Ok, I misunderstood, I am not expert on these techniques, but there is no need to be rude (oh, how I hate that 'owned' it is almost as annoying as 'whaateverr...').
So Doom3 is a compromise of different techinques, stencil shadowing which limits the polycount, which is compensated by bumpmapping. This has a side-effect of ugly silhouettes, but overall the game looks great because the resources are allocated wisely.
Wow! why don't more games use the strenghts of the platform to make a great looking game.
Guess it is just because the lack of bumpmapping, without it everything just sucks
So Doom3 is a compromise of different techinques, stencil shadowing which limits the polycount, which is compensated by bumpmapping. This has a side-effect of ugly silhouettes, but overall the game looks great because the resources are allocated wisely.
Wow! why don't more games use the strenghts of the platform to make a great looking game.
Guess it is just because the lack of bumpmapping, without it everything just sucks