People are friendly on Killzone 2.
I don't think I would call Killzone 2 friendly. My experience has been the same as Halo 3, COD4/5, or any other online FPS. You have some assholes, and you have some genuinely cool people.
People are friendly on Killzone 2.
Hear, hear
I wouldn't mind if the aiming/turning speed was 'slow', it's the acceleration that makes precise aiming a bitch. Especially since the enemies never sit still and can shrug off quite a few shots.
As I mentioned before, if these kind of controls shipped with a less prominent game, I doubt they would have been so well received.
And it's not just COD4/Halo controls, it's different to basically every other console FPS on the market. I have downloaded plenty of FPS/TPS demo's on the PS3 and all of them follow a similar 'acceleration' free control scheme.
(and the lock on system in COD4 was for newbs, the first thing I did was disable it, it's an assist and it's not available in MP either)
The thing is one of the fundamentals of good gameplay is having good controls, you just need to look at CoD, Halo, Uncharted, Gears, Geometry Wars, Ninja Gaiden to see how much the controls contribute to the gameplay.
I though that was a bit strange, as the only other console game I've had crash was Oblivion.
People liked the whole package. If PDZ were able to deliver similar experiences, you should see people defending the game too.
You're lucky ! I remember Assassin's Creed and Halo 2 well (The latter also had issues like falling through floor, game saved at the wrong time in co-op resulting in endless death for both of us).
As I mentioned before, if these kind of controls shipped with a less prominent game, I doubt they would have been so well received.
The thing is one of the fundamentals of good gameplay is having good controls, you just need to look at CoD, Halo, Uncharted, Gears, Geometry Wars, Ninja Gaiden to see how much the controls contribute to the gameplay.
That's my point because KZ2 is flagship PS3 title, people are willing to accept controls, that would've elicted a much harsher response had they featured in a less anticipated shooter.
I've never had such problems with Halo 2 on Xbox apart from occasional texture pop in and loading lag. Are you playing it emulated on 360?
People are talking about the controls as an obstacle in this game but I feel the team mate AI is the biggest problem.
I've died at many section because I'm having to babysit my dying partner after he rushes into the battle.
"Sev get to cover!"
"Take your own advice FOOL!"
People are talking about the controls as an obstacle in this game but I feel the team mate AI is the biggest problem.
I've died at many section because I'm having to babysit my dying partner after he rushes into the battle.
"Sev get to cover!"
"Take your own advice FOOL!"
Huh ? KZ2 is KZ2 primarily because of its quality. Lair tanked despite being a flagship title. If PDZ or Army of Two had similar quality to KZ2, you should see people crowd around the title too. Before its release, many people still doubt whether GG can deliver a good FPS.
Your partner dies? Mine gets back on his feet as if nothing happened even if he I dont revive him.
Your partner dies? Mine gets back on his feet as if nothing happened even if he I dont revive him.
Is that dependant on the level of difficulty?OMG I had no idea. My partner has never died because I've always rushed to his aid to revive him and many times it meant I ended getting killed. I thought that if I let my partner die it would be game over like in some games. I thought that timer countdown was the amount of time he had left before he dies.
This changes everything.
Is that dependant on the level of difficulty?
I chose to play the first playthrough at the easiest setting, and my partner doesn't seem to die even if I don't go and heal him, often he gets back up soon by himself. Also I haven't noticed any time counter, just the distance counter.
Meh maybe there is a Trophy for reviving. Who knows, or maybe it has something to do with the MP game.
He's saying it doesn't matter what the original setting was (for Cross Color Filter).
Great if this fixes the "lag" though.