Heh heh, in such a situation, it's total chaos and fun in a maniac sort of way. That's what I played KZ2 for. But I also want to have a tactical game once in a while.
Giving people too much rope to hang themselves doesn't sound like a responsible idea. ^_^
I'm fine with either improving the spawn grenade or a tactical spawn point solution, as long as they work.
I played a few more games. I think if you ignore your kill/death ratio, focus on winning the objectives, the game can be hectic and chaotic too. Died a lot, but had tons of fun. Won 2 warzones. Got back from behind and forced a draw in another one (1-3 to 3-3). Not too shabby !
The ribbons (e.g., faster reload) are only temporary right ? Once I sign out, they will be gone, correct ?
EDIT: Not too sure what to think of the Mech and Jetpack yet. They add to the variety, so far not too annoying. They should cost the enemies more points if we take them out. The bots are relatively easy to destroy compared to KZ2 ones.
GG may need to tune the maps further. Right now, it's possible for Helghast to snipe one of the ISA spawn exits from a tall building in the green map. They should cover the line of sight. I know Zipper would block these extremely long ones to force the snipers to come closer. ^_^
Other than that, I wish they would port the KZ2 maps over. I really liked them (Very unique !).
Giving people too much rope to hang themselves doesn't sound like a responsible idea. ^_^
I'm fine with either improving the spawn grenade or a tactical spawn point solution, as long as they work.
I played a few more games. I think if you ignore your kill/death ratio, focus on winning the objectives, the game can be hectic and chaotic too. Died a lot, but had tons of fun. Won 2 warzones. Got back from behind and forced a draw in another one (1-3 to 3-3). Not too shabby !
The ribbons (e.g., faster reload) are only temporary right ? Once I sign out, they will be gone, correct ?
EDIT: Not too sure what to think of the Mech and Jetpack yet. They add to the variety, so far not too annoying. They should cost the enemies more points if we take them out. The bots are relatively easy to destroy compared to KZ2 ones.
GG may need to tune the maps further. Right now, it's possible for Helghast to snipe one of the ISA spawn exits from a tall building in the green map. They should cover the line of sight. I know Zipper would block these extremely long ones to force the snipers to come closer. ^_^
Other than that, I wish they would port the KZ2 maps over. I really liked them (Very unique !).