Well, I'm an experienced console FPS player, and I can't get the controls to do (easily) what I wan't them to do most of the time either. Close combat is hilarious in this game, you often go to melee and enemy and aren't sure whether you've hit them and they're dead or if you've missed them (or they need another hit to kill) and their out of your FOV.
I'm not sure how it differs from any other FPS, if a guy slips past your FOV during melee then you have to listen for an audio cue or look for him.
The fact that an early tactic in MP, is to sprint next to someone who is shooting at you, so they have a harder time killing you, highlights the issues with the controls.
It's a fact, yet you have not played MP? Yes, running out of my view does make it hard to hit someone, running towards me does not.
I would say that about 50% of the game's difficulty stems from the controls, it would be significantly easier had it controlled like any other console FPS, eg. I could shoot the Helghast heads behind cover easily, rather than having to constantly readjust my aim to get their heads in my sights, only to have them stand up or move somewhere else.
Welcome to page 14, everyone was telling me that a change to the controls would not mess with the difficulty or balance in the campaign. So we agree.
I'm not sure what all this melee talk has to do with Shifty's ability to hit a distant target though.