[PS3] Killzone 2

Ok , I'll add you Ostepop , JardeL is my PSN ...

I usually play with GAF guys at 6am GMT+2 ... I ll invite you if I see you online ...

Btw , patsu I tried to join you last day but I think you were on a rank limited server , so I couldnt ...
 
Btw , patsu I tried to join you last day but I think you were on a rank limited server , so I couldnt ...

Yeah, I think it's rank limited by default now ? (Unless I changed it without realizing).

Should have dropped me a message. :)
I am working towards Captain. Will be able to get it this evening. You are probably a General by now.

EDIT: JardeL, you MUST absolutely message me if Ostepop is joining a GAF game with you guys :) I am sure I will learn quite a bit by spectating or joining in.
I already have my popcorn ready in the office. Bought 'em last night.
 
Ok , I'll add you Ostepop , JardeL is my PSN ...

I usually play with GAF guys at 6am GMT+2 ... I ll invite you if I see you online ...

Btw , patsu I tried to join you last day but I think you were on a rank limited server , so I couldnt ...

Cool. My PS3 is currently at my GF house, so im rarely on these days, (exam period) but if i catch you online il definately join that invite.
 
It most likely would be hard for the rest of us to catch the right time to spectate keyn and Ostepop, but someone should definitely try to post a link to the Battle Replay afterward. :cool:
 
Got back online. Swapped discs with someone and patched the game, and one or other things solved my loading issue. But I wonder why I bothered! this game seriously needs work! I couldn't play as a medic for some reason on a 'my rank' server, but other people were happily changing classes. Seemed like the Helghast could be whatever they wanted and the Blue Team were stuck with grunts. Then tried my own server to be reminded how pants the radar is. It doesn't show lower and higher levels, so a gunfight just below me wasn't appearing and I'm wandering around with no idea where the action is, unable to aid my teammates. The maps are basically a mess. Too many corridors and hideyholes making learning them a chore and encounters random, or having you miss everything completely.

Multiplayer is just poorly executed IMO, and I expect this online population to quickly move on, unlike Halo that maintains its popularity, or even Warhawk that's remaining healthy.
 
Then tried my own server to be reminded how pants the radar is. It doesn't show lower and higher levels, so a gunfight just below me wasn't appearing and I'm wandering around with no idea where the action is, unable to aid my teammates.
You can notice where the action is by lights of gunfire ... If I remember correct , you can even notice them from downstairs ...
The maps are basically a mess. Too many corridors and hideyholes making learning them a chore and encounters random, or having you miss everything completely.
And I think this is a good thing ... It prevents us to be stucked in same place... If enemy got the exit of your base , you can always find another way out ...

Multiplayer has some flaws but I've never experienced such a realistic game ... But GG needs to hurry about patches , players not gonna wait long for corrections , thats for sure ...
 
You can notice where the action is by lights of gunfire...
If they're just around the corner from you, perhaps. But I was playing with a buddyt, went upstairs to offer covering fire, and completely lost the battle. Why only show the current height on the radar instead all player positions on a 2D overview? You could even fade out characters if they are above or below your altitude. Not showing them at all is just whack!
Multiplayer has some flaws but I've never experienced such a realistic game
In RL I'd be willing to sneak around slowly and carefully sense for enemies to preserve my neck. In a game I get bored when there's nothing happening, sneaking around one way while the enemy could be sneaking in the opposite and we miss each other completely, or boringly standing still waiting for me to turn a corner. That may be some people's cup of tea, but it isn't mine. And having to run through a maze to help your friends is annoying too, as one invariably arrives too late. Once you've mastered the maps that won't be such an issue, but their complexity is very offputting.
 
Got back online. Swapped discs with someone and patched the game, and one or other things solved my loading issue. But I wonder why I bothered! this game seriously needs work! I couldn't play as a medic for some reason on a 'my rank' server, but other people were happily changing classes. Seemed like the Helghast could be whatever they wanted and the Blue Team were stuck with grunts.

That's messed up. Have not run into it myself yet (*Touch wood*).

Then tried my own server to be reminded how pants the radar is. It doesn't show lower and higher levels, so a gunfight just below me wasn't appearing and I'm wandering around with no idea where the action is, unable to aid my teammates.

