I fail to see how on earth they are going to stream uncompressd video, sound and game data from PS3 to PSP (and from PSP to PS3 for controls), at the rate the PSP wi-fi works.
DaveBaumann said:The CPU of the PS3 could be used to re-encode the stream on the fly to a reasolution thats more representative for the PSP, which would also reduce the bandwidth requirements.
london-boy said:DaveBaumann said:The CPU of the PS3 could be used to re-encode the stream on the fly to a reasolution thats more representative for the PSP, which would also reduce the bandwidth requirements.
Mmm but it's still gonna have to be fairly uncompressed video at about 400x200 (or whatever PSP's res is), plus uncompressed sound. Plus game data back and forth. All at 11Mbps.
Unless PS3 also spends time compressing both video and sound before sending them to PSP.........?
DaveBaumann said:Thats what I would mean by re-encode.
If that's the case you can't play 'full' PS3 games on PSP as a game can't secure all CPU power it expects... playing PS1/PS2 games may be feasible, though, with typically lower resolution than PS3 games. Also PS3 games can still utilize this system by embedding PSP-friendly contents/interfaces in them (like the GBA-GC link).DaveBaumann said:The CPU of the PS3 could be used to re-encode the stream on the fly to a reasolution thats more representative for the PSP, which would also reduce the bandwidth requirements.
G-cluster: Technology
Basic Operating Principle
The G-cluster Game System is a client-server service architecture that makes PC/console games available to end users, who can access the service by means of digital TV set-top boxes, PDAs, and UMTS media phones. These client devices are simple and affordable - and they lack the capability of playing high-end games natively, i.e. using their own built-in hardware resources.
The G-cluster Game System is based on broadband connectivity between the client devices and G-cluster game servers. When games are played using the G-cluster Game System, the actual game programs are run on game servers rather than the client devices themselves. The game servers transmit the audio-visual output stream of the game to the client devices. The client devices only need to have enough processing capability to receive the stream, display the video and play back the audio of the game.
In order to minimise the use of the network capacity the audio-visual stream is compressed. The G-cluster Game System is capable of performing the compression in real-time and according to the well-known MPEG video compression standard. The Game System also supports a number of proprietary extensions of MPEG, allowing the output stream to be tailored to the client devices and network capabilities at hand.
london-boy said:I fail to see how on earth they are going to stream uncompressd video, sound and game data from PS3 to PSP (and from PSP to PS3 for controls), at the rate the PSP wi-fi works.
bleon said:You can read the description here:
http://appft1.uspto.gov/netacgi/nph...0266529&OS=20040266529&RS=20040266529
I found this interesting...
"In today's wired world, many users are able to access hot spots free of charge in many locations such as coffee houses, airports, gas stations, and the like. Once the user is close enough to the access point, the user can log into the Internet server 150 and use their previously purchased games, or purchase new games for entertainment. In another embodiment, the remote access user can access their own video games that are stored on their home system, such as the content execution server 102 or a game CD loaded into a game console"
Heres my speculation which is probably totally wrong. The server (PS3) could have a jukebox to store multiple game disks. The mobile device (PSP) would allow games to be executed on the machine at home. The jukebox (which is guess would be an optional PS3 addon) would also accept other media such as movies and music CDs. Want to see that DVD movie you didnt have time to see last night? No problem, just leave it in the PS3 jukebox and the PS3 miracle engine will re-encode the DVD on the fly to stream it over to your PSP
As mentioned in the patent, the mobile device generates video, audio and control data while the base server executes the game. Interactivity happens due to exchanging control data between PSP and PS3. Apparently, lag is minimised by a "buffer" on the PSP.
The emulation part is strange. What will be emulated, PS1 and PS2 games? Surely they would need to be rewritten to work over a wireless network? I guess emulating "old" games would also cut into PSP UMD revenues.