking this way too personally... Ignoring the maths and even developer presentations isn't helping.
But the thing is it doesnt even have HDR! (shock horror fullstop)
it has some sort of MDR (M for medium)
And your point is? The precision and range are still much higher than your bog standard RGBA8. We've even got plenty of results from other titles making use of RGBM to extend the range some.
It seems a number of you aren't understanding that we're talking about how LDR is limiting what the image could potentially be. It's just a waste. Making this argument personal is silly. Sure it's nice that "the masses" can just accept that it looks fine, but we do have folks here on B3D that know a bit more. Are their opinions now just invalid even when presenting their reasons? Come on folks, this is childish.
Okay, let me get this right. You are saying that because people don't agree with the level of importance you place on "proper dynamic range and linear lighting", in this game, they are suffering from ignorance and misconceptions? Wow!
Way to miss the point... Maybe you should take some time to read the Naughty Dog presentation and try to understand instead of coming back with these pointless one-liners.