Hmm... the best case is to use different color for levels. But if they don't, I prefer showing only the current level. That way, I don't have to waste time combing the current level and can move on to others quickly.

The maps are basically a mess. Too many corridors and hideyholes making learning them a chore and encounters random, or having you miss everything completely.

That was my problem initially. But after I found the obscure routes, I began to know how the map connects. These routes are extremely important because they provide alternate exits if one is jammed. I often have a vantage point to kill the enemies (from high ground), or sneak behind enemy defense in a different level. It's also how you could tackle a fortified position (or Assault class), if you attack them from behind. Sometimes they didn't even know what hit them.

Multiplayer is just poorly executed IMO, and I expect this online population to quickly move on, unlike Halo that maintains its popularity, or even Warhawk that's remaining healthy.

As keyn mentioned, the MP has its problems, but the map design is one of its differentiating factors. When pulling/hanging back is the only viable option, it usually means that you can find an obscure location to accumulate your kills.

It's a game that requires some thinking to navigate and flank the enemies (because they can often be strong enough to kill everything in sight). For me, the game is rather opportunistic. One needs to recognize and exploit the situation as much and as quickly as possible until the battle changes its tide again. I managed to set the explosives on some "S&D" games but the window was extremely small (Everyone else died in a few quick explosions). The time in-between objective games are valuable too. I usually wandered as far out as possible so that when the game identified a target (e.g., for assassination), sometimes I was already very close to where he stood.

It is imperative for them to solve the balancing issues though. Some aids and incentives for entry level players should be helpful too.

EDIT:
In RL I'd be willing to sneak around slowly and carefully sense for enemies to preserve my neck. In a game I get bored when there's nothing happening, sneaking around one way while the enemy could be sneaking in the opposite and we miss each other completely, or boringly standing still waiting for me to turn a corner. That may be some people's cup of tea, but it isn't mine. And having to run through a maze to help your friends is annoying too, as one invariably arrives too late. Once you've mastered the maps that won't be such an issue, but their complexity is very offputting.

I am surprised ! A KZ2 game is typically full of fireworks. How many players were in the game ?

I can usually find where the hot zones are by listening to the explosions and gun shots. In objective games, gunfights are not the main goal anyway. You will be required to help defend or deliver an item. In which case, the enemies will come looking for you. Or if you're on the offensive, the targets will appear on the map even if they are at a different level. So you just have to make your way there without getting killed.

Beware of hidden enemies along the way though. If you know the maps, you'd know where to look.
 
I am surprised ! Usually a KZ2 game is full of fireworks. How many players were in the game ?
This was a small game, 2 on 2. The only other option appears to be 16 vs 16 as everyone creates default-sized 32 player matches, which is way too hectic. And I have yet to find a server that doesn't allow in higher ranks than oneself. Selecting matches of my rank, everyone can be of the order of Sergeant class, whatever the Medic rank is, and then high-rank player will join and start throwing in cloaked snipers and the like. The lobby thing is extremely poor, unless I'm missing a whole part of the lobby system. Is there any way to find details on a game? Like the minimum rank? I've seen games listed only to be told I can't join them. Ummm, why list them for me then?! I cannot see anywhere that describes level selections, times, kills, limits, etc. That's why people name their servers after options, "100kills 25mins".

The medics seem broken. I rarely get healed, and when I am its in the middle of a blood bath where I get killed straight away. I am unable to heal comrade myself 90% of the time. It appears the healing shot needs to be administered to the torso from fairly close range. I invariably get killed in the attempt to resurrect someone. I haven't once managed 5 resurrections in a game, so will never get the health-pack drop, unless that's all I set out to. And as I've never seen anyone drop health-packs, I guess no-one's unlocked it! Slugges my way to Engineer only to find the shotgun limit, forcing the character to play aggressive as the shotgun can't kill anything more than 3 yards away, at least when I shoot it. The Repair secondary ability sounds good on paper, but needing 8x 5 kills per round with sentry guns seems incredibly unlikely. Perhaps this expalins why I never see anyone repairing gun-points, because this is another skill most people miss?

