You may be right. Here's an example: http://www.neogaf.com/forum/showpost.php?p=14965761&postcount=10186
I haven't tried it myself. Still stucked with work and SP.
I haven't tried it myself. Still stucked with work and SP.
What have GG been smoking?
They spend millions on this game, and they kit it out with some shitty P2P netcode and think that your average player can host 32 player games without lag?
The lag in this game is terrible. GG has to understand, that just because your hiding lag (by making your gun fire and bullets hit on your screen instantly) doesn't mean its not there. It doesn't mean im not going to notice that people i clearly shoot in the head multiple times, either dont die, or die a full second after ive fired the shot.
Meh. I think im going to trade this one in after i finish SP, unless i get more lucky with my online games, but i doubt that. P2P netcode is terrible for anyone who wants to play semi-competitively. (Its great for noobs, because you all suck anyway and cannot tell if you die because of lag or if you die because you suck. ).
Oh great Another crap online implementation. The whole reason for me buying the game, and we're not going to be able to play together. Any word when GG are gonna fix this? I just don't understand how devs always miss the idea that friends want to meet up and play together, and they need to facilitate this!
Uh, that part is easy. Shoot them in the head...and it's about 3 shots in the back for each. Get on a turret and it's one/two turn arounds. Turret itOr controlling like any other console FPS for that matter....
I am only using 'iron sights' at mid/long range, shooting enemies across the street, in balconies etc, or when they're in cover and I want to shoot their helmets off.
I'm currently at the part in level 3 where you have to defend against waves of enemies, I just finished the cable car wave no problem, but now there's one where two heavy's approach you from either side. It is absolutely BS how hard they are to kill, you have to do the 'make them turn around and shoot their tanks' rigmarole like 8-10 times to kill them all while being shoot at by their escort of other Helghast, and their two of them.
There are mounted guns? I was in the sniper tower and didn't see any.
I didn't see any of the AI on MG emplacements either (but it is rather dark), i'll have a look.
I would say use the standard controls. Using ALt 2 in MP works great, but in SP, the standard ones work the best.If u use ALternate 2 in SP, then Shooting from cover becomes a pain as you have to Press L2+L1+Push on left stick+R1, which doesn't work at all in difficult situations. Using standard controls removes one of the buttons to be presses, as it turns into L2+Push on left stick+R1, as R3 has to clicked and left alone . Personally for me, it is the L2+L1 together that creates a problem on Alt2 controls, I played with standard controls and didn't face any problems at all.
Oh, I haven't experienced lag yet - and I was sure most said on NeoGAF that it wasn't laggy. Do GG host differently to other online PS3 games?
I have noticed one laggy game so far, I have not played much it was maybe one out of 8 or so.
I don`t have much online experience ,but compared to warhawk it was much worse , people beaming all over the place...or there were some 56k players in there. Still I got the assassination target within the first 2 seconds anyway :smile:
There are mounted guns? I was in the sniper tower and didn't see any.
I didn't see any of the AI on MG emplacements either (but it is rather dark), i'll have a look.
lol, playing KZ2 online has made me appreciate Resistance 2 that much more.
Still, not a bad game, but I think it could have had better netcode. Insomniac is still king!
I'm shocked that you think that.
Set up a game with a password only you two know, easy as that.
Set up a game with a password only you two know, easy as that.
Hang on. Yes, Sony could be leading a far stronger online strategy and could be forcing all games to have superb unified online services. However that doesn't excuse devs free to design and implement any system they choose to go with stupidly cheap and simple systems! It's not Sony's fault that GG, free to implement a Resistance 2 style matchmaking service if they want, or their own party system, or whatever, decide to just go with a random online encounter method. Do these people not have friends?! Don't they want to team up with the people on their friends list (could be a KZ2 friendslist rather than PSN one, so no blaiming Sony for their own uselessness in this regard!) to play? They've gone a clan system because, quite simply, everyone else does and they weren't able to think beyond the existing limits. And this is common for many, many online games, on lots of platforms save XB360 because MS invested a lot in this. I've been trying to play online with my buddies for years, and every option has some inept aspect or other that makes it painful or impossible. We're talking simple code and services, little variations to existing services, that would open up the game considerable, and yet developers continue to ignore friend gaming in favour of random online encounters.I don't get why people are still surprised about this. You wanted free online, you got free online. Nothing is provided or standardized with PS3 online, it's all a haphazard mess that will vary with every title, that's the way it goes.