CaptainHowdy said:...because the rest of the textures in the game look like ass
That's nonsense.
Anyways, I haven't seen any bumpmapping in Primal, but I haven't played through the whole game yet.
CaptainHowdy said:...because the rest of the textures in the game look like ass
Read CaptainHowdy's post...and you might have a clue
Maximo is not bad, but I think Rygar, and especially SH3 are better in that regard.BTW, I still say Maximo has the best PS2 textures imo.
Whoa, I'd love to see that paper. Prebaked or not, it behaves just like bumpmapping should. You move the light around - hilite moves across. If he didn't say how it was done, I don't think there would be a way to know just by looking at it. I mean, if he found some really fast way to do it, more power to him.yes ,but it was pre baked like all effects, in what the called a "monster texture",sent in one single pass into GS.
(there was a paper at 2002 GDC,by Ezra Dreisbch, main BGA coder)
Good BM + Hiquality textures >>> Hiquality textures.
You cannot dispute that.
zurich said:Good BM + Hiquality textures >>> Hiquality textures.
You cannot dispute that.
Sure you can, its all about art style. BM would be totally out of place in stylized games like ZoE2/MGS2(3).. however, after much Xboxen playing, I'll also say that its sorely missed from games (racers) like GT3/4 (the track).