liquidboy
Regular
I dont know if it is the right place to discuss edram potential for nextgen consoles (I think a lot of threads and posts were dedicated to this in the past), but I do believe in one thing for edram : edram is worthy ONLY IF you can include enough of it for your target graphics. But thats very expensive, every time a console maker include edram in its console, its always the same problem : they want to reduce costs by avoiding implementation of fast main RAM, but they ALWAYS end up with terrible bottlenecks and problems with insufficient quantity of edram (ps2, xbox360)....so unless Microsoft come up with 128 Mb of edram, its just not worth it...
In short I prefer faster bigger general purpose main RAM anytime anywhere over insufficiant amount of edram.
What a lot of people forget ... this generation is all about massively parallel and concurrent work...
I'm guessing that there may be cases where we can more efficiently make use of this xRAM now thx to this trend..
I'll find the MS patents that pretty much make these observations..