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I have died, but not a lot. I die much more on CoD4 veteran (but that should equal the elite setting). So far this has not been particularly hard, the enemies move well and i feel that the AI is smart, in the sense that they move believeably. (but i see no difference from veteran to demo difficulty).
Hehe. Did take until the raining missle thingy after youve opened the floodgates.
There are some points where i die a few times in a row, but they are not frequent. Cover system+regen means if you take your time you rarely die.
Played some more multiplayer, played that arc defense tower. Man some places on that map are truly breathtaking. A lot of the tunnelways where the humans spawn on that map look real. The inside environments just look crazy good on that map, i think its because of the lighting thats applied, everything just looks like it has real volume.
You will probably lose most (if not all) your progress in the Radec fight if you start a new chapter.
I might switch to normal, was playing 3rd mission and some areas where you have to shoot loads of enemies across the street in buildings, is really frustrating due to the controls and the constant movement of the Helghast.
It makes it very hard to pop out of cover and pull off a headshot (and on Veteran the enemies take 2-3 shots to the head to die) when you have to constantly finetune your aim (due to the acceleration etc), before the enemy ducks back down again or you take enough damage from the others shooting you and have to go back into cover.
I'm just installing the demo now which I finally got from the US store.
Does the SP seem to have much replayability?
Player made servers don't necessarily mean "p2p" as exampled in Resistance I/II. You can possibly test it by creating games behind firewall/router without port forwarding or UPnP.Speaking of multiplayer, the servers are not dedicated i think, i have only seen player made servers so far, most if not all games seem a bit laggy.
The biggest difference between the 2 difficulties is simply the amount of hits the helghasts will take. And that's quite a few if you can't make headshots on the last levels on Veteran.
Try strafing too! It removes the need for twitch controls in many instances for me and has the added benefit of helping the enemies miss with their shots a bit more.
Since you've play a lot of FPS this isn't any revelation but it definitely helps to employ this old practice when the situation permits.
Strafing offers quick precise movement on the horizon and if you're on an inclined plane then it does so also in the vertical plane.
Yes yes this a a "use cover" game so you shouldn't be strafing....wrong. Higs will quite often drive you out from cover, jump out from around corners and simply out flank you at every opportunity so while using cover will keep you alive you often still need to be VERY quick on your feet to avoid getting yourself killed.
Also, I have YET to find any good reason to rely on zoom a great deal. In fact, I find it hurts my accuracy more often then not because when zoomed in my shot gets too precise in contrast to taking advantage of the aim box when not zoomed in. It just takes more time to zoom and then line up a shot. I only zoom when I have my shot lined up already and a Hig is really far out in the distance. Otherwise, I get faster aiming motion, more aim assist and less actions to take between lining up a shot and pulling the trigger. Speedier aiming is of great help on harder difficulties. Another benefit of using zoomed aiming as little as possible is that my view of the battlefield is far less comprised for not using zoom so I can track the movement of those sneaky Helghast much more easily.
I just can't find any good reason to use zoom in this game. With that I suggest going with Alternate 2 with zoom hold and crouch hold. It makes things so much easier for me. The default controls are great if you need to zoom a lot but in my play throughs its gotten me killed a lot more than saved my life by relying on it too much.
Another thing I have yet to figure out, is for weapons without a dot sight, what part of the sight do you use to aim?
For example with the pistol (which I use 70% of the time) do line the upper tip of the sight with their heads, or just below the top to counteract the effects of bullet drop (if there is any). Cause trying to shoot the tops of their heads when they're in cover (or blindfiring out) is very hard, and I don't know if I'm missing their helmets or hitting them but due to the difficulty they take a lot of shots to kill.
The enemies are quite like Uncharted's in their constant ducking and weaving, but it's much harder to take them out in KZ2 due to the controls, I wish they were more natural.
You should shoot at the wall or a canister. The bullet mark would show you how you should aim.
I think if you relax the left thumb, you might aim better.
I have more problem with the L3 sprinting. Forgot to press it sometimes.
Strafing is quite hard in this game at close quarters, I often find myself losing track of the enemy when trying to circle strafe them due to the turning controls.
I did try strafing out of full length cover (like pillars) instead of peeking out. And while it is definitely quicker to do (ie. you don't have to move to the edge while holding L2, tilt the left stick, then click in the stick to aim etc.) I found that it makes you more susceptible to hits from enemies off to your side, the cover mechanic decreases the chance of enemies hitting you from the side while in cover.
If the zoom has no good reason to use, then isn't that rather counterintuitive and a flaw in the controls?
I like using zoom in shooters, relying instead on the autoaim seems rather cheap.
Another thing I have yet to figure out, is for weapons without a dot sight, what part of the sight do you use to aim? For example with the pistol (which I use 70% of the time) do line the upper tip of the sight with their heads, or just below the top to counteract the effects of bullet drop (if there is any). Cause trying to shoot the tops of their heads when they're in cover (or blindfiring out) is very hard, and I don't know if I'm missing their helmets or hitting them but due to the difficulty they take a lot of shots to kill.
The enemies are quite like Uncharted's in their constant ducking and weaving, but it's much harder to take them out in KZ2 due to the controls, I wish they were more natural.
Hmm... did they not increase the damage ? (or decrease my health bar)
I find that I die quicker in Veteran when they shoot at me in the open.
The Veteran Helghast snipers seem to duck more like the Uncharted pirates too. But may be this is one of their regular variations (I can't tell for sure but I saw those kind of dodges in my Veteran run).
Player made servers don't necessarily mean "p2p" as exampled in Resistance I/II. You can possibly test it by creating games behind firewall/router without port forwarding or UPnP.
Lag may also come from heavy load or inter continental connections.
I'm already pissed at the lobby system, if it's indeed p2p too I'm afraid there is little chance I will be playing online. :|