Then there's the lag. Playing a 10 player round, that was good and fun. Then more people joined and suddenly my gun just wasn't damned well shooting! I could wait half a second for the wretched thing to fire after pressing the shoot button. Needless to say I couldn't hit anything on whole and gave up.

Of course if I set up my own game, I can have whatever options I like...and then sit around for half an hour waiting for someone to join, and then hope other people join when they do before they quit because they're bored. Remember all that 'wandering around never able to find anyone' I mentioned earlier ;).

KZ2 is for me a game of considerable frustration and little entertainment. Unlike Warhawk that had a frustrating learning curve but which eventually showed its worth, not least because the servers are more selective, KZ2 seems to lack any potential. Too much is given over to chance - what server you get, what the lag will be, what rank other players will be, if your team has the strong players or not. It's bound to end up on eBay before too long, and I can chalk the loss up to experience and a lesson learnt : do not venture outside one's gaming comfort zone!
 
This was a small game, 2 on 2.

The only other option appears to be 16 vs 16 as everyone creates default-sized 32 player matches, which is way too hectic. And I have yet to find a server that doesn't allow in higher ranks than oneself. Selecting matches of my rank, everyone can be of the order of Sergeant class, whatever the Medic rank is, and then high-rank player will join and start throwing in cloaked snipers and the like. The lobby thing is extremely poor, unless I'm missing a whole part of the lobby system. Is there any way to find details on a game? Like the minimum rank? I've seen games listed only to be told I can't join them. Ummm, why list them for me then?! I cannot see anywhere that describes level selections, times, kills, limits, etc. That's why people name their servers after options, "100kills 25mins".

I believe you can find "rank only" servers in your search. That's why keyn couldn't join me earlier on.

As for details of a Warzone, I think what you see in the list is what you get. You'll have to join a game to see all the details (and quit out if you don't like it). I agree the MP facilities need an upgrade.

I usually join games with 16 players and above. 32 players are hectic, but I got used to them over time (Hang back ! Hang back !).

The medics seem broken. I rarely get healed, and when I am its in the middle of a blood bath where I get killed straight away. I am unable to heal comrade myself 90% of the time. It appears the healing shot needs to be administered to the torso from fairly close range. I invariably get killed in the attempt to resurrect someone. I haven't once managed 5 resurrections in a game, so will never get the health-pack drop, unless that's all I set out to.

I used to hate getting revived because I ran out of ammo more often. After getting revived, I still have zero ammo. I have to get myself killed again somehow. It decreased my K/D ratio even more.

The story is different once I get the extra ammo. I seldom ran out of ammo now (only once). To resurrect a comrade, the safest way is after a localized fight. The medic would walk in and revive us to maintain our position (e.g., defending an objective).

I was revived in the middle of a firefight a couple of times. If I ended up facing the wall and I know I was being shot up, I'd throw a grenade so that it bounced backwards. That way we all die together -- if I'm lucky :devilish:

And as I've never seen anyone drop health-packs, I guess no-one's unlocked it! Slugges my way to Engineer only to find the shotgun limit, forcing the character to play aggressive as the shotgun can't kill anything more than 3 yards away, at least when I shoot it.

I heard keyn is pretty good with a shotgun. Might want to ask for his tips. I was killed many times by shotgun, especially in objective games. They are lethal in indoor levels. The shotgun is less useful in the open desert level.

The Repair secondary ability sounds good on paper, but needing 8x 5 kills per round with sentry guns seems incredibly unlikely. Perhaps this expalins why I never see anyone repairing gun-points, because this is another skill most people miss?

I have seen some GAFFers complaining about health packs too similar in color to the background, so few people see them. There are also people who have the Repair ability, but you're right, I seldom see people use them. I am not sure if they are worthwhile. You have to stick around the turrets, and become easy targets.

Then there's the lag. Playing a 10 player round, that was good and fun. Then more people joined and suddenly my gun just wasn't damned well shooting! I could wait half a second for the wretched thing to fire after pressing the shoot button. Needless to say I couldn't hit anything on whole and gave up.

Wow, that's bad ! The game hides its lag (You fire immediately but you may not hit the target). There must be a bug somewhere if the gun only opens fire half a second after you press the button. I have not seen this even in 32-player.

