I've really a growing disagree with some people here, we're completely losing ground with reality, sorry it's not a completely tech oriented post but come on, you have a company Sony that as a whole is still loosing billions, is suffering from the ongoing currency war, etc. etc.
Their only good business now is playstation based, and you think it would be suicidal for MS (who still makes billions overall) to launch whatever product because Sony will bleed it-self to annihilate Ms and Nintendo. Sorry it's a hardware prediction thread but some talk just doesn't make sense.
We never learnt for sure how much room the move for VLIW5 to VLIW4 saved to AMD, they spoke of 10% but then they introduced modifications to their ALUs, etc. For some calculations VLIW5 are better/faster. The talk could be between more SIMD array clocked slower vs 6@800MHz.
If I were to mod a HD6670 into something akin (IGN wording) to a HD6670 I would:
x2 ROP and better one (it's unclear which ROP Turk products used they haven't been tested much).
use a greatly improved geometry engine (like twice the perfs).
use faster RAM.
Maybe better texturing units.
Their only good business now is playstation based, and you think it would be suicidal for MS (who still makes billions overall) to launch whatever product because Sony will bleed it-self to annihilate Ms and Nintendo. Sorry it's a hardware prediction thread but some talk just doesn't make sense.
Well old VLIW5 architecture offer great bang for buck as far as compute density is concerned.Let me ask a question related to this next Xbox rumor. Suppose the 6670 is your starting point, it's a 716M transistor chip, clocked 800MHz with 480 shaders, 24 TMU's, and 8 ROPs. It's based on the VLIW5 architecture.
How would you modify/customize this part to in order to provide a good upgrade for the next gen? (Without saving just use a 6850 or higher)
My guess is that the silicon budget for the GPU is around 800-1000M transistors (in a hypothetical 1.5B transistor SoC) so that would limit the shader count to the ball park of the 6670 and I would guess the clock limits would be similar as well.
Do you think it's a good idea to stay with a VLIW5 architecture? Does going to VLIW4 or GCN shaders buy anything in terms of performance, specifically, for a gaming console (ie 5 VLIW5 vs ~ 7-8 VLIW4 vs ~7-8 GCN CU's?
We never learnt for sure how much room the move for VLIW5 to VLIW4 saved to AMD, they spoke of 10% but then they introduced modifications to their ALUs, etc. For some calculations VLIW5 are better/faster. The talk could be between more SIMD array clocked slower vs 6@800MHz.
If I were to mod a HD6670 into something akin (IGN wording) to a HD6670 I would:
x2 ROP and better one (it's unclear which ROP Turk products used they haven't been tested much).
use a greatly improved geometry engine (like twice the perfs).
use faster RAM.
Maybe better texturing units.