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SOCOM is not arcadey at all, it's alright but if you don't like no respawn then you'll probably hate it. It also has a relatively higher barrier of entry for new players, all the vets have scopes and silencers. You can only take a few shots and would have to sit through the rest of the game if you die.
SOCOM isn't really that amazing, it's just that once you've been playing for awhile and gained an advantage in equipment, it's much more enjoyable than starting out with the same weapon as everybody else in some other shooter, that and I blame R2 being so unenjoyable that one had to resort to play SOCOM for 3 months, I would have gone for SOCOM had the way the game handles joining friends not been such garbage. On the other hand I really would rather not have to constantly play against people with better scopes and silencers on, not to mention it takes awhile to learn how every weapon recoils. It lacks that accessibility that a game like Killzone 2 has.
Played a little bit today, unlocked the sniper and got the boost badge. Total playtime is around 14hours i think. Sniper is ridiculously overpowered, camo + 1shot\kill is a very powerful combo, aspecially considering how slow things move.
I thought i could mix the abilities on classes? Like create a tactician with boost pills? That would be insane.
SOCOM isn't really that amazing, it's just that once you've been playing for awhile and gained an advantage in equipment, it's much more enjoyable than starting out with the same weapon as everybody else in some other shooter, that and I blame R2 being so unenjoyable that one had to resort to play SOCOM for 3 months, I would have gone for SOCOM had the way the game handles joining friends not been such garbage. On the other hand I really would rather not have to constantly play against people with better scopes and silencers on, not to mention it takes awhile to learn how every weapon recoils. It lacks that accessibility that a game like Killzone 2 has.
There are a few really good maps and some I don't really like at all. It's a bit of a mixed bag for me. With some fine tuning, it could be really good.
I think all the maps are good, but not all the maps are good for all match sizes.
How do you define a good map? Just curious.
KZ2 is not that great online. It's okay, but not great. It's not nearly as "accessible" as you make it out to be. Most users have to deal with the absolutely awkward acceleration, and then you've got to deal with the absolutely horrible map design (in reference to spawn point). Unless you're playing a match with a small amount of people, it degenerates into absolute chaos, and almost always has some sort of spawn camping. Not to mention the terrible use of grenades and rocket launchers.
And really, I think it's high time you stopped your whining about R2, it's really bordering on pathetic.
Whether it's online, map designs or grenades, Killzone 2 absolutely destroys R2, seriously you don't have a leg to stand on, you're like a detroit lions fan saying how the steelers suck.![]()
My problem with KZ2 MP is that it does little to balance itself out. The game has degenerated into Rocket Launchers and Snipers running amuck. The large maps are absolutely impossible to play, since the game pretty much isolates people into small area's, and the games never really move from there. The spawn points are pretty ridiculous, IMO.
On top of that, you've got the acceleration which makes the game feel awkward. I can deal with it in SP, but MP is way too fast paced in comparison.
Though, as I always say, every game is not for every person, and somehow pretending that your opinion should be shoved down everyone's throat, and then failing to even come close to justifying yourself...well, I think that speaks for itself.
I think the MP maps in Killzone 2 are brilliant. No matter what positions the other side takes, there is always a way to get around them or get a good angle for a counterattack. There is no place that is completely save, and no obvious bottlenecks. Fights can break out in any place, and with the ever changing objectives you'll be fighting all over the maps.
As far as I can see there is no best way to play a map, or atleast no single best way. That means you'll have to adjust to what your opponents are doing, and they'll need to adjust to you. Even with only 8 maps that keeps the gameplay nicely refreshing.
The only downside to them I've noticed, is that it can get a little too crowded around some objectives. But whenever that's happening I'll simply try to find a good spot where I can easily shoot anyone moving towards the objectives.
I'd like a mode where you soak less damage. Something like the hardcore mode in call of duty 4. I played COD4 hardcore for the first time a few days ago, and it felt like a totally different game. Everyone moves more carefully and it isn't a run and gun. I think with the squad system and objectives in KZ2, something like that would encourage cooperation.
There are a few really good maps and some I don't really like at all. It's a bit of a mixed bag for me. With some fine tuning, it could be really good.
I think the MP controls are great with the latest patch, much closer to other FPSs.
Also Ars Technica has an article up about certain shortcomings with the MP. (And they're not the only ones, Penny Arcade concurs)
They take issue with the squad system and the fact that your MP experience (both in terms of enjoyment and success) seems to depend quite a lot on how good your team is. Which is not so good for players who aren't into clans and such.
I myself am on the last level of SP, and will jump into MP as soon as I finish and see for myself.
What do you guys who've been playing MP think?
That's not the case. In general I have to jump through quite a number of lobbies to find balanced games, but even if that was my luck there is nothing that stops clans from creating their own games with balancing off in order to play in the same team. And plenty clans do that until they get bored (I presume).Most games will have balancing on, so any clan will be divided over the 2 sides.
That's not the case. In general I have to jump through quite a number of lobbies to find balanced games, but even if that was my luck there is nothing that stops clans from creating their own games with balancing off in order to play in the same team. And plenty clans do that until they get bored (I presume).