But is it broken? That's also part of the debate. What the CoD defenders are saying is: 'not like CoD=broken', even if they're not aware of that. It's a ridiculous stance to take, because not every game plays like CoD. In fact, most don't -- CoD plays like CoD. The defense is that KZ2 plays differently from CoD -- why should it control identically?
It definitely isn't broken. It just doesn't feel very good. The first thing I notice when I pick up a game is the controls.
Yeah, KZ2 plays differently from CoD and that's fine. Different controls would be fine too, if I felt there was a good reason for it, or it enhanced the game in some way. Otherwise I just feel like I'm playing a game that has controls that could be better. The last thing you want is for people to pick up your game and feel like they're fighting the controls. The demo was incredibly easy. It's not like I couldn't aim, it just didn't feel good. The controls just seem clumsy for fine aiming and I had to correct myself more than I normally would. It didn't register with me as realism, or anything that would benefit the game. It just felt worse than the majority of shooters I've played.