PS2 - Broadband only in the UK

zurich

Kendoka
Veteran
Sony Computer Entertainment UK (SCE UK) today announced the launch date for its PlayStation 2 broadband network gaming service. The commercial offering of the service will take place on June 11th 2003 after successful completion of the consumer trials for the service.
To enjoy PlayStation 2 network gaming, consumers must have a PlayStation 2 and a broadband connection. They can then purchase a Network Adaptor kit comprising: PlayStation 2 Network Adaptor and the Network Adaptor Disk which will enable them to play Network gaming compatible games. Two games are currently available including SOCOM: US Navy SEALs and Twisted Metal Black Online. SOCOM: US Navy SEALs features both online voice communication between players and also voice recognition for single player gaming via the SOCOM voice communication headset.

The PlayStation Network starter pack will be priced at £24.99 SRP. SOCOM: US Navy SEALs including SOCOM voice communication headset will retail for £49.99. Twisted Metal Black Online will be available for £24.99, or else in a bundle with the PlayStation Network Adaptor kit for £39.99.

Talk about FUDing their network plans. You guys have to give props to MS for atleast having a unified strategy across all 3 continents. Poor developers.. to 56k, or not to 56k? That is the question :eek:

BTW, does this leave mainland Europe out in the cold? IIRC, Germany has a higher BB penetration rate than the UK (and lets not bring Scanadianavia into this :p).
 
Johnny Awesome said:
It's a shambles, as predicted. Sony is slowly going to move to the Live model.

Johnny, why I recognize that Americans on average are among the most illiterate, unknowledgable and perhaps the most ignorant collective of humans when it comes to world facts - I'd atleast like to maintain that this is just a socialist plot to undermine our way of life. I don't need a constant reminder that Americans are, indeed, utterly retarded when it comes to geography and internation relations.

Now, Sony is hardly moving to a "Live model". I can even predict your immediate thought process which right now is saying, "Oh yeah? Then why is it broadband exclusive? Where's the 56K and choice?"

While this may appear to be a problem and a sign of a shift in SCE's execution based on the ststus quo they've established in the continential United States - which is a country of 280M people all living under one constitution, one set of laws, regulations, and trade restrictions - this is they ONLY economically feasible way in the EU.

Each country has seperate telecommunications networks, their a fragmented system based around 25 (last I heard) seperate countries, seperate regulations, seperate fabrics, seperate everything.

Broadband, which is being pushed under unified standards by several large conglomerates, can atleast provide some bastion of economic and compatability stability. If you had any clue as to the EUs workings, this would be abundenetly clear - add to this the broadband penetration and the pricing and it's a no-brainer.


So, please...
 
zurich said:
BTW, does this leave mainland Europe out in the cold? IIRC, Germany has a higher BB penetration rate than the UK (and lets not bring Scanadianavia into this :p).

Um, the NA and initial games are going on sale June 11, 2003 in Germany AFAIK.
 
I very much doubt they wouldn't include 56K support if they could. It probably has something to do with the online infrastructure in Europe.
 
Johnny, why I recognize that Americans on average are among the most illiterate, unknowledgable and perhaps the most ignorant collective of humans when it comes to world facts - I'd atleast like to maintain that this is just a socialist plot to undermine our way of life. I don't need a constant reminder that Americans are, indeed, utterly retarded when it comes to geography and internation relations.

huh? :rolleyes:
I tend to find that if I skip the first paragraph you post, the rest of what you say comes off better. Most of your post begin with an insult, then move on to something that makes some sense.

back on topic:

I think it is a good way to go. Instead of going with a 56k model, they can be guaranteed that everyone will have at least broadband who owns a PS2 with a network adapter. This way developers can then make their games geared toward broadband and have less compromises.

Speng.
 
exactly, Marconelly! and Vince hit it pretty much on the nail. Besides, this is old news anyway - it has been known (at least by me) for some time now that Europe will have their network adapters broadband-only.

How this can be considered "moving to the Live model" is laughable at best. Obviously, Europe's broadband infrastructure is different to North America, so it really wouldn't make sense to force "the whole world" to get a BB (not to mention that many obviously can't get BB). All in all, respect to Sony for at least enabling 56k for the many users in NA, and pushing it to their envisioned BB-only in the markets where it's obviously possible.
 
Vince said:
zurich said:
BTW, does this leave mainland Europe out in the cold? IIRC, Germany has a higher BB penetration rate than the UK (and lets not bring Scanadianavia into this :p).

Um, the NA and initial games are going on sale June 11, 2003 in Germany AFAIK.

Press release only specified UK. I guess it got cut off or something? Besides, shouldn't SCEE handle this? (never knew there was a SCE UK)
 
I can pretty much gaurentee sony is going to move "slowly" toward a service similar to live. It may not happen until the end of the PS2 lifetime, but I can guarentee they will do that for PS3. The open model isn't going ot make them any money, and lacks quite a bit of polish.
 
Exactly. As usual Vince decides to insult me. Of course, he's the one in the dark, because I'm not even American. :)

British Telecom is a monopoly I thought? Coud someone in the UK enlighten me as to how it would be difficult to support 56k in the UK? Of course, if this IS the case then Sony was pretty foolish not to have realized this when they were touting 56k support for the last two years. :rolleyes:

Sony is slowly moving towards the Live model. It will just take a few years, since the PS2 hardware doesn't have a hard drive they can't really give the full service that Xbox Live can. If the PS2 had a hard drive there would already be a PS2 Live service. That's pretty obvious I think.
 
