I was finally able to play this during the weekend and I finished the single player campaign on normal. A bit short game as my playthrough time was 7h 16m. The special effects were quite spectacular and clearly the main reason for its appealing look.
The gameplay was solid and I unlike many actually thought that the final level was the best one. Imo the battles in the last level were the only ones, where I really felt that the scope was large and felt like I was fighting with blood in my mouth, great stuff.
I wish it were longer and maybe a few more enemy types, but on overal It was a nice ride.
9.2/10
I unlike many actually thought that the final level was the best one. Imo the battles in the last level were the only ones, where I really felt that the scope was large and felt like I was fighting with blood in my mouth, great stuff.
It took a while, but in the end I finally got to play with Phil a bit and actually work together, although the matches were pretty hectic. But I seemed to have been one of the few medics and revived Phil a few times as well as someone from GAF, who was my squad leader. Much fun was had! In the process I leveled up again so that I can now place my very own turrets, nice. Being a medic suits me though, and it's a strong team advantage, that I think is sometimes clouded by not being as clear a personal advantage. It's bringing my K/D rate down for instance, but instead I revived 55 team-mates.
The join friend feature seems to work pretty well.
Am I the only one that also enjoys the more chaotic games ? Maybe it`s because I don`t care about k/d ratio (strangely I did in Warhawk) , but I actually like blasting away my RPGs and when it`s empty I engage the boost and fire away with the pistol and melee. Or maybe it`s just because I suck at sniping...
Also I did enjoy a game where we were outnumberd 3 vs. 8 - there was no way we could win that match , but it was fun giving those unfair bastards a hard time.
I find it slightly easier to play ISA because Helghast are easier to spot (and kill) from very far away, thanks to the red eye thing. The ISA have the same with blue, but red is just that little bit easier to spot generally.
I only promoted to Lieutenant now, and haven't played as such yet. No glitching was used so far, but I'm sure the higher you get, the more people will do anything ...
Yeah, some of the games were very high level, bad for my K/D ratio, but good for my learning curve. I did very well aftwards in 'easier' matches.
I think one very important thing is still the squad mechanic's ability to spawn on the squad leader, both for avoiding being spawn camped, and for doing some spawn camping yourself. I actually found myself successfully besieging a spawn camp on one map by taking a good position to pop in and out of killing range, and being a relatively safe place for my squad mates to spawn off right next to the enemies main spawn location. That said, I'm convinced better opponents would have gotten rid of me much sooner.
I look forward to playing more with you. And maybe you should start the B3D clan? You seem to be much more active in the game than Oste these days.
Lag hasn't been much of an issue for me yet, but you do remind me that I probably would be wise to just log out of the server and try another one if ever I find myself in a lag-fest.
Arwin, you can also check for invites and join the clan via killzone.com - should be under your profile.
This week I will be on tue,wen and fri from 9.30pm (GMT+1).
* Increase of the standard points settings for Bodycount. Should ensure longer mode on heavily populated games.
* The return of Online Bots. Adding bots to an online game renders it 'unranked'.
* The option to create unranked games. Players will be made aware that a game is unranked upon joining.
* Fix to Game Search functionality so correct maps are displayed.
* Standardization of the Y-Axis controls on the HGH Scout when zoomed with the Sniper Rifle.
* Fix to Sensitivity setting where the weapon animation did not follow the reticule correctly.
* Fix for auto-aim exploit when rapidly tapping zoom/fire.
* Fix to infrequent collision issues with C4 Proximity mines.
* Fix to list of games displayed on search.
* Stability fix relating to disconnect.
* Fix to 'Clan' button functionality in custom game creation settings.
EDIT: Hmm, comparatively it looks like I haven't spent my 15 hours online as efficiently as I could have in terms of score ... others seem to have achieved more in less time.
Heh. I became the general in less than 15 hours again. i average 68 kills per hour, If you got the right badge (i got the 10% of my teams kills ribbon in every time the first 8 matches i played), then killing people gives quite a lot of xp. Win bonuses are also nice.
Right now im getting bored,
No, you're right. I do also enjoy being outnumbered... more moving targets! But the chaotic games I was refering to, were hopeless to get into. Basically, the occasional Radecs Academy level, being Helghast and having the entire ISA forces in your spawning area, throwing grenades into your area or attacking with rocket launchers, not to mention all bots set up around there too. Unfortunately for us, the backdoor tunnel was also taken care of by the enemy, leaving us with few options. Since it was also 30min/100kill game, the humiliation wasn't over quick.
Within no time, we were trailing by about 50 kills before we were finally able to get out of our spawning area. We didn't win and the losses were high (especially by that point, many had already chickened out making our position even worse), but at least we fought (and died) hard!
I actually like this kind of battle. I don't rush into the fray though. I enjoy watching others fight this way by standing back a bit, firing a few shots from time to time and have a laugh.
Right now, I'm having problem getting the engineer's turret kills ribbon. The thing just doesn't seem very effective at killing. Tried placing it on high ground to help, but the thing get destroyed pretty easily. On top of that, I don't like the shotgun engineers start with, compared with the default rifle with green sight. I want to earn the ability to repair things. Any advice? Ostepop?
I actually like this kind of battle. I don't rush into the fray though. I enjoy watching others fight this way by standing back a bit, firing a few shots from time to time and have a laugh.
Right now, I'm having problem getting the engineer's turret kills ribbon. The thing just doesn't seem very effective at killing. Tried placing it on high ground to help, but the thing get destroyed pretty easily. On top of that, I don't like the shotgun engineers start with, compared with the default rifle with green sight. I want to earn the ability to repair things. Any advice? Ostepop?