Chap, it depends on HOW it's blurred Zelda:TWW uses a really neat depth of field effect (that sometimes looks a lot like FSAA in the distance!) which really nicely handles aliasing in the distance, while leaving near objects very crisp.
SC2 Xbox looks pretty sharp from the screens. Especially when you compare the Taki vs Taki shot. YOu can see that it retains the sharpness of the PS2 version with better filtering.
As for the DOF, i didnt literally meant the blurring to be taken as it. It was a cheeky response to londonboy.