Sony is slowly moving towards the Live model. It will just take a few years, since the PS2 hardware doesn't have a hard drive they can't really give the full service that Xbox Live can. If the PS2 had a hard drive there would already be a PS2 Live service. That's pretty obvious I think.

I don't know.. I think Sony has a marketing obligation to do a full out attack on the MS/Live online model. They will use their movie/music properties to drive a vertical subscription network, no doubt about it (hi, money), but for the forseeable future they'll try to differentiate themselves (and tout this as a strength, ammo for the fanboys / marketing field reps :p).
 
Johnny Awesome said:
Exactly. As usual Vince decides to insult me. Of course, he's the one in the dark, because I'm not even American. :)

Oh yes, I'll return to my "mental masturbation." :rolleyes:

Besides, I've just sighed in relief to know that at least you’re not an American; +1 for the US school system.

British Telecom is a monopoly I thought? Coud someone in the UK enlighten me as to how it would be difficult to support 56k in the UK? Of course, if this IS the case then Sony was pretty foolish not to have realized this when they were touting 56k support for the last two years. :rolleyes:

Again, you have yet to address the issue of establishing a multinational network fabric that utilizing 56K and the telecommunication system that the EU has. It's easy for someone like you to shroud yourself in ignorance and not realize that one body, SCEE, is responsible for the entire EU. As such, establishing a small sanctuary of 56K users just in the UK - segregating them from the continental EU nation-states - would be a horrible proposition for PAL software as well as hardware distribution. Thus, due to the telecommunication standards already established and the horrible condition of much of the telephone system there, utilizing exclusively Broadband level technologies that follow modern specifications, equipment, load carrying and other such things is the obvious choice. In fact, due to the conditions outlined in my first post as well as here, it's the only choice.

Sony is slowly moving towards the Live model. It will just take a few years, since the PS2 hardware doesn't have a hard drive they can't really give the full service that Xbox Live can. If the PS2 had a hard drive there would already be a PS2 Live service. That's pretty obvious I think.

Again, this is fallacious. In 1999, SCE was talking about these same functions in what many here would later say was part of the hype whirlwind that would kill off the Sega DreamCast. Thus, it’s more like Microsoft taking the Sony forward-looking model circa 1999, throwing in a HDD and buddy chat. And before Sony was the Dreamcast and Sega's great attempt and before than was Sega and their Sega Channel and before than was the PC.... this is hardly new for ANY player you've mentioned.

What I find odd is that there are people here who will claim that this "Broadband gaming", "Online network" talk that SCE was up talking in '99/'00 was real enough to kill DC. Then there are others who totally deny it and instead claim that this was all MS's plan and that they invented it (as well as the assembly-line and sliced-bread). I'm confused.

I mean, you do realize Johnny that it was Sony's broadband ambitions* that mobilized Microsoft** and gave us the Xbox?!?

*Look at Gabe Newell's (Microsoft exec, former) or Andy Grove's (CEO, Intel) comments about Sony from early 2000. I think Newell's comment was along the lines of, 'They [Sony] scared the shit out of Gates and Ballmer; they scared the shit out of Grove." I'll look for the exact quote later.

**I'm hoping you don't truely believe they're in the console arena because, "they're truely gamers and wanta make a kick-ass system because they love us."
 
As i always said, Sony will be implementing an online fees when the time cometh. It is Sony man, they love the propertiery thingie. :oops:
 
Sony is slowly moving towards the Live model. It will just take a few years, since the PS2 hardware doesn't have a hard drive they can't really give the full service that Xbox Live can. If the PS2 had a hard drive there would already be a PS2 Live service. That's pretty obvious I think.
Really? What does HDD even have to do with Xbox live, which is basically 99% a server-side solution. The only thing where HDD really comes into play is downloading game patches...

Sony will probably make some kind of transparent service that will allow people to pay for online games at unified account and that will be distributed to publishers accordingly, but because of likes of EA and such, they will have to leave much more control to publishers willing to control their own games.

It's a moot point anyways, as I don't think online console gaming has any real significance now, nor will it have anytime soon. In 10-15 years maybe, but I doubt it will happen even then. People just don't crave for socializing in their videogames as much as some believe. In my opinion, Microsoft has really jumped the gun and spent way too much on their online service. Yeah, their hardcore fanbase will probably be eternaly thankful for it, but apparently, noone else really cares. They could have spent that money much smarter, and leave online mass-spending for the more appropriate times.
 
It's a moot point anyways, as I don't think online console gaming has any real significance now, nor will it have anytime soon. In 10-15 years maybe, but I doubt it will happen even then. People just don't crave for socializing in their videogames as much as some believe. In my opinion, Microsoft has really jumped the gun and spent way too much on their online service. Yeah, their hardcore fanbase will probably be eternaly thankful for it, but apparently, noone else really cares. They could have spent that money much smarter, and leave online mass-spending for the more appropriate times.

You're forgetting that an online subscription service doesn't need the mass market to rake in mucho bucks. Example -> EverQuest.
 
True Marco!

Offline gaming will continue to be the driving force for years to come...! Online gaming will have limited appeal!

I would dread playing games like MGS (despite what HK says)/SH/SC/DC online...that would kill the charisma of such games....
 
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