PS3 can to emulate PS2,PSP, and harddrive

I fail to see how on earth they are going to stream uncompressd video, sound and game data from PS3 to PSP (and from PSP to PS3 for controls), at the rate the PSP wi-fi works.
 
The CPU of the PS3 could be used to re-encode the stream on the fly to a reasolution thats more representative for the PSP, which would also reduce the bandwidth requirements.
 
DaveBaumann said:
The CPU of the PS3 could be used to re-encode the stream on the fly to a reasolution thats more representative for the PSP, which would also reduce the bandwidth requirements.

Mmm but it's still gonna have to be fairly uncompressed video at about 400x200 (or whatever PSP's res is), plus uncompressed sound. Plus game data back and forth. All at 11Mbps.

Unless PS3 also spends time compressing both video and sound before sending them to PSP.........?
 
london-boy said:
DaveBaumann said:
The CPU of the PS3 could be used to re-encode the stream on the fly to a reasolution thats more representative for the PSP, which would also reduce the bandwidth requirements.

Mmm but it's still gonna have to be fairly uncompressed video at about 400x200 (or whatever PSP's res is), plus uncompressed sound. Plus game data back and forth. All at 11Mbps.

Unless PS3 also spends time compressing both video and sound before sending them to PSP.........?

480*272* 24bitcolor= 3 Mbit

edit: upps *30 frame, it is too much ,must to use jpeg compression:)
 
DaveBaumann said:
Thats what I would mean by re-encode.

But even MPEG4 levels of compressions might either be too bandwidth sucking or too artifact ridden, if they're too compressed....
We don't want MPEG artifacts while playing games do we...? ;)
 
This idea is basically analogous to the NETPC. In this case it's called the NETPSP as gamers will access their copy of a game from a server which also does the bulk of the processing. The NETPSP would in essence be the thin client literally. :LOL:
 
DaveBaumann said:
The CPU of the PS3 could be used to re-encode the stream on the fly to a reasolution thats more representative for the PSP, which would also reduce the bandwidth requirements.
If that's the case you can't play 'full' PS3 games on PSP as a game can't secure all CPU power it expects... playing PS1/PS2 games may be feasible, though, with typically lower resolution than PS3 games. Also PS3 games can still utilize this system by embedding PSP-friendly contents/interfaces in them (like the GBA-GC link).

But I expect more volatile, downloadable pay-per-play games for remote execution, if PS3 has some kind of storage. PSP users browse internet and buy a game which requires bigger power than PSP has, dowload it onto a PS3, and a PS3 will play/stream it to a PSP. If PS3 doesn't have storage, then internet servers stream games.

A similar service called G-cluster is already in operation, with big backend servers. Here's a movie of QUAKE II on an iPAQ via G-Cluster.

http://www.g-cluster.com/technology.htm
G-cluster: Technology

Basic Operating Principle

The G-cluster Game System is a client-server service architecture that makes PC/console games available to end users, who can access the service by means of digital TV set-top boxes, PDAs, and UMTS media phones. These client devices are simple and affordable - and they lack the capability of playing high-end games natively, i.e. using their own built-in hardware resources.

The G-cluster Game System is based on broadband connectivity between the client devices and G-cluster game servers. When games are played using the G-cluster Game System, the actual game programs are run on game servers rather than the client devices themselves. The game servers transmit the audio-visual output stream of the game to the client devices. The client devices only need to have enough processing capability to receive the stream, display the video and play back the audio of the game.

In order to minimise the use of the network capacity the audio-visual stream is compressed. The G-cluster Game System is capable of performing the compression in real-time and according to the well-known MPEG video compression standard. The Game System also supports a number of proprietary extensions of MPEG, allowing the output stream to be tailored to the client devices and network capabilities at hand.
 
I don't know about remote streaming. At 802.1b or 11g speeds, it might be possible.

However, if you're accessing content back home, most broadband uploads in the US are 128 or 256kbps. Only in Japan and Korea do you get substantially faster speeds.

Sony has a product called Location Free which lets you take an LCD screen on the road and access content on your PVR and such back home.

A couple of other startups are introducing similar products which can stream video in the home to business travelers on the road.

So current broadband connections apparently can do video. Can they do anything more than standard resolution video?
 
Mmmm, I only read LB's post at the top of the page and figured it it wask just talking about streaming video. Still...
 
london-boy said:
I fail to see how on earth they are going to stream uncompressd video, sound and game data from PS3 to PSP (and from PSP to PS3 for controls), at the rate the PSP wi-fi works.


i don't see a problem there. psp needs to receive AV (compressed in one way or another why should it need to be uncompressed?) and needs to send input /directionpad etc button presses in the upstream. in the end your psp acts like a dumb screen with a dozen buttons on it.

i don't mean THIS WILL BE , but technicaly it's feasible.
 
bleon said:
You can read the description here:

http://appft1.uspto.gov/netacgi/nph...0266529&OS=20040266529&RS=20040266529

I found this interesting...

"In today's wired world, many users are able to access hot spots free of charge in many locations such as coffee houses, airports, gas stations, and the like. Once the user is close enough to the access point, the user can log into the Internet server 150 and use their previously purchased games, or purchase new games for entertainment. In another embodiment, the remote access user can access their own video games that are stored on their home system, such as the content execution server 102 or a game CD loaded into a game console"


Heres my speculation which is probably totally wrong. The server (PS3) could have a jukebox to store multiple game disks. The mobile device (PSP) would allow games to be executed on the machine at home. The jukebox (which is guess would be an optional PS3 addon) would also accept other media such as movies and music CDs. Want to see that DVD movie you didnt have time to see last night? No problem, just leave it in the PS3 jukebox and the PS3 miracle engine will re-encode the DVD on the fly to stream it over to your PSP :D
As mentioned in the patent, the mobile device generates video, audio and control data while the base server executes the game. Interactivity happens due to exchanging control data between PSP and PS3. Apparently, lag is minimised by a "buffer" on the PSP.

The emulation part is strange. What will be emulated, PS1 and PS2 games? Surely they would need to be rewritten to work over a wireless network? I guess emulating "old" games would also cut into PSP UMD revenues.

I hope you're right. The PS2 was supposed to be the media hub of the living room, but that never materialized. THIS sounds very exciting though. I'm skeptical about the "jukebox" thing, but that would be awesome if true. But being able to play PS3 games on the PSP would be quite convenient for those times someone wants to use the tv, but you're in the middle of a game. I would hope that would be a standard feature for the system, and not just specific games. I mean, the game would only have to be rendered at PSP resolutions if necessary, and then encoding on the fly would be a cinch for a system as powerful as the PS3. My only concern is latency. I mean, lag in a single-player game? :oops: :? :cry: No thanks. I'd like to see how this turns out. Could just as easily be for PSX2. :LOL: PEACE.
 
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