[PS3] Killzone 2

And for the record I thought to myself last night if Sony haven't got their act together by PS4, introducing all the features we were hoping for when Home released, I'll probably give it a miss.

Yeah, Kaz was delaying Home over and over again to make sure it brought gamers useful stuff. What has Home brought us so far except some outfits for your character? Where is the vision that you meet up with people in your apartment or elsewhere and join a game of your choice? Have I missed something lately?
 
Why would you think Joker's joking? (sorry for the pun)
Either he is joking, or he hasn't played many online shooters on either system.
I actually read it more as a developers frustration at a lack of standardization. How can a developer be happy about implementing a bespoke party or match-making subsystem?
Good question but I seriously doubt implementing a party system is rocket science, so lack of standardization is no excuse for any developer including GG.

Match making may be more troublesome, but his familiar argument makes me wonder whether the standardized matchmaking system of the said console platform with paid service is any good especially compared to the bests of the games on the platform with free online.

Of course relatedly, I also wonder why most popular online shooters on paid console use custom matchmaking code, which happens to be the same code they use on the other platform, incidentally is not even the best on that other platform.

I'm not sure how you people can justify paying for online when so many online shooters are broken, and the working ones aren't even better.

Anyway, party system is very important but not as important in a game with lobby browser compared to a game with real matchmaking support, as there is other ways to play with friends in ranked games.

I'll test the system throughly in a couple of days, but if the online is as bad as people say, the fault is purely on GG and no one else. No need to let people's not so hidden fanwarriors surface.
 
I think the idea is that if the platform provides all these services which many consider necessities, then the developers don't have to worry about it. If they want to do something above and beyond, they can do that, but there is a standard as to what is provided. It sounds like Killzone2 is missing some fairly basic social features, and it isn't a good thing. I think it's worth of being pointed out to people that are really into online gaming. Social gaming is one of my big things, so for me it is a big strike against it. I was literally going to pick the game up after work today to play with my brother online, but now I'm hesitant again.
 
Yeah, Kaz was delaying Home over and over again to make sure it brought gamers useful stuff. What has Home brought us so far except some outfits for your character? Where is the vision that you meet up with people in your apartment or elsewhere and join a game of your choice? Have I missed something lately?

Well in all fairness it does work with Warhawk. We're just waiting for those other games now ... ;) Though apparently Street Fighter 4 is joining the ranks next week or has just joined the ranks, and Resident Evil 5 will support this upon release.
 
I think the idea is that if the platform provides all these services which many consider necessities, then the developers don't have to worry about it. If they want to do something above and beyond, they can do that, but there is a standard as to what is provided. It sounds like Killzone2 is missing some fairly basic social features, and it isn't a good thing. I think it's worth of being pointed out to people that are really into online gaming. Social gaming is one of my big things, so for me it is a big strike against it. I was literally going to pick the game up after work today to play with my brother online, but now I'm hesitant again.

It seems like GG went with a strangely PC approach (though maybe a couple of years ago). So you have quick-join, but you can also pick a server to join.
 
It seems like GG went with a strangely PC approach (though maybe a couple of years ago). So you have quick-join, but you can also pick a server to join.

Yeah. I remember spending a lot of the time on the phone with my friend, trying to coordinate getting into the same Counter Strike servers.

At least you should be able to invite a friend to your game once you're in, right? They just might have to wait for a slot to open.
 
List of fixes GG is working on now: http://www.gamersdigest.net/1769/another-update-on-killzone-2-issues/

Boost

“We’ve identified and fixed the bug to do with the boost medal not being awarded. It will go into a patch we are working on at present, but there is a workaround in the mean time to get it. Simply ensure that you are the Game Creator rather than client and you’ll be awarded it.”

Network Errors/Honor Ranks

“We are also looking at fixing a good bunch of the network errors and are looking into the complaints about the Honor Ranks as well as a couple of other bits and pieces. We’ll provide a list of fixes when we are close to releasing the patch.”

