Maybe not precisely inverse kinematics, but it needs a skeletal model to know not to invert your knees or elbows, or turn your head more than +/- 90 degrees side to side. It also needs a skeletal model to guess at joints hidden fromthe camera by your body.
Money can be dismissed as it's an indication about your product being successful thus it's a acknoledgement of your work. It must be more rewarding personnaly as a dev/artist than falling in oblivion. But it's not my only point the lack of enthusiasm (or percieved as such) from developpers may not be attribute to the lacking of the wiimote only. Lack of accruacy can be fight be aiming assistance for instance. I would not be surprised if the lack of enthusiasm comes from the wii hardware it self. The thing is obsolete, it didn't have "real gamers" attention in the first place, devs/artist may have been pushed on the gimmick approch for the product as it didn't stand that much chances to fight against the HD consoles renditions of traditional games. Even Nintendo states now that they need core gamers. May the wii have a half up to date hardware and devs/artists attitude may have have been different all together, less intensive to push the "gimmick" to far and they could have gone with more traditional games just adding extra uses of the nun chuck as time go.Sorry, I don't play sales numbers. (Are we assuming then that developers are enthusiastic just because the Natal may print money?)
I just had an interesting idea for how to use this,
And it's perfect for 'hardcore' games that use the gamepad.
Say, you are in a coop game of CoD. Natal sees your hands are on the gamepad, and it doesn't do anything.
But then you wave you your teammate... In game your character takes their hand off the gun and also waves.
Not to mention the other thing I wondered about, merging the video stream with head tracking to put your head, live, into the game. And TrackIR style motion.
I swear the uses for this thing are potentially amazing.
I just had an interesting idea for how to use this,
And it's perfect for 'hardcore' games that use the gamepad.
Say, you are in a coop game of CoD. Natal sees your hands are on the gamepad, and it doesn't do anything.
But then you wave you your teammate... In game your character takes their hand off the gun and also waves.
Not to mention the other thing I wondered about, merging the video stream with head tracking to put your head, live, into the game. And TrackIR style motion.
I swear the uses for this thing are potentially amazing.
In-game character puppeteering is perhaps one fo the best uses. LBP works very well with its simple controls to communicate naturally with body language. Home is a land of robots without motion control. If you could map character motion, it'd really help interface people online when you could wave, smile, high-five etc. Even better when you can give true military combat gestures for silent team instructions!
The back/neck probably have several joints.
From Kotaku:
So currently no finger-tracking, but '[Tsunoda] thought my fingers idea was do-able'.
In-game character puppeteering is perhaps one fo the best uses. LBP works very well with its simple controls to communicate naturally with body language. Home is a land of robots without motion control. If you could map character motion, it'd really help interface people online when you could wave, smile, high-five etc. Even better when you can give true military combat gestures for silent team instructions!
I see a lot of of concern about fingers tracking but I would want to know what it would be use for?
Personnaly I don't see much use for real finger tracking or I would say what it put on the table can be granted by mixing different technics, technology can't go that far anyway.
If you see the concern how did you miss how this relates to guitar strumming or really anything with small manual dexterity?
You want other examples?
pulling a gun trigger
lock picking
typing
pointing
fingers used as counters
directing troops in a combat game
any fine movement
etc, etc
Exactly. Imagine playing 1 vs 100 with your Avatar & controlling all your body movements. LOL
Tommy McClain