Of course if I set up my own game, I can have whatever options I like...and then sit around for half an hour waiting for someone to join, and then hope other people join when they do before they quit because they're bored. Remember all that 'wandering around never able to find anyone' I mentioned earlier ;).

KZ2 is for me a game of considerable frustration and little entertainment. Unlike Warhawk that had a frustrating learning curve but which eventually showed its worth, not least because the servers are more selective, KZ2 seems to lack any potential. Too much is given over to chance - what server you get, what the lag will be, what rank other players will be, if your team has the strong players or not. It's bound to end up on eBay before too long, and I can chalk the loss up to experience and a lesson learnt : do not venture outside one's gaming comfort zone!

Hmm... there are rank limited servers, and you can turn off stuff like Rockets. I'd say they lack auto-balancing/match-making, which is a stupid omission. I hope both Sony and GG have learned their lessons. If you visit the GAF KZ2 thread, you can find both negative and positive posts about the game. If GG and Sony "steal" some of Insomniac's multiplayer facilities over, the game would be much more enjoyable and accessible. In particular, I'd like the camera to pan to my killer (like in Resistance 2). That way I can spot someone's hidden position better (may be an invisible sniper too).
 
I believe you can find "rank only" servers in your search. That's why keyn couldn't join me earlier on.
As far as I can tell, this 'my rank only' lists games where the current population are my rank only. I invariably have this option ticked, find games where i join with everyone at similar rank, and then higher ranks join. I have never yet found a server where higher ranks didn't make an appearance at some point.

The story is different once I get the extra ammo. I seldom ran out of ammo now (only once). To resurrect a comrade, the safest way is after a localized fight. The medic would walk in and revive us to maintain our position (e.g., defending an objective).
To be fair, I have stuck with Deathmatch since getting the DM points bonus medal.

I heard keyn is pretty good with a shotgun. Might want to ask for his tips. I was killed many times by shotgun
Clearly key is accurate aiming, which I am a bit rubbish at having not played a for ages. And wasn't so great to begin with! But surely the while point of a shotgun is wide area of impact? It's a gun for corridor fights, and if you don't want to partake in corridor fights...don't pick an engineer, cause they limit you!

Wow, that's bad ! The game hides its lag (You fire immediately but you may not hit the target).
Not in the game i experienced. Lag was my explanation. Dunno what else it is. Obvious explanations are characters reloading or chucking a grenade or something else instead, but that wasn't the case when I started paying attention to what was happening. I was pressing the shoot button, tap-a-tap-a-tap with the assault rifle, and nothing getting an occassional shot off. Held iot down and had to wait until it started firing.

Hmm... there are rank limited servers
See above! I have created servers with 'my rank only' and had higher ranks. AFAIK the rank is actually a rank bracket, and it seems to me a division at halfway if so. But I still remember some very early games full of noobs and rookies, and a couple of a spawn-point dropping officers still made an appearance.
...and you can turn off stuff like Rockets.
But if people don't, which they don't, you are stuck with the defaults. Or they are changing the settings but you don't know when you pick a game because there are zip details. And if you set up your own server, you need to wait for it to be populated, which is a pretty sucky game with 2/3 people running around a map missing each other, and because it is sucky they normally don't hang around long enough to get more people. Thus one cannot create the game one wants, while the games on offer don't suit my tastes.
 
As far as I can tell, this 'my rank only' lists games where the current population are my rank only. I invariably have this option ticked, find games where i join with everyone at similar rank, and then higher ranks join. I have never yet found a server where higher ranks didn't make an appearance at some point.

Possible, but that would be weird since keyn couldn't join me, and Scott_Adam's brother couldn't join him because of rank difference. There should be something that limits the rank of a game.

To be fair, I have stuck with Deathmatch since getting the DM points bonus medal.

Ah, should take part in objective games. They even out the experiences quite a bit. You can rake in lot's of kills by defending an objective.

Clearly key is accurate aiming, which I am a bit rubbish at having not played a for ages. And wasn't so great to begin with! But surely the while point of a shotgun is wide area of impact? It's a gun for corridor fights, and if you don't want to partake in corridor fights...don't pick an engineer, cause they limit you!