Bots

“We’re working on a permanent solution for the bots stat padding and have some internal solutions that we’re going to work on implementing. We’ll let you know what those are when we’ve got the patch together and the solution implemented.”

KZ.com

www.killzone.com is being sorted out today to deal with the massive traffic its been facing and hope to have some long-term solutions in place shortly.”

Controller Issues

“We have not stopped looking into the complaints and will see what we can do about it.”

Charge Disarming

“We have identified the issue where sometimes the C4 charge in Search and Destroy will not disarm. Will be fixed with the next update.”

Should complain at killzone.com forum for party management. It's too obvious a gap, they should have something going internally already. :)
 
Man im getting frustrated with the Viscari Palace indoor section...........Got to the 2nd checkpoint but my god i must of died 40+ times and still can`t do it. Im on veteran and refuse to budge the difficulty level. Wave after wave.....ican do the 1st 2 or 3 waves but then just get swamped. Advice gentlemen please.
 
Man im getting frustrated with the Viscari Palace indoor section...........Got to the 2nd checkpoint but my god i must of died 40+ times and still can`t do it. Im on veteran and refuse to budge the difficulty level. Wave after wave.....ican do the 1st 2 or 3 waves but then just get swamped. Advice gentlemen please.


Which section is this again? Before or after the big battle in the middle of the Square (with the two heavys)?
 
Man im getting frustrated with the Viscari Palace indoor section...........Got to the 2nd checkpoint but my god i must of died 40+ times and still can`t do it. Im on veteran and refuse to budge the difficulty level. Wave after wave.....ican do the 1st 2 or 3 waves but then just get swamped. Advice gentlemen please.

I've been there, but ultimately gave in because wanted to see the ending already, and start playing online. Hopefully these tips can help.

I used the framethrower on the floor on the sides of the room to stop the helghasts from rushing in, it will only stop them temporarily though. For the last wave with the rocket launcher helghasts I think you should use the sniper rifle from the centre of the balcony. Although failed to do this being a poor sniper. The last wave can already start before you finish off the one before, so keep an eye the doors on opposite side of the room. After this wave you'll get another checkpoint. Good luck.
 
Thanks chaps, the sniper route could be the route..........failing that........ill be dropping down a level.......................
 
Ha ha, where do you live ? I'm taking a long time to go through the game due to current work load.

EDIT: Okay, an official list of fixes GG is working on now:
http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=217956

Boost
we've identified and fixed the bug to do with the boost medal not being awarded. It will go into a patch we are working on at present, but there is a workaround in the mean time to get it. Simply ensure that you are the Game Creator rather than client and you'll be awarded it.

Network Errors/Honor Ranks
We are also looking at fixing a good bunch of the network errors and are looking into the complaints about the Honor Ranks as well as a couple of other bits and pieces. We'll provide a list of fixes when we are close to releasing the patch.

Bots
We're working on a permanent solution for the bots stat padding and have some internal solutions that we're going to work on implementing. We'll let you know what those are when we've got the patch together and the solution implemented.
We will NOT be wiping ALL stats and padders will be looked at individually by the moderators.

www.kz.com
www.killzone.com is being sorted out today to deal with the massive traffic its been facing and hope to have some long-term solutions in place shortly.
The stats are currently empty on the site and will be repopulated today.

Controller Issues
We have not stopped looking into the complaints and will see what we can do about it. Any possible changes will have to be carefully implemented and tested before being deployed though.

Charge disarming
We have identified the issue where sometimes the C4 charge in Search and Destroy will not disarm. Will be fixed with the next update.

Shotgun Aim Assist
Investigating the problem and will patch it up.

Clan Games
Sometimes the clan that does not turn up for a match is awarded the win under specific circumstances. Will be patched ASAP.

Battle Replay for Map 8 - Corinth Crossing
The BR on www.killzone.com is not quite right and will be fixed soon.

