PS3/HDTV Rendering Speed/No Framerate Compromises

i think people are reading WAY too much into this comment. It sounded a lot like speculation on the develoeprs part.
 
!eVo!-X Ant UK said:
To me it seems that :

1. PS3 can render at all high def resolution with-out a frame rate hit....BUT...a hit on memory

2. 360 can render at all high def resolutions but takes a frame rate hit....but...does'nt have as big a memory hit as PS3.

i want to know how PS3 is able to render at higher resolutions WITH-OUT a frame rate hit.

NOTE: any mistakes or me talking rubbish please feel free to correct me

I guess if you think of a "hit" as something in relation to current hardware. Then xbox360 has an additional overhead hit for tiling but perhaps peak memory storage and bandwidth consumption is lower because you only need info about the current tile at any one time. Given the size of these tiles I really don't think things will change very much.
 
Back
Top