If it's close quarters, don't use the iron sight. The choice of gun is important. I stick to SMG or LMG these days. I was able to dominate most close encounters except when they are carrying shotguns (They usually win). For long range, I think the assault rifle and of course the sniper rifle is better.

I think the LMG has smaller area of impact than the SMG, the shotgun should have better coverage than both. Rockets and grenades aside, it deals the most damage amongst all guns when the enemies are close.

Not in the game i experienced. Lag was my explanation. Dunno what else it is. Obvious explanations are characters reloading or chucking a grenade or something else instead, but that wasn't the case when I started paying attention to what was happening. I was pressing the shoot button, tap-a-tap-a-tap with the assault rifle, and nothing getting an occassional shot off. Held iot down and had to wait until it started firing.

May be in Europe the difference in network performance is wider. I have been playing on US-only sevrers. How does Warhawk handle it ? KZ2's MP setup seems similar to Warhawk.

See above! I have created servers with 'my rank only' and had higher ranks. AFAIK the rank is actually a rank bracket, and it seems to me a division at halfway if so. But I still remember some very early games full of noobs and rookies, and a couple of a spawn-point dropping officers still made an appearance.But if people don't, which they don't, you are stuck with the defaults. Or they are changing the settings but you don't know when you pick a game because there are zip details. And if you set up your own server, you need to wait for it to be populated, which is a pretty sucky game with 2/3 people running around a map missing each other, and because it is sucky they normally don't hang around long enough to get more people. Thus one cannot create the game one wants, while the games on offer don't suit my tastes.

Yeah, I can't explain it. There are some games that prevent higher ranks from joining. There are others that welcome everyone despite the "my rank only" settings. Might want to ask in the KZ2 official forum. We may be missing (or misunderstanding) some settings, or it could be a bug.
 
May be in Europe the difference in network performance is wider. I have been playing on US-only sevrers. How does Warhawk handle it ? KZ2's MP setup seems similar to Warhawk.
WH has some crazy lag experiences, but you can see the ping on joining and can get an idea. Worst case, someone joins from the other side of the world and blips around the map. Mostly though it's very tight and on a low ping server, not an issue at all. With no ping ratings for KZ2's servers, you don't know how much lag to expect. Also WH caps the games according to server BW, so I can't host a 32 player game. KZ2 doesn't have a cap, so people with low upload speeds, or high contention, hosting large games could well have issues.
 
In particular, I'd like the camera to pan to my killer (like in Resistance 2). That way I can spot someone's hidden position better (may be an invisible sniper too).
Actually , KZ2 does it too ... Not the same way maybe [ I cant remember how it is in R2 ] but I can clearly see in KZ2 , even if it is a sniper ... Camera is not focusing on the killer itself but shows the direction ... I got lots of snipers down thanks to this ...

About turret kills ; while defending an area in S&D , place them at higher floors ... It also prevents them from being detected easily ... Especially if there are more than one ... Salamun Market, Tharsis Depot and Corinth Crossing's S&D areas are adequate for this ... For SM , this shows where I place them ;

[ http://i43.tinypic.com/4l2dmg.jpg ]

Other than S&D , I place them above stairways , as you can see on the chart ... So , if someone comes up the stairs , it is possible to shoot him in the head because of difference in elevation ...

Actually %50 or more of my turret kills are headshots , their aim is pretty good :D ...

Shotgun is useless if you play at PR ... My fav class is engineer but never choose it if I play at PR , Scout is the one for PR ... Regarding other maps , if target is not close I use my M4 but you have to unlock it too ...

Medic class is something different imo ... Medic has assault rifle which is one of the best in game both for long and short distance ... And you can use health packs for yourself too which makes you hard to kill ... If your health is low , you can hide in a corner , use health packs for yourself and resume the fight ... So after noticing this , nobody cares about the main purpose for the class anymore imo , only at Assasination defend mode ... Btw , you can kill people even with reviver and it is pretty funny :D ...

Regarding repair badge , imo it is only useful for Salamun S&D and Visari Hammer S&R ... I got 25 in a row at Salamun while defending with machine gun once :oops: ...

