[PS3] Killzone 2

Hey, this new patch actually improves the controls quite a bit (at least in MP), much less deadzone and the acceleration seems reduced.

I wonder if it applies to the SP controls as well.
 
After the patch I noticed there is a headshot specialist ribbon, if you know what I mean. :cool:
To be fair my notice of the ribbon may not be directly related but the controls do feel better.

Feels great after teh patch.

as opposed to before when it wasn't so great?
Tell us again how awesome the controls, and ironsight were. And don't forget about the all the great maps where you can use all of the weapons, like shotgun or sniper rifle, safely everywhere . I guess the beta didn't have many maps then.

I think GAF is working now by the way. ;)
 
Deadzones seems slightly changed, controls slightly better.

To those of you who claim improvement in controls after arguing that they where perfect:
I find you pathetic! No point in lying and claiming things to be perfect just because its your consoles flagship title!
 
I'm not sure what all this melee talk has to do with Shifty's ability to hit a distant target though.
I think I'd do a lot better chukcking the guns! :mrgreen:

I think they just have to stay in the green area (on the mini-map), but I don't know for sure as I haven't been the VIP either.
I was last night. Least successful mission in history. Assassin game mode was declared, I ran into the fray, and just as the assassination target was announced, I was shot. The assassination target was me... So an important lesson. When the assassination is called, hide! Actually, as there's a green area, it might mean that the target has to be in that zone before they're are picked. If they are picked outside the zone, they are terminated??

I've a couple more rants after last night, and am adamant that I won't try an online wargame ever again. Headshots do my head in! the imbalance between shooting an enemy's body and their head seems completely out of kilter to me (though of course, FPS vets will strongly disagree!). Firstly it means lucky hits can end your run before you even knew anyone was around, and secondly it means those who have mastered the controls are 10x more formidable than everyone else. I'd be one-on-one with a guy, filling him with bullets, and then *pop* I'm a gonner. All too often I'd be downed in a single shot versus emptying a cartridge into someone and still having them escape. I wasn't a particularly bad player, ranging mid-table, sometimes up to 2nd place, and I got my own few headshots, but it feels...cheap. One guy on voice chat was bemused and peeved how people were getting one-shot kills with the assault rifle.

And I'm pretty miffed about the rank system locking out skills. I bought KZ2 not wanting to play as a grunt, but wanting to try out different skill combos. Yet I find I won't have access to any skills beyond Grunt for hours play, bepending on how good you are. Scoring 10 points a 15 minute round, it'll be 20 hours before I could play as an Engineer. Without a secondary ability which needs badges to be won. 20 hours playing as a class you don't want to play is MMO Grind! How long will it take to play as a sniper?! IMO it's ridiculous to advertise all these classes and the chance to use strategy, and yet not inform the players before buying that these features will be unavailable for many hours, if you ever get them. This really has made me *angry*! The system is set up to give better players an advantage to make them even better, which is just imbalancing the encounters. So the only safe thing to do is play low rank games with just troops, and ignore all the advertised tactical play. Gee, thanks Guerilla... :rolleyes:
 
And I'm pretty miffed about the rank system locking out skills. I bought KZ2 not wanting to play as a grunt, but wanting to try out different skill combos. Yet I find I won't have access to any skills beyond Grunt for hours play, bepending on how good you are. Scoring 10 points a 15 minute round, it'll be 20 hours before I could play as an Engineer. Without a secondary ability which needs badges to be won. 20 hours playing as a class you don't want to play is MMO Grind! How long will it take to play as a sniper?!

I would just recommend you to play more and get better, it took me 3 hours to get the engineering badge. You also can unlock some things that give you more XP per kill. I get 3 xp points per kill. I average about 35-60 points per 10minute game. With 1.5 win bonuses xp is okay.

Starting to get used to the controls, my aim is starting to become okay, but i still need a lot more practice if i want my aim to be at par with my aim in other shooters. Killratio finally starting to head towards something respectable..
 
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Ranking up and unlocking classes goes pretty fast IMO. The secondary ability and combining it with a different class might take awhile though.

But so far I haven't really found myself at a huge disadvantage playing as the standard soldier. A few well placed shots will take anyone down after all. And the medic class I have unlocked is limited to using the standard Helghan or Isa assault rifle, so no shotgun, rocketlauncher, ect. I assume there are similar limitations placed on the other classes.

The fact that most people still haven't unlocked everything might be a part that too. In random games it's still mostly soldiers that your playing against.
 
To those of you who claim improvement in controls after arguing that they where perfect:
I find you pathetic! No point in lying and claiming things to be perfect just because its your consoles flagship title!


Well said :smile:

I'm not sure if SP controls are changed, I think they are, was getting more HS on enemies in cover than usual (though of course that could just be the placebo effect).
 
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I would just recommend you to play more and get better, it took me 3 hours to get the engineering badge.
3 hours?!! I've spent more than that already. I'll never be that good as it's not my sort of game, and I feel I shouldn't have to, as the game advertised all these lovely options without any explicit caveats. However, it's not too bad now I've played a bit more and read up a bit. Playing Body Count, get the ribbon 8 times and you get the medal that gives 3x XP. I topped the leaderboard in one round and scored about 50 XP before the medal, so levelling up shouldn't be too hard. But it's still an inconvenience that I'd rather do without.