Ignore list
Was found not to be functioning correctly. Will be fixed in the next patch.

Crashes
Crash when using Saboteur disguise in certain situations. Will be fixed in the next patch.
Infrequent crash when trying to start a game with an empty game name. Will be fixed soon.

Medic/Assassination
There is an issue with the Assassination target HUD icon displaying when playing as a Medic. Investigating and will be fixed.

Thanks and apologies if I am not responding to all questions, PMs and threads. There are simply not enough hours in the day to help all of you out and I have to work on the issues themselves. So please stay calm and sensible and everything will get fixed up soon. As you can see we've fixed up a bunch of the problems you have encountered as well as a couple more you might not be aware of. The important thing is to be patient. Any patches have to be carefully implement to ensure that no additional issues are introduced.
 
Sorry this OT but I'm very disapointed - I haven't received my game yet 8( . It's soooo looonnnng...

Same here. I have no problems filling my time though, but if it takes too long while other people are already playing it gets hard ... :D

I don't expect to have it before the end of the week, considering Play.com's overseas record. But if it's not there by Saturday, I may consider buying it in-store and sending the play.com version back to play. I'm starting to wish that Play.com offered additional options from the standard free delivery which is great that it's there as an option, but sometimes just takes too long.
 
I am absolutely loving this game!

I found the controls to be slower than I'm used to in generic FPS's but I soon got used to the meatier feel. I managed to take the ATAC out in 27s. You get Dragon Slayer trophy!

Online, I've yet to experience any noticeable lag but the lack of a meet and greet system is annoying. But hopefully that's on the list of fixes. It will only take a few modifications to take this from an amazing game to absolutely stunning one.

Must go pop a few helmets...

Does anyone get the feeling that the story line is going in the direction Haze took, but is actually getting it right?
 
I've played a few games where lag was very obvious with players teleporting over screen, but outside of that most games seem fine with no lag as far as I can tell. Perhaps these are just the usual start-up problems every online game goes through. And it good to see GG is actively ironing out the last bugs. So hopefully they'll listen to the fans and also add parties to the game, although I was surprised to find very few complaints about this on various forums. It seems like such an obvious thing to want.
 
The lack of party system is my only complaint.
It's really hard to organize all of your friends and to enter a specific server in the same time.

What's even worst, if you want to join your friend who is already playing and you don't know whether he is playing for ISA or HG, you need to use XMB to write messages. For us who don't have those add on keyboards that's a nightmare to do.
 
Well in all fairness it does work with Warhawk. We're just waiting for those other games now ... ;) Though apparently Street Fighter 4 is joining the ranks next week or has just joined the ranks, and Resident Evil 5 will support this upon release.

OK, I guess I missed some info, I wonder how long it will take until Sony makes that kind of Home support mandatory for all multiplayer games. Really strange KZ2 is missing it so far.

I think it took almost a year before trophies became mandatory for all PS3 games after the first trophy games appeared.
 
Controller Issues
We have not stopped looking into the complaints and will see what we can do about it. Any possible changes will have to be carefully implemented and tested before being deployed though.

GG should just issue a patch that lets players choose btwn the control method that KZ2 shipped with and a version that everyone who's complaining wants.
 
GG should just issue a patch that lets players choose btwn the control method that KZ2 shipped with and a version that everyone who's complaining wants.

The SP is balanced with the current acceleration, if they change it then they break the game, they make it too easy. Everyone has to have the same settings in MP for obvious reasons.

The problem is so many people have countless hours in COD4 and want to be instantly great in KZ2, they don't want the learning curve. Others like myself have put zero hours into these other twitch shooters so don't care about adapting, I expect to suck at every MP game when I jump in. After a few hours I was doing much better, in the top half of my group of 16. It's kind of nice that the COD/Halo people suck as much as me, I can feel adequate for a few days while they learn ;)
 
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