Does anyone in here think the next XBox or Playsation could have a FERMI based GPU?
I think MS will go for sure with ATi. But Sony might chose Nvida. If that is the case, at 28nm Fermi should fit nicely into 250 mm^2.
Does anyone in here think the next XBox or Playsation could have a FERMI based GPU?
I doubt the scaling will be that good.I think MS will go for sure with ATi. But Sony might chose Nvida. If that is the case, at 28nm Fermi should fit nicely into 250 mm^2.
It's not the texture unit which keeps the loads in flight and has to take care of thread context storage though, so other than that I don't see how it's relevant.
I was under the impression that much of the workload TEX units face, filtering is accomplished using reduced-precision hardware that is smaller than what a fully-fleshed ALU pipe in the SIMD would be.
There would be space and power savings there, and higher hardware throughput for the higher-precision formats would be predicated on increasing the width of the data paths and internal bandwidth in general.
What are the chances we see a design that doesn't devote some of the silicon budget to AA and let's devs go with whatever they want or come up with custom solutions?
As per the Digital Foundry article (http://www.eurogamer.net/articles/the-anti-aliasing-effect-article), it seems almost a waste these days to say "this hardware has to do this but these are the limits" when you could use that budget for other functions.
What if we solder in every console those 16GB of cheap fast mlc ssd to function as the cache in the 360?
If "we" also pay for it, no problem ;-)