Yes it is. One game on the Switch is hardly anything significant.
For all of Sony's talk about "believing in generations", there's seemingly a severe lack of exclusive current generation defining AAA games by the other major publishers with dismal results so far ...
Bandai Namco - 1 (Tekken 8)
Capcom - 1 (Dragon's Dogma 2)
EA - 6 (Need for Speed Unbound/Dead Space/EA Sports WRC/rest being sports games not on PC)
Koei Tecmo - 2 (Wild Hearts/Rise of the Rōnin)
Square - 3 (Forspoken & FF XVI/VII Rebirth)
Ubisoft - 3 (Avatar: Frontiers of Pandora/Skull and Bones/XDefiant)
Warner Bros - 2 (Gotham Knights/Suicide Squad: Kill the Justice League)
Some of what were listed above are still using UE4 and there's been absolutely NOTHING from the likes of Take-Two Interactive, Sega, or Tencent. Even Microsoft are better proponents for next generation entertainment than Sony are ...
WHERE are the current generation AAA games with current generation technology ?! Maybe that's why the AAA game industry have been taking a beating as of recent since they're only interested in slapping on RT with last generation quality content so that they can release it on those systems or reuse last generation technological foundations ...
Several. Silent Hill 2, Until Dawn, Gears E-Day, Black Myth: Wukong, Legend of Ymir, ..etc.
Bold of you to list games that don't even have release dates yet, no gameplay footage, or don't even specify 'hardware' RT ...
You took his statement out of context, he only made it in the context of his engine embracing path tracing instead of virtual geometry.
Respectfully, I did not as he exactly implicates the mutual exclusion between the choice of virtual geometry and ray tracing ...