Anybody have sales numbers for the pre-orders.
Wrong thread. And it really doesn't matter. Console wars aren't wanted. Wait for the NPD thread.
Edit: Why do you only have ONE post?
Anybody have sales numbers for the pre-orders.
That's good. And a better fit for KZ2 I imagine than WH, where being warned before hand aout maps and locales, or strategies for some missions that really benefit (Assination comes to mind). I would certainly benefit from a pro telling me what to expect before a mission!
K&m is not going to be patched in, and you just have to either live with it or go back to playing something else on the PC.
Allowing faster and more precise controls for those using k&m and slower and less precise controls for those using controllers is not balanced at all, especially when only a minority will be using k&m, if you don't like using a controller then don't play a console FPS.
That's a ridiculous comparison, unlike Killzone which already controls great and plays great and is the best FPS on the PS3, Lair is a lousy piece of crap broken-ass game and patching the controls wouldn't break something that was already broken.
You cannot fine tune a SP campaign for years and expect newly patched in controls to not drastically alter the intended difficulty. If you suddenly made it twitch aiming it would be too easy, the AI assumes a certain amount of time to aim, reload, move, etc.
I'm sorry, I think my post wasn't clear at all. I never suggested KBM to be patched in - DrJay24 did. I said I'd be ok with it depending on how it got patched in -ie: gamepad users cannot be at a disadvantage. My argument is for an alternate optional, faster, more precise control scheme (like COD4) to be patched in. It would not throw the balance off because everyone would be able to choose which ever scheme suits them best.
How is it ridiculous? The biggest gripe against Lair was the controls. The biggest gripe against KZ2 are the controls. I'm fine with keeping the KZ2's shipping controls the same in SP, since it may or may not break the game (I doubt it). But for MP, there's no reason to not provide an optional control method that many people are asking for.
I'm sorry, I think my post wasn't clear at all. I never suggested KBM to be patched in - DrJay24 did. I said I'd be ok with it depending on how it got patched in -ie: gamepad users cannot be at a disadvantage. My argument is for an alternate optional, faster, more precise control scheme (like COD4) to be patched in. It would not throw the balance off because everyone would be able to choose which ever scheme suits them best.
How is it ridiculous? The biggest gripe against Lair was the controls. The biggest gripe against KZ2 are the controls. I'm fine with keeping the KZ2's shipping controls the same in SP, since it may or may not break the game (I doubt it). But for MP, there's no reason to not provide an optional control method that many people are asking for.
You dont understand.
It will not alter the intended difficulty, because fixing the controls does NOT mean "twitch aiming". It just means getting rid of the deadzones and acceleration. You can still set the sensitivity to be exactly the same as before, thus it will be just as slow as it is today.
Thus, SP campaign would not be altered in difficulty at all, it would just allow people who are used to the control setup used in every mainstream FPS games on next gen consoles, to aim as good as they can, without having to learn the exact behavior of the accelerated right stick aiming. Nothing in gameplay wise would change at all.
(Except for PDZ, which uses the same control setup as KZ2, funnily enough, i dont remember anybody saying the controls are "realistic" and "weighty" there, just crappy)
Wrong thread. And it really doesn't matter. Console wars aren't wanted. Wait for the NPD thread.
Edit: Why do you only have ONE post?
COD4 is not "more precise", it has a LOCK-ON system, it simply snaps the reticle on an enemy, the problem is that it will basically ruin the point of aiming over medium distances. K&M is fast enough that even with a lock-on system, controller-users will still get their asses kicked, it's not workable..
I think that's how they have set up the controls for Killzone 2, aiming is more deliberate, changing the acceleration will affect the feel of the game, it's not supposed to play like other games.
but it doesn't mean you can't be good at Killzone 2 just because you're good at other console shooters, in terms of accuracy, range and power the weapons are actually really generous.
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You dont understand.
It will not alter the intended difficulty, because fixing the controls does NOT mean "twitch aiming". It just means getting rid of the deadzones and acceleration. You can still set the sensitivity to be exactly the same as before, thus it will be just as slow as it is today.
Thus, SP campaign would not be altered in difficulty at all, it would just allow people who are used to the control setup used in every mainstream FPS games on next gen consoles, to aim as good as they can, without having to learn the exact behavior of the accelerated right stick aiming. Nothing in gameplay wise would change at all.
I never said compensating, but how are they going to take cover or roll if you can insta-aim headshot? The game will be easier, you will need to tweak other things to keep the difficulty. Of course if you did all of this it would not feel like Killzone, it would be Call of Halghan. No thanks.
I don't agree with this. COD and Halo control very similarly but you don't hear people saying that they are the same game with different skins.
I do think that the designers thought the current control scheme would make it stand out from the rest of the crowd, but I also think they underestimated how much a significant portion of KZ2's intended audience really like and are accustomed to COD/Halo style controls.
This kinda reminds me of the New Coke fiasco.
This kinda reminds me of the New Coke fiasco.
CoD4 auto aim is optionable. You can turn it off, and it will not snap on at all.
COD4 is not "more precise", it has a LOCK-ON system, it simply snaps the reticle on an enemy, the problem is that it will basically ruin the point of aiming over medium distances. K&M is fast enough that even with a lock-on system, controller-users will still get their asses kicked, it's not workable.
Your gripe with Lair might be the controls, but the biggest problem with Lair wasn't the control, it was the fact that it was a shit game. Killzone 2's controls work well since lots of people can play really well, it's just that you might not be able to get used to it.
You can turn off the aim assist in CoD4 and the controls are still much better than KZ2. If they add CoD4 like controls, I'll jump in as I'm sure others will also. They can certainly leave the options in there for the currently control scheme. This way those defending it to the moon can still keep using the current control scheme while the rest of us and use the CoD4 style. However it's a moot point since GG seems hard on their stance.
All in all, a CoD4 style control scheme would be welcomed by many just like a move and shoot option would be welcomed by many for RE5.
You can turn off the aim assist in CoD4 and the controls are still much better than KZ2. KZ2 controls are shit in comparison. If they add CoD4 like controls, I'll jump in as I'm sure others will also. They can certainly leave the options in there for the currently control scheme. This way those defending it to the moon can still keep using the current control scheme while the rest of us and use the CoD4 style. However it's a moot point since GG seems hard on their stance.
All in all, a CoD4 style control scheme would be welcomed by many just like a move and shoot option would be welcomed by many for RE5.
Wow @ the drama. Developers should create their vision and not make clones. I like KZ2, I don't want another COD1/2/3/4/5/6. But I'm not a Halo 3 or COD4 player online, so I guess I'm not frustrated I can't have instant success in KZ2 online, I'm doing fine as a blank slate so to speak.
However it's a moot point since GG seems hard on their stance.
All in all, a CoD4 style control scheme would be welcomed by many just like a move and shoot option would be welcomed by many for RE5.