By the way , my favorite secondary badge is C4 ... I really like it ...
 
WH has some crazy lag experiences, but you can see the ping on joining and can get an idea. Worst case, someone joins from the other side of the world and blips around the map. Mostly though it's very tight and on a low ping server, not an issue at all. With no ping ratings for KZ2's servers, you don't know how much lag to expect. Also WH caps the games according to server BW, so I can't host a 32 player game. KZ2 doesn't have a cap, so people with low upload speeds, or high contention, hosting large games could well have issues.

That would work too in the absence of match making and auto-balancing.

Actually , KZ2 does it too ... Not the same way maybe [ I cant remember how it is in R2 ] but I can clearly see in KZ2 , even if it is a sniper ... Camera is not focusing on the killer itself but shows the direction ... I got lots of snipers down thanks to this ...

In R2 it was dead obvious. Your killer appears at the center of the screen after panning. If you know the map, you should be able to recognize where he's hiding. In KZ2, I can't tell yet. I thought it only shows my corpse. Perhaps the camera angle also reviewed the direction of the killer. I need to go try it myself to understand it.

Shotgun is useless if you play at PR ... My fav class is engineer but never choose it if I play at PR , Scout is the one for PR ... Regarding other maps , if target is not close I use my M4 but you have to unlock it too ...

Yeah in Pyrrhus Rise (the open desert map), you can pick off enemies relatively easily off the bridge and high rises. I'd imagine the turrets would also get quite a bit of kills there because their coverage is higher when deployed in high ground ?

Medic class is something different imo ... Medic has assault rifle which is one of the best in game both for long and short distance ... And you can use health packs for yourself too which makes you hard to kill ... If your health is low , you can hide in a corner , use health packs for yourself and resume the fight ... So after noticing this , nobody cares about the main purpose for the class anymore imo , only at Assasination defend mode ... Btw , you can kill people even with reviver and it is pretty funny :D ...

Gah... I forgot Medics can heal themselves this way. May be most are saving the packs for themselves ? (And then they can heal other people as long as the medics are alive).
 
Are you suggesting KZ2 is P2P and it lets anyone host 32 players? I think "hosting" is just someone picking the options on some server.

First of all, there are no dedicated KZ2 servers.

So at best, the host of the game is acting as a server with a "server-side" netcode type (your typicall fps game).

However, my experience seems to suggest that the netcode is P2P (because i notice different lag when i kill different players on the same game - if the guy acting as a server has a stable connection, i should get the same lag regardless of who i am killing if the netcode was serverside.)

Note: In this case Server side netcode = Host is playing as a server. Anything that happend in the game is decided by the server, what you see on your screen is information from the server.

P2P in this case means that every player is sending information to all other players, most of the information is not passed through a server (host) that determines the outcome. Has nothing do to with the fact that both netcode types are in effect using "peer-to-peer" (if you take the meaning literary) as there is no dedicated server.

P2P sucks, because it hides lag (your lag is impossible to determine because it varies with all the players in the game), which makes it impossible for people to play competitively without getting extremely frustrated.

Its nice for neebs because most of you will not be able to actually notice any lag, which is why 99% of everybody playing PD:Z didn't notice any lag whatsoever, and the 1% who where actually good at FPS games bought different games very quickly because the lag was unbearable (well, everybody bought different games quickly because PD:Z sucked, but you get the point..)
 
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Gah... I forgot Medics can heal themselves this way. May be most are saving the packs for themselves ? (And then they can heal other people as long as the medics are alive).

Any good player should not save those packs for themselves.

If you want to save healing for yourself you should not use the packs as the timer is higher than on boost pills, and boosts pill, if my memory is correct will regenerate health + damage resistance + speed. Better result just swapping the heal pack with a boost pill if your going to save the packs for yourself anyway.
 
Boost does not regenerate health... Boost only makes things happen faster... You can run faster , place a turret faster or your health regenerates itself faster... That's all...

Btw , some technical details [ credits to Tempy@GAF ] ;

[ http://game.watch.impress.co.jp/docs/series/3dcg/20090417_125909.html ,
http://game.watch.impress.co.jp/docs/series/3dcg/20090424_153727.html ] ...

kz03.jpg
 
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