Finding good games is hard though. There doesn't seem to be a way to select games at my rank. I have the 'My Rank' checked in the selection options but still there are far higher rank players on those servers messing things up.

As a plus-point for KZ2, the option of teams is good. As part of a group you can stick together because you can respawn at the team-leader's position. This is far better than Warhawk where if you met your friends, it was often only a fleeting appearance before someone died and respawned somewhere else entirely, not to meet again all game.

Regards lag, had my first encounter today too, and it was terrible. The level started off fine but got worse and worse with jittery soldiers all over the shop, passing through scenery even. Voice-chat is also broken and i can't hear people most of the time, but that may be router settings. I think UPnP may be disabled at the moment.
 
Deadzones seems slightly changed, controls slightly better.

To those of you who claim improvement in controls after arguing that they where perfect:
I find you pathetic! No point in lying and claiming things to be perfect just because its your consoles flagship title!

lol i dont remember anyone saying that they were perfect (that would be stupid, everything can be improved), you can still like something and apreciate it without it being 'perfect'.

The game feels pretty much the same to me, whatever changes have been made are very slight, i dont think anyone who liked the feeling of the controls originally wouldnt also apreciate them being refined and improved slightly as long as the overall feel stays similar.
 
it wasnt hard to lvl up imo... i took me half a week playing for 2-4 hours a day ( not all in one sitting mind you) to unlock all the classes.... i still have a couple secondary ribbons to get (mainly the 5x zoom for the sniper) but if anyone wants to play sometime my sn is shadowstryker19, look me up sometime

oh and i figured the whole forcing you to level up before you unlock new classes wasnt so much about good people gettine better but more so forcing people to act as a team, you know, lower level people will be medics/ engeneers while higher level people are tacticians/scouts or saboteurs and grunts fill out the rest of the team... atleast thats what i got from it, a mix of COD4 and team fortress
 
Deadzones seems slightly changed, controls slightly better.

To those of you who claim improvement in controls after arguing that they where perfect:
I find you pathetic! No point in lying and claiming things to be perfect just because its your consoles flagship title!

I personally think it might be a placebo - which would amuse me even more :)

All I ever personally said was I experienced no lag (as shown in the videos, after testing shooting etc), and didn't find the deadzones annoying. The feel is pretty much the same and if there really is no difference (as many expect), egg on faces might be on the way.
 
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Exactly, It means I'm not making it up, I think patsu or someone else was saying it was happening online, check back in the thread. You run close to them so they have a harder time tracking you, and may 'lose' you.

Obviously having good controls will make the campaign easier. I dislike games which impose obvious artificial limitations or constructs, for the sake of stretching out gameplay.

And it's hard to hit a distant target because you have to readjust your aim to get your reticule on the enemy, before they move again.

They tried to make the game feel a certain way. Part of that is in weight, which they tried to simulate in slower animations and movements. Rather than being able to move a mouse over a targets head, you have to use muscles etc. I think that's reasonable. And if anyone was experiencing lag than that was wrong and wasn't needed for the weight - but it's not something that I experienced (noticeably, as all games have some lag)

And if there is any change to the controls, deadzone wise, it's not necessarily better now, but easier. And you'd think (unless it was a bug) that GG had tested everything from deadzone to lag in development - so their original choice (if the controls are different now) was the choice they made for the feel of the game. So now, if they are changed, it's more to appease some gamers opinions, rather than to make the controls better.
 
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They tried to make the game feel unlike other games, by aiming for realism. Part of that is in weight, which they tried to simulate in slower animations and movements, and less precise nature.
That's true. The heavier guns seem to have an impact on movement, though I haven't stopped to test it. I haven't noticed lag either, but haven't properly considered that regards the demo. I'll try and pay attention next time I'm playing.
 
I'm not sure if SP controls are changed, I think they are, was getting more HS on enemies in cover than usual (though of course that could just be the placebo effect).

The 1.20 patch changes the single player campaign too. It's more responsive and doesn't have that 4-5 frames input lag. The deadzone is smaller and the aim acceleration has been reduce. It still feels like a weighty shooter. I should know because I've been playing it non stop before and after the patch. ;) The controls are perfect now for me.
 
The aim acceleration seems the same to me, but the input lag seems gone. Even the delay between pressing the trigger and the onscreen weapon shooting is gone.
 
Deadzones seems slightly changed, controls slightly better.

To those of you who claim improvement in controls after arguing that they where perfect:
I find you pathetic! No point in lying and claiming things to be perfect just because its your consoles flagship title!

I think this is extremely unnecessary. There's no reason to call people pathetic, let alone accuse them of being fanboys or only enjoyed the game because it's a "flagship title".

Not only that, but you got vanquish to agree with you, which means you're doing something wrong. I didn't think the controls were the "best", but I hardly think anyone was "pathetic" because they didn't feel the same way I did.
 
I don't know what exactly got fixed, but I'm overshooting far less and the controls feel more responsive. Not as responsive as I'd like, but I could live